Syndicate Items
From STNE Wiki
(Difference between revisions)
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| http://game.en.stne.net/i/items/1451.gif | | http://game.en.stne.net/i/items/1451.gif | ||
| [[Saurian Brandy]] | | [[Saurian Brandy]] | ||
- | | | + | |''Saurian brandy is an alcoholic beverage, which is beloved all over the federation. Very popular as a gift. The team is totally drunk for 5 hours. The bottle is sufficient for 5 times use.'' |
| No Effect | | No Effect | ||
|- | |- | ||
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| http://game.en.stne.net/i/items/1452.gif | | http://game.en.stne.net/i/items/1452.gif | ||
| [[Plasma Torch]] | | [[Plasma Torch]] | ||
- | | | + | |''A plasma torch is a pistol-shaped tool that is used to penetrate even the hardest [[Tritanium|tritanium]]. With a Plasma Torch one can extract [[Duranium|duranium]] from a ships hull. This only takes only 10 minutes.'' |
- | | -100 Hull, +250 Duranium | + | | -100 [[Hull]], +250 [[Duranium]] |
|- | |- | ||
| 1453 | | 1453 | ||
| http://game.en.stne.net/i/items/1453.gif | | http://game.en.stne.net/i/items/1453.gif | ||
| [[Blackberry]] | | [[Blackberry]] | ||
- | | | + | |''A delicious fruit from the earth.'' |
- | | +10 Food | + | | +10 [[Food]] |
|- | |- | ||
| 1454 | | 1454 | ||
| http://game.en.stne.net/i/items/1454.gif | | http://game.en.stne.net/i/items/1454.gif | ||
| [[Black Key]] | | [[Black Key]] | ||
- | | | + | |''The exact origins of this artefact are shrouded in mystery, but it is believed to have belonged to a lost civilisation. Rumour has it that this key has the power to activate a secret superweapon. However, this has never been confirmed. Due to its rarity and the numerous rumours surrounding its origin and function, this object often fetches top prices on the relevant black markets.'' |
| No Effect | | No Effect | ||
|- | |- | ||
| 1455 | | 1455 | ||
| http://game.en.stne.net/i/items/1455.gif | | http://game.en.stne.net/i/items/1455.gif | ||
- | | [[Sample of a Dark | + | | [[Sample of a Dark Matter Asteroid]] |
- | | | + | |''The existence of dark matter is still just hypothetical.There are a great many species in search of a sample, however small, in order to research its characteristics.'' |
| No Effect | | No Effect | ||
|- | |- | ||
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| http://game.en.stne.net/i/items/1456.gif | | http://game.en.stne.net/i/items/1456.gif | ||
| [[CD-ROM album]] | | [[CD-ROM album]] | ||
- | | | + | |''Some sort of data storage device used in ancient times.'' |
| No Effect | | No Effect | ||
|- | |- | ||
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| http://game.en.stne.net/i/items/1457.gif | | http://game.en.stne.net/i/items/1457.gif | ||
| [[One Euro Coin]] | | [[One Euro Coin]] | ||
- | | | + | |''This coin is a euro, a currency that was used in 21<SUP>st</SUP> century Europe. Even though the material value is very low, this is a coveted collector's item. If you don't look closely, you could mistake the euro for a credit.'' |
- | | +1 Credit | + | | +1 [[Credits|Credit]] |
|- | |- | ||
| 1458 | | 1458 | ||
| http://game.en.stne.net/i/items/1458.gif | | http://game.en.stne.net/i/items/1458.gif | ||
| [[The Teachings of Surak]] | | [[The Teachings of Surak]] | ||
- | | | + | |''This is a small Vulcan pocket book. It contains all the doctrines of the Vulcan Surak, who taught his people logic and emotional control over 2000 years ago. Logic dictates that the well-being of the crew is more important than that of the cargo.'' |
- | | +5 Crew, -200 Storage | + | | +5 [[Crew]], -200 [[Cargo bay|Storage]] |
|- | |- | ||
| 1459 | | 1459 |
Revision as of 12:50, 14 March 2024
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
List of Items | NPC Items | Buildable Items | Credit Items | Vidiian Items | Syndicate Items | Easter Items | Avatars |
---|
Upon destruction, Orion Syndicate ships can sometimes leave items in their debris fields. The most common item dropped in the debris fields is the Talaxian Freight Container. This container stores a single random NPC good, such as Earl Grey or Blood Wine. However, the wreckage can also contain a wide variety of other items, approximately 250 in total. Most of these items have no or minimal effect, but around 20% of them can be installed on ships to provide various benefits. Below, you can find a list of all the items obtainable from Syndicate wrecks.
List of Syndicate Items
ID | Item Name | Description | Effect | |
---|---|---|---|---|
268 | Instant Probe | Every starship captain knows what it's like to see a signature on the long-range scanner and still have no idea what danger could be hiding behind it. Fortunately, now there is the "Instant Probe", a full-fledged probe the size of a handbag, to master such problems! | Unpacks into a normal Probe | |
1400 | Polypluid Emotionchip | The chip appears to be a component of an android. Any other use is still unclear. | No Effect | |
1401 | Datachip | Small device for storing and transporting information. It holds data with which is the equivalent to five Isolinear Chips worth of memory. | +5 Isolinear Chips | |
1402 | Used Disruptor Battery | A pre-loved, standard class, disruptor battery. Due to its old design, this will only work in tandem with other similar units and has limited utility. | + 1 Disruptor | |
1403 | Ferengi Rules Of Acquisition | A trapeze shaped book. The Captain of the ships is convinced of the advantages of a greedy life, and has transform Crew quarters in freight room, allowing more cargo space. | -5 Maximum Crew +200 Cargo Space | |
1404 | Vidiian duct tape | Duct tape which was found in a Vidiian wreck. The composition of the tape is unknown, but it sticks even in a vacuum. You can easily fix some Hull Panels with it. One roll is enough for 5 repairs. | 5 Hull repaired, 5 charges | |
1405 | Charred EPS Conduit | The charred remains of an EPS conduit. | No Effect | |
1406 | Used up hypospray | A medical injector used for injecting medicinal fluids into the skin. It seems to be used up. | No Effect | |
1407 | Box of Disruptor Rifles | A box of fully functional disruptor rifles, as it would commonly be found aboard badly or unarmed freighters to allow the crew to repel boarding attempts. If one were to link these together and mount them on the external hull of a vessel, they would make a fine additional disruptor battery. However, cutting a hole into the hull to create a mounting point does weaken the ship's integrity and this can only be done in addition to existing disruptor-type weapons. | +1 Disruptor, -4% Hull | |
1408 | Cat | A pet from earth with whiskers, seven lives and never-ending appetite for fish. This cat is a lucky charm. Unfortunately, it is also very demanding. It requires its own quarters and constant attention from a crew member. | +1 Base Crew, -40 Cargo (and possibly +4% Evasion (max. 74%)) | |
1409 | Damaged Assassin Droid | A no longer functioning HK-50 Class Assassin Droid. The reactor is out of order and the central CPU is badly damaged. Repair is impossible. It is better if you don't play with it. | -2 Crew Members | |
1410 | Phaser Type 1 | This phaser is said to have belonged to Captain Jonathan Archer himself. Whoever carries it should always remember that this weapon was used to defend peace in the galaxy. This antique piece is actually far too good to be used. But it still works. Only the energy regulator has suffered somewhat over the years. The gun therefore has to be loaded from the EPS before each shot, and there is no room for more than one stun shot. | -1 Energy | |
1411 | Damaged Energy Droid | A broken energy-droid. It not only seems useless, it really is. But there is still some energy left in it. | +100 Energy | |
1412 | Relic | Relic of a bygone civilisation. | No Effect | |
1413 | Original A4 sheet of paper | An original A4 sheet of paper from ancient times. It has extremely sharp edges and is dangerous to handle. | Per tick 0.1% chance for losing 1 crewmen by bad handling. | |
1414 | Tongocard | A tongo card is part of the Ferengi game Tongo, which has similarities to the terran game Poker. | No Effect | |
1415 | Yellowed Documents | Old, yellowed documents. They are no longer legible and written in a completely unknown language. | No Effect | |
1416 | Rusty Soda Can | An old can which was found in the wreckage of a ship. The ideal warp plasma reservoir. Due to its small size, its effect is only minimal. | +1 Flight Range | |
1417 | Energy-whip | The energy whip is a Ferengi hand weapon. The energy whip is not used as a melee weapon, but as a firearm. During the typical whip movement, the energy whip fires an energy charge that has a similar effect to a phaser shot. This whip is actually used to motivate involuntary labour, but with a little skill you can also channel the energy into the EPS of a ship. However, this can only be done in single pulses. The clutch must cool down for 10 minutes in between. | +10 Energy, 10 charges | |
1418 | Small Shuttle Wreckage | An old wreck of a shuttle. The type is no longer discernible. If you fix it up a bit and place it in the cargo hold, it makes nice little quarters for two. | +2 Crew max, -20 Storage | |
1419 | Inactive field-regulator | The field regulator is an important component of a Borg transwarp coil. Usually, the regulator self-destructs even before a Borg ship is destroyed. We don't have a Borg transwarp coil, but you can also use it to regulate other fields. For example, the containment fields of warp cores. If you do it right, the warp core can hold more fuel. | +1000 Warp Core Capacity (max. 10,000) | |
1420 | Storage device 10K-TB | A functioning storage module provides more memory capacity on board the ship. Which data this memory is then used for is up to you. | +10 Isolinear Chips | |
1421 | Coloring Crystal - Blue | A colour-giving crystal. Ideal for home lighting or for installation in weapon systems. Have you ever fired a blue phaser or disruptor? Blue phasers are significantly more powerful than orange ones, but also overheat more quickly. | +2 Phaser Strength (max 12) | |
1422 | Coloring crystal - Olive Green | A coloring crystal. Ideal for differently colored holograms or for installation in weapon systems. Have you ever fired an olive green phaser or disruptor? Olive green phasers and disruptors are better than normal ones, but also heat up more quickly. | +1 Phaser Strength (max 12), +2 Disruptor Strength (max 28) | |
1423 | Coloring Crystal - Violet | A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heat up faster. | +4 Disruptor Strength (max. 28) | |
1424 | Dom-Jot Cue | It is an approximately 35cm long stick that is used for the billiard-like game Dom-Jot. The game is played on a kidney-shaped table and combines billiards with pinball elements. | No Effect | |
1425 | Coloring crystal - Gold | A colour-emitting crystal. Ideal for screen lighting or for installation in weapon systems. Have you ever fired a golden phaser or disruptor? Golden Disruptor beams are only for Show Offs. | Changes Disruptor colour to gold | |
1426 | Damaged magnetic field generator | Magnetic field generators can be used to attract free molecules in space. This technology is often used in Bussard collectors. You can get it to work again, but not for longer than 12 hours. | +1 Bussard Collector efficiency for 12 hours | |
1427 | Self-sealing stem bolts | A self-sealing stem bolt is a small device that is used in numerous areas. However, many people do not realise the true use of the bolts. Self-sealing stem bolts are used to seal access points to airlocks. This quantity of bolts is just enough to build an airlock. | +1 Docking Port | |
1428 | Vadwaur EMP Generator | An intact EMP generator from a destroyed Vadwaur probe. How the generator is used is unknown, but it looks somewhat unstable... | Currently under repair (since 2010), older description states -80 cargo space, +80 EMP | |
1429 | Skin-Transplant | A very valuable piece of genetic engineering among Vidiians. As long as there is no cure for the phage, genetically engineered products will always be needed. | No Effect | |
1430 | Bat'leth | The Klingon Sword of Honour is a popular Klingon weapon used in both rituals and close combat. | No Effect | |
1431 | Logbook Buoy | The logbook of a Vadwaur probe contains a great deal of information on how space has changed over the millennia and is therefore very sought after by researchers of all races. | +10 Isolinear Chips | |
1432 | Screw from an ancient machine | You can hardly believe this thing is a screw. It looks ancient and is made from a material unknown to you. | No Effect | |
1433 | Energy storage device of an ancient machine | This... thing... can hardly be recognized, though it appears to be made of alien material and looks somewhat like an ancient energy storage device. | No Effect | |
1434 | Cogwheel of an ancient machine | This... thing... can hardly be recognized, though it appears to be made of alien material and looks somewhat like an ancient cogwheel. | No Effect | |
1435 | Chassis of an ancient machine | You can barely see that this is supposed to be a chassis. It looks ancient and is out of an completely unknown material. | No Effect | |
1436 | Propulsion module of an ancient machine | You can barely see that this is a propulsion module. It looks ancient and is made of mysterious material. | No Effect | |
1437 | Ferengi emergency rations | Tasteless but nourishing mash supposed to apply to most customers. Spices can be added at your own discretion and are sold by any Ferengi. | 5 Food | |
1438 | Flamejewel | A Flamejewel is a sparkling little stone of unknown origin. Its value is questionable. Once a barkeeper said that not even the worst klingon could like it. Maybe that was just a lie to reduce the price. | No Effect | |
1439 | Cardassian MK-12 scanner | A Cardassian MK-12-Scanner is a retinal scanner which grants access to secure, sensitive areas. It can identify the owner by their retina. Additionally a personal authorisation code is necessary to gain access. | No Effect | |
1440 | Piece of an asteroid | A piece of a big asteroid containing several interesting materials. Maybe some merchants are interested in it. | +10 Iridium Ore, +5 Nitrium, +1 Sorium | |
1441 | Mad cleaning robot | A small robot that scurries around on the floor of a spaceship and hoovers up all the rubbish and dirt. Very annoying, as it persistently tries to suck up dirty shoes and drives around between the legs of all the crew members. Everything becomes sparkling clean when this robot is in use. You save the cleaner. However, you have to lock him up somewhere between missions. | -1 Base Crew (Min. 3), -2 Max Crew | |
1442 | Burnt Out Dilithium Crystal | Burnt out, empty, useless. It has approximately the value of a piece of coal... But what might it have seen while it was full of energy? Which warpcore did it serve? What heroic captain carried it to the edge of the universe? Looking at this crystal will provide plenty of answers... Can be used as a paperweight or book stand. Looks incredibly impressive on a desk! | No Effect | |
1443 | Terran Teddy | It's a stuffed teddy! Cute, cuddly and all in all adorable, with small patches here and there. | No Effect | |
1444 | Duotron Chip | Duotronics was a form of 23rd century computer technology designed by the Federation Doctor Richard Daystrom in 2243. The technology was used aboard Constitution-class starships in the mid-23rd century. Daystrom's achievements with this system ultimately earned him the Nobel and Zee-Magnees Prizes. However, Duotronic Chips have been replaced by the more modern isolinear chips. The chip contains blueprints to easily and quickly construct a probe. | Construction Ships can build probes | |
1445 | Knife of Kirom | The Knife of Kirom is a sacred Klingon artefact that is said to have carried the blood of Kahless the Unforgettable for over 1500 years. It was found by Sarpek the Fearless when he was searching for his lost Targ. Show this knife to your warriors before the battle and they will literally fight to the death and get everything out of their ship. Unfortunately, this trick only works once. | +3 Phaser Strength (Max. 15), +6 Disruptor Strength (Max. 30), +1 Armour, +5% Evasion (Max 74%) for 1 hour | |
1446 | Stellar Firewater | Stellar firewater is a honey-coloured liquid that is used to polish flamejewels. It is said to increase the lustre of the stones many times over. | No Effect | |
1447 | L647X7 | L647X7 is a standard Starfleet container of the Federation. According to the protocols the container L647X7 - in contrast to L647Y7 - is capable of carrying biomemetic gel. | No Effect | |
1448 | Space Scrap | The kind of scrap that is often found in space due to increasing ship activity. It can be recycled. | +2 Plasteel, +1 Duranium | |
1449 | Handkerchief | Rumpled white square handkerchief made of cotton with embroidered initials of its owner. | No Effect | |
1450 | Broken shredder | A special kind of spaceship waste shredder. Back in the old days, these machines were often as big as a house, this one is now only the size of a briefcase with 10 times the power and performance of its predecessor. Unfortunately, it is now broken and cannot be used for anything. It can only be broken down into its components. | +2 Plasteel | |
1451 | Saurian Brandy | Saurian brandy is an alcoholic beverage, which is beloved all over the federation. Very popular as a gift. The team is totally drunk for 5 hours. The bottle is sufficient for 5 times use. | No Effect | |
1452 | Plasma Torch | A plasma torch is a pistol-shaped tool that is used to penetrate even the hardest tritanium. With a Plasma Torch one can extract duranium from a ships hull. This only takes only 10 minutes. | -100 Hull, +250 Duranium | |
1453 | Blackberry | A delicious fruit from the earth. | +10 Food | |
1454 | Black Key | The exact origins of this artefact are shrouded in mystery, but it is believed to have belonged to a lost civilisation. Rumour has it that this key has the power to activate a secret superweapon. However, this has never been confirmed. Due to its rarity and the numerous rumours surrounding its origin and function, this object often fetches top prices on the relevant black markets. | No Effect | |
1455 | Sample of a Dark Matter Asteroid | The existence of dark matter is still just hypothetical.There are a great many species in search of a sample, however small, in order to research its characteristics. | No Effect | |
1456 | CD-ROM album | Some sort of data storage device used in ancient times. | No Effect | |
1457 | One Euro Coin | This coin is a euro, a currency that was used in 21st century Europe. Even though the material value is very low, this is a coveted collector's item. If you don't look closely, you could mistake the euro for a credit. | +1 Credit | |
1458 | The Teachings of Surak | This is a small Vulcan pocket book. It contains all the doctrines of the Vulcan Surak, who taught his people logic and emotional control over 2000 years ago. Logic dictates that the well-being of the crew is more important than that of the cargo. | +5 Crew, -200 Storage | |
1459 | Encyclopedia of Species | 2 Isolinear Chips | ||
1460 | Kal-toh | +2% Torpedo evasion, +2 Basic Crew | ||
1461 | Horga'hn | Ship is completely Incapacitated for 24 hours | ||
1462 | Dermal regenerator | No Effect | ||
1463 | Optolic Data Stick | Construction Ships can build LRS Buoys | ||
1464 | Transparent Aluminium | 15 Hull reparation | ||
1465 | Hyperspanner | 10 times, -25 shields, +23 Energy | ||
1466 | Old reaction chamber | No Effect | ||
1467 | Odd piece of hardware | Construction ship can build EMP mines. | ||
1468 | Fusion cutter | -1 Hull | ||
1469 | Antimatter Injector | No Effect | ||
1470 | Dusty Photo Album | Disguises your ship as a T'Pau Class | ||
1471 | Plasma Cutter | Wreckage extraction, -100 Cargo Space | ||
1472 | Small magnetic field generator | +1 Reactor Power, -10 Cargo | ||
1473 | System Bypass Device | Shield Ion Level = 0, 0 reactor for 18 hours | ||
1474 | Emergency launching device | Flight range 0, Weapons half strength, Image of a comet, Deactivateable | ||
1475 | 35" Wrench | It Will Repair the ship by about 100 points over the next 3 hours. | ||
1476 | Tongo board | Torpedo Evasion +2% (Max. 74%), +3 base crew | ||
1477 | Dom-jot table | Torpedo Evasion +2% (Max. 74), +2 base crew | ||
1478 | Virian Crystal | + 10% Reactor Output | ||
1479 | Ancient Star Map | +2 Isolinear Chips | ||
1480 | Dabotable | No Effect | ||
1481 | Januex | No Effect | ||
1482 | Empty Escape Pod | No Effect | ||
1483 | Enappes sapphire | Ship is hidden in the LRS for 12 hours | ||
1484 | Defective combustion engine | No Effect | ||
1485 | Lek Coin | No Effect | ||
1486 | Slot Machine | +2 Base Crew | ||
1487 | Synit Coin | No Effect | ||
1488 | Vidiian Type A - Model | Makes the Ship look like a Vidiian Type A | ||
1489 | Projectile Weapon | One crewman is killed | ||
1490 | Bloodwine Keg | No Effect | ||
1491 | Vidiian Type B - Model | Makes your ship look like a Vidiian Type B | ||
1492 | Vidiian Type C - Model | Makes the Ship look like a Vidiian Type C | ||
1493 | D'k tahg | No Effect | ||
1494 | Old Bible | No Effect | ||
1495 | Cleaning Droid | -1 Standard Crew | ||
1496 | Armed Torpedo | +1 Photon torpedo | ||
1497 | Scorched plasma coil | No Effect | ||
1498 | 5x Compressed Hydrogen | No Effect | ||
1499 | Plasma Injector | No Effect | ||
1500 | Purified ore | +100 Iridium | ||
1501 | Antimatter injector | No Effect | ||
1502 | Sorium Crystal | +2 Soruim | ||
1503 | Matter injector | No Effect | ||
1504 | Rocket from the 20th century | -1 Flight costs not under one, burning time: 10 minutes | ||
1505 | Weapons experts | Phaser Strength +2, max. 15, +3 base crew | ||
1506 | Romulan Photo | No Effect | ||
1507 | Plasma line | No Effect | ||
1508 | Defective EPS-Line | No Effect | ||
1509 | Round thing | No Effect | ||
1510 | Plasma Control | No Effect | ||
1511 | Damaged Sleeping-Chamber | +5 Maximum crew, -30 warehouse | ||
1512 | Glass Cube | No Effect | ||
1513 | Ico Berries | +10 Food | ||
1514 | Unusable Torpedoes | Ship can fire (exclusively) quantum torpedoes | ||
1515 | Triple sealed letter | +200 External Reputation | ||
1516 | Andorian Tuber Root | +5 Food | ||
1517 | Wreck Scraps | Makes the Ship look like a debris field, -40 storage, 0 Flight Range | ||
1518 | Federation uniform | -50% Weapons Strength, Sets Hangar Slots to 0, Ship Type Becomes Civilian | ||
1519 | Chameleon Rose | -2 Crew base, not less than 3 | ||
1520 | Defective Borg Drone | Assimilation the ship (transfers it to the borg account) | ||
1521 | 3.5" hard drive | No Effect | ||
1522 | Tulaberry | +10 Food | ||
1523 | Leather Seatcovers | No Effect | ||
1524 | Vidiian Video | No effect | ||
1525 | Vulcan mint | +1 Food | ||
1526 | Brittle Antimatter Tank | No Effect | ||
1527 | Tactical Cube Ornament | Image of a Borg Tactical Cube, 0 Flight Range | ||
1528 | Jumja-Stick | 2 Food | ||
1529 | Probe Fragments | +1 LRS | ||
1530 | Gramilian sand peas | 5 Food | ||
1531 | Crate full of Spacesuits | Radiation immunity for 3 hours, after 7 days can not be used | ||
1532 | Planetary Catalog | No Effect | ||
1533 | Yamok sauce | 2 food | ||
1534 | Admiral Uniform | +3 Phaser Power (Max. 12), +6 Disruptor Power (Max. 28), +1 Armour, +5% torpedo evasion (Max. 69%). After 12 minutes -3 Phaser Power, -6 Disruptor Power, -1 Armour, -5% torpedo evasion for the rest of the day. | ||
1535 | Coconut drink | +2 Food | ||
1536 | Old Starfleet Uniform | No Effect | ||
1537 | Empty EPS-Tank | +10 EPS | ||
1538 | Janeway's mirror | No Effect | ||
1539 | New Starfleet Uniform | + 5 Crew Max, -200 Cargo Hold | ||
1540 | Solar Sails | Reduces the flycosts by 10% (Not under 1), -100 Storage space | ||
1541 | System Failure | Better off left drifting in space | ||
1542 | 3d Chess | +2% Evasion +2 Base Crew | ||
1543 | Scrap | +10 Duranium | ||
1544 | Pillows | -1 Crew for 2 hours | ||
1545 | Dom-Jot-Spheres | No Effect | ||
1546 | Fake Credits | No Effect | ||
1547 | Water Bucket | No Effect | ||
1548 | Duotron Componants | +1% Torp Evasion (Max. 74%) | ||
1549 | Fake Larne | +Larne | ||
1550 | Foldable Stargate | No Effect | ||
1551 | Touchscreen-Pinboard | +1 LRS Range | ||
1552 | Cube-shaped stone | No Effect | ||
1553 | Silver federation symbol | +3 Maximum Crew, - 120 cargo | ||
1554 | Old Transport Rocket | No Effect | ||
1555 | Biscuit Package | 10 Food | ||
1556 | Earl Grey tea set | No Effect | ||
1557 | Central Computer | 0 Base Crew, deactivateable | ||
1558 | Warp Plasma Tank | No Effect | ||
1559 | Repulse Motor | No Effect | ||
1560 | Battlemech TX Alpha | No Effect | ||
1561 | Battlemech TX Gamma | No Effect | ||
1562 | Damaged laser drilling System | Number of Phasers = 1, Phaser power = 5, for an hour | ||
1563 | Old satellite dish | No Effect | ||
1564 | Klingon Warrior Statue | No Effect | ||
1565 | Tube grubs stainless cutlery | No Effect | ||
1566 | Empty Ketracel-White Case | No Effect | ||
1567 | Kheh residues | No Effect | ||
1568 | Empty Blood Wine bottles | No Effect | ||
1569 | Defective 3D Chess Game | No Effect | ||
1570 | Defective Construction Drone | +Wreck Extraction, -20 Cargo Space | ||
1571 | Quadrant Map | +2 Isolinear Chips | ||
1572 | Ju'day Cockpit | +2 Plasteel, +3 Duranium | ||
1573 | Tool Box | 100 times, 2 hull repair for 4 energy | ||
1574 | Voice Modulate | No Effect | ||
1575 | Old Andorian Computerpad | No Effect | ||
1576 | Vadwaur model | Disguises your ship as a Vadwaur probe, 0 flight range | ||
1577 | Broken polaron modulator | +150 Maximum shield power (No more than 20%) for an hour | ||
1578 | Defective Graviton-Wave-Generator | 0 Flight Cost for 1 minute | ||
1579 | Transparent Steel | 5 Hull Repair | ||
1580 | Radio Wave Reactor | No Effect | ||
1581 | Corusca Stone | No Effect | ||
1582 | Thermal Detonator | No Effect | ||
1583 | Medical help droid | -1 Base crew, not less than 3 | ||
1584 | Old tripod telescope | No Effect | ||
1585 | Damaged impulse injector | +10 reactor power for 14 hours | ||
1586 | Damaged Plasma Injector | +10% Flight Range for 2 Hours | ||
1587 | Empty Plasma Tank | No Effect | ||
1588 | Defective drive coils | Current value = new flight range value - maximum flight range | ||
1589 | Incubation Chamber | +1 Crew after a day | ||
1590 | Cortical stimulators | No Effect | ||
1591 | VISOR | +2% Evasion (Max. 69%) | ||
1592 | Delta-wave-generator | No Effect | ||
1593 | Defective Phase Regulator | No Effect | ||
1594 | Broken hunting probe | No Effect | ||
1595 | Pony | No Effect | ||
1596 | Bottle of Rum | +5 Transport capacity, max. 50 | ||
1597 | Flash Paste | No Effect | ||
1598 | Grout remover | No Effect | ||
1599 | Ancient Chrono | No Effect | ||
1600 | Test | Not Usable (Only to test the Syndicat Functions) | ||
1601 | Frozen Kwi | +3 Food, +1 Energy | ||
1602 | Phial with lysosomal enzymes | No Effect | ||
1603 | Terellian Diamond | No Effect | ||
1605 | Tricesium | +100 Energy | ||
1606 | Element 247 | +2 Reactor | ||
1607 | Liquidator-pass | No Effect | ||
1608 | Ushaan Tor | No Effect | ||
1609 | Defective Thoron Shock Emitter | No Effect | ||
1610 | Old Anti-coagulant | No Effect | ||
1611 | Chaffee Shuttle | +10 Plasteel, +8 Duranium | ||
1612 | Bioneural Gelpacks | Torpedo Evasion +1%, max. 69% | ||
1613 | Containment Field Generator | -20 Hull Heating, 5 Uses | ||
1614 | Modified quantum torpedo | Unknown | ||
1615 | High quality coil key | No Effect | ||
1616 | Ablative armor plating | +10 Tritanium | ||
1617 | Defective Long-Range Weapon | No Effect | ||
1618 | Regenerative shield generator | Holds the ion level of the shields to 0 for exactly 10 minutes, 1 Use | ||
1619 | Damaged interphase cloaking device | No Effect | ||
1620 | Hightech sensor-system | No Effect | ||
1621 | Old ZPM | No Effect | ||
1622 | Sublight engine | +20% Flight Range, Incompatible with tankers and warp capable ships | ||
1623 | Energy weapon of an unknown race | Disruptor Guns=1, Disruptor Strength=10 | ||
1624 | Deuterium Tank | No Effect | ||
1625 | Antimatter Tank | No Effect | ||
1626 | Ablative Generator | +2 Hull Armor, 8 Maximum, for 30 Minutes | ||
1627 | Cuddly Squirrel | No Effect | ||
1628 | Beauty Kit | Makes not only the ship is beautiful, but also more space in the storage room. | ||
1629 | The syndicat look | No Effect | ||
1630 | Pattern for Tribble hair sweaters | -10 Tribbles, +1 Tribble sweater, 1 min time knitting, 50 Uses | ||
1631 | Tribble hair sweater | +1 Phaser heating for 10 min, Can be produced from a Pattern for Tribble hair sweaters and 10 Tribbles | ||
1632 | Birthday Cake | No Effect | ||
1633 | Jack-biscuit | No Effect | ||
1634 | Syndicate Hologram | Produces a hologram of an Orion Syndicate LX710b | ||
1636 | Virus | Unknown effect | ||
1637 | Recognition Medal | No Effect | ||
1638 | Transcendence Wanted Poster | No Effect | ||
50025 | Talaxian Freight Container | Container for NPC Goods |