Easter Items

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During the Easter Season there is an Easter Egg Hunt. The galaxy is flooded with a large number of easter eggs which teleport to different sectors every few hours. When one of these eggs is destroyed it leaves an Easter Token which can be traded for various items in the Easter Shop located at every Talaxian Auction Station. Easter Tokens can also be purchased from the Easter Shop for 30 Credits each (Bulk discounts are available). Below, you can find a list of all the items obtainable from the Easter Shop.

Contents

Small Easter Shop Items

ID Item Name Description Cost
(in Easter Tokens)
Limit
(per player)
9801 Goods.gif Dungeon "Motivates" the crew. This cell reminds them how lazy or insubordinate crew and officers are treated aboard this vessel.
-5 Base Crew (min. 1), +3% Evasion (max. 99%), -500 Storage, +2000 External Reputation on ship destruction (min. 2000)
2 10
9802 Goods.gif Gel-O-Fix "Gel-O-Fix, the fixing megamix! This gel spreads itself around any surface to compensate any superficial damage. The EPS doesn't like it though.
+200 Damage Resistance, -10% EPS
2 10
9803 Goods.gif Dock Extension "A rustic extension for all types of ships and stations. While this extension adds extra docking spaces, it makes warp travel impossible.
+8 Docking Spaces, Ship becomes immobile
2 10
9901 Goods.gif Tactical Bunny An earth-borne pet with whiskers and an unquenchable appetite to hop. This bunny is a lucky charm. Combat reveals her full potential. She begins to aimlessly jump around on the control console and somehow completes impressive evasive maneuvers. Unfortunately she is very demanding, she requires her own quarters and constant attention from a crew member.
+4% Evasion, +1 Base Crew, -40% Cargo Space
1 5
9905 Goods.gif Custom Text Item This item is a pure RP item. You can customize the text description and item name (but still must follow STNE rules). 1 5
9906 Goods.gif Shield Tuning Set Mk VI This inconspicuous pile of self-sealing tritanium bolts, micro-emitters and modulation programs is able to increase the phase density of a shield grid, so it can absorb much more damage before it collapses. Unfortunately, some extra holes need to be drilled into the hull for attachment, so the integrity of the hull suffers from assembly. The amount of components meanwhile suggests that it was intended for use on medium-sized vessels of any kind.
+150 Maximum Shield Capacity, -70 Maximum Hull Integrity
10 5
9907 1403.gif Ferengi Rules Of Acquisition A trapezoidal book. The captain of the ship is convinced of the benefits of a greedy way of life and converts crew quarters into storage space to be able to transport more goods.
-5 Maximum Crew, +200 Storage Space
5 5
9908 1529.gif Probe Fragments A destroyed probe. On this, little information will be found. But the sensor unit is still good and can be used.
+1 LRS Range
14 5
9909 1591.gif VISOR An old technology that enabled blind people to see again. Despite additional benefits, it was abolished because wearing the VISOR caused permanent pain. A pilot wearing this VISOR sees torpedoes before they hit.
+2% Evasion (max. 69%)
2 5
9910 1540.gif Solar Sails Previously, small probes had these sails to exploit solar winds. Nowadays ships are simply too big to fly by such sails.
-10% Flight Cost (not below 1), -100 Storage Space
15 5
9911 Goods.gif EPS Buffer Type II A decommissioned Romulan type II EPS buffer. No longer the newest but perhaps still usable.
+30 EPS, -20 Energy
2 5
9912 1531.gif Crate full of Spacesuits Space suits are standard equipment of a ship and its crew. These suits protect well against cosmic radiation. The batteries last for 3 hours. The residual radiation is not negligible. Do not use these more than once a week.
3 Hours Radiation Immunity, Afterwards not usable for 7 days, 15 Charges
5 5
9913 Goods.gif Instant Probe Every starship captain knows what it's like to see a signature on the long-range scanner and still have no idea what danger could be hiding behind it. Fortunately, now there is the "Instant Probe", a full-fledged probe the size of a handbag, to master such problems!
Unpacks into a normal Probe
10 5
9914 Goods.gif Tritanium Helmet A good helmet is half the battle! Helmets can be used to reinforce the hull.
+10 Hull, +1 Armor for 9 hours, 9 hour cooldown
5 3
9915 1416.gif Rusty Soda Can An old can which was found in the wreckage of a ship. The ideal warp plasma reservoir. Due to its small size, its effect is only minimal.
+1 Flight Range
1 10
9916 Old Incubator An incubator is a kind of artificial womb. In it, embryos can grow to viability without needing a surrogate mother. The Borg use similar maturation chambers for their drones. Grow a new crew member. This amazingly takes only one day. However, there must be at least one crew member present who can operate the old incubator.
+1 Crew after one day
2 5
9917 1583.gif Medical Help Droid Droids of this design are gladly used on hospital wards. Since they use modern equipment, they are in no way inferior to a trained doctor. Especially since medical professionals are in short supply on many spaceships. Spares the ship's doctor.
-1 Base Crew (not under 3)
2 5
9918 Goods.gif Bottle of rum Rum is an Earth-made liquor based on sugar cane. The label of this bottle of very old rum is unreadable. Pirates love rum. With a bottle of it on board, stealing feels twice as good.
+5 Beam Capacity (max. 50)
3 5
9953 Small Torpedo Cargo Bay A small cargo module designed to hold torpedoes.
+50 Torpedo Storage, -125 Storage Space
10 3
9954 Probe Launch Bay A probe launch bay module. Attention: this module increases flight cost!
+1 Special Docking Space, +0.1 Flight Cost
10 4
9955 Suicide Booth Thank you for choosing to end and go. The most popular suicide booth in Futurama.
-5 Crew after activation
5 1
9966 warpkern.gif Warp Core Expansion: Small New experimental procedures in antimatter injector technology increase the warp core capacity.
+1000 Warp Core capacity
10 5

Medium Easter Shop Items

ID Item Name Description Cost
(in Easter Tokens)
Limit
(per player)
9804 Goods.gif Magnetic Reactor Coupling Increases the amount of power going to the Bussard Collectors.
+1 Bussard Modifier, -10% Reactor, -10% EPS
50 2
9805 Goods.gif Dangerously Intoxicating Bloodwine Tap This tap can be found on Klingon ships with particularly questionable work safety enforcement, usually right next to any weapons related equipment and consoles. Something about this bloodwine makes it utterly revolting to any non-Klingon, but a Klingon who had a drink is unstoppable!
+10% Strength for all weapons with "klingon" in the name.
70 2
9825 Goods.gif Dismounted Transporter This transporter once belonged to a Triduum-class vessel, it seems in working order.
Beam Capacity = 70
40 2
9919 Goods.gif Verteron Phalanx An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems.
Verteron Phalanx: 2x 26|24 -70% (Slot cost: 1.25, Resources: 4 Energy)
40 5
9920 Goods.gif Verteron Phase Cannon An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems.
Verteron Phase Cannon: 76|72 15% (Slot cost: 2.5, Resources: 8 Energy)
40 5
9921 scanner.gif Passive Scanner The passive scanner can be mounted just under the hull and measure changes in the surrounding space without actively emitting radiation. Thus, this type of sensor requires no additional system energy, but heavy armor plates must be removed before installation to guarantee smooth functioning.
+2 LRS Range, Sets armor to 0
40 5
9922 Goods.gif Specialist Squad Exagon This specialist group has not a world-wide, but a galaxy-wide reputation for making the impossible possible. Exagon consists not only of a group of shuttles and drones that easily fit in a normal storage hangar, but also a crew which can weld together any ship or if necessary cut it to pieces.
+Wreck Extractor
40 2
9923 Goods.gif Romulan Mine The integration of the defense protocols and system components of an outdated Romulan mine into the ship's own systems, provides the ship with 3 minutes of immmunity against energy loss from EMP weapons. EMP weapons can still cause damage to the shields however.
3 minutes EMP Immunity (does not affect shield damage)
20 3
9924 1423.gif Coloring Crystal - Violet A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heats up faster.
+4 Disruptor Strength (only for weapons which only cost energy and have hit rates between -30% and +30%)
30 5
9925 1421.gif Coloring Crystal - Blue A coloring crystal. Ideal for living room lighting or for installation in weapon systems. Ever shot a blue phaser or disruptor? Blue Phasers are clearly stronger than orange ones, but also overheat faster.
+2 Phaser Strength (only for weapons which only cost energy and have hit rates better than -60%)
20 5
9927 50106.gif Damaged Regenerative Hull Plating You notice that the Borg view energy shields as inefficient.
+1 Armor, -30% Shield Capacity
20 3
9931 transporter.gif Extended Pattern Buffer This little device can save a significant amount of goods in the transporter's pattern buffer, significantly increasing the ship's storage capacity. Despite the autonomous energy supply, this procedure is not recommended for living objects!
+500 Storage, -10 Beam Capacity
80 4
9950 harnisch.gif Small Adaptive Hull Armour Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.
+ 2 Armour, - 7% Hull (Only for ships of 1 to 5 slots)
40 6
9951 harnisch.gif Medium Adaptive Hull Armour Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.
+ 4 Armour, - 13% Hull (Only for ships of 6 to 19 slots)
80 4
9964 Goods.gif Grilka's Reinforced Armour The House of Grilka is known for producing extremely robust ships. This armour reinforcement is attached to the hull and thus offers additional protection. At least for a while, because without regular maintenance the armour will eventually fail.
Works for 24 hours, falls apart afterward, +3 Armour, 24-hour cooldown after use.
30 5
9967 warpkern.gif Warp Core Expansion: Medium New experimental procedures in antimatter injector technology increase the warp core capacity.
+5000 Warp Core capacity
50 3

Large Easter Shop Items

ID Item Name Description Cost
(in Easter Tokens)
Limit
(per player)
9813 Goods.gif Nanite Swarm A Oval nanites with aggressive swarm programming. Programmed to attack enemy ships, you have to produce more of them every time though.
Nanite Spear: 1x 0|113 -100%, Nanite Hail: 10x 0|13 -100%, Consumes: Energy, Isolinear Chips, Tritanium
175 2
9814 Goods.gif Nanite Swarm R Oval nanites with protective swarm programming. Programmed to cover up and reinforce weakend or damaged hull portions.
+300 Damage Resistance
175 2
9815 Goods.gif Nanite Swarm D Oval nanites with hardened hulls. Programmed to support structural integrity.
+5% Hull
175 2
9816 Goods.gif Nanite Swarm E Oval nanites with superconductive hulls. Programmed to optimise energy conduits and repair any damaged ones.
+5% EPS, +5% Reactor, -5% Flight Cost
175 2
9817 Goods.gif Nanite Swarm S Oval nanites with heat-seeking short range mobility. Programmed to intercept projectiles, but sometimes your own weapons get in the way.
+7% Evasion (max. 99), +5% Miss Chance (all weapons)
175 2
9818 Goods.gif Colourful Paint A conspicuously shiny paint. This annoyingly colourful and shiny paint draws the ire of any weapons officer.
+1 Focus Modifier
150 2
9820 9820.png Citrine Bowl A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.
-200 Hull, +200 Shields, +100 Damage Resistance, +10% Evasion (max. 99)
150 2
9821 9821.png Rhodonite Bowl A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.
+7% Hull, +7% Shields, +7% Evasion (max. 99), Armour = 0
150 2
9822 9822.png Malachite Bowl A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.
+3 Armour, +300 Damage Resistance, -10% Shields
150 2
9823 9823.png Cobalt Bowl A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.
-3 Armour, +15% Shields, +1 Focus Modifier
150 2
9824 9825.png Amber Bowl A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.
-3% Hull, +1 Armour, +150 Damage Resistance
150 2
9826 Goods.gif Dismounted Collection Scoop This collection scoop comes from a ship of the Antigone-class, you can probably still use it to collect deuterium.
Bussard Collectors = 325, Bussard Modifier = 3
200 2
9827 Goods.gif Dismounted Cutting Beams These mining beams come from a ship of the Antigone-class, one could probably modify them to do some damage to ships.
Ore collector capacity = 101, Cutting Beams: 2x 10|10
200 2
9926 Goods.gif Transporter Mk VI This is the standard version of a Mk VI transporter used in larger spaceships. Through the additional installation of this beaming device, 400 storage can be saved in the transporter buffer, increasing the ship's storage capacity by this amount.
+400 Storage Space
125 3
9928 Goods.gif Verteron Torpedo An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems.
Verteron Torpedo: 220|180 70% (Slot cost: 4.5, Resources: 15 Energy, 1 Quantum Torpedo, 1 Polaron Torpedo, 2 Nemesis Torpedoes)
100 5
9929 1422.gif Coloring crystal - Olive Green A coloring crystal. Ideal for differently-colored holograms or for installation in weapon systems. Ever shot an olive-green phaser or disruptor? Olive-green Phasers and Disruptors are better than normal ones, but heat up faster.
+1 Phaser Strength (only for weapons which only cost energy and have hit rates better than -60%), +2 Disruptor Strength (only for weapons which only cost energy and have hit rates between -30% and +30%)
100 5
9930 1456.gif Sensor array V1.5 A modified version of the sensor array. This design uses greatly improved software which allows for scanning significantly larger areas.
+2 LRS Range
125 3
9932 50111.gif Black Market Tuning Set Many people would cause a bloodbath for this set - in fact, one happened over it. But who cares if you can still use this set to escape your own bloodbath? The structural integrity has to suffer a bit, but the flight range is worth it!
+10% Flight Range, -10% Hull (Only on ships from 1 to 6 slots)
150 5
9934 9934.gif Barion Sludge Layer Although the stinking mixture of Barium and some unknown components of biological nature is superficially unstable, it can regenerate itself, significantly simplifying the maintenance of a vessel coated with it. Unfortunately, the corrosive sludge eats away a little at the ship's own hull, but that's generally little trouble. After all, the material seems to replicate itself, which is why it can be used on all ships.
-1 Slot, -2% Hull (Slots cannot fall below 0.5!)
150 2
9952 harnisch.gif Large Adaptive Hull Armour Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.
+6 Armour, -16% Hull (Only for ships of 20 slots and above)
120 2
9963 Goods.gif Flight energy converter Flight costs can be reduced by overloading the reactor. Unfortunately, this leads to a short circuit where the reactor briefly stops generating energy.
Works for 24 hours, falls apart afterwards, -20% flight cost, Reactor set to 0, 24-hour cooldown after use, reactor will work again after cooldown.
100 5
9965 holo_ferg.gif Ferengi Retrofits This plan was born out of financial necessity. Its implementation removes a few "unnecessary" shield emitter components and hull plates. This reduces the range of the ship, which in turn creates plenty of space
+5% Storage Space, +5 Beam Capacity, -5% Shield Capacity, -5% Hull, -5% Flight Range
100 3
9968 warpkern.gif Warp Core Expansion: Large New experimental procedures in antimatter injector technology increase the warp core capacity.
+10,000 Warp Core capacity
140 2

Special Easter Shop Items

ID Item Name Description Cost
(in Easter Tokens)
Limit
(per player)
9812 Goods.gif Point Singularity Launcher Banned Romulan Weapons Technology. This weapon was classified as a weapon of mass destruction by the Federation; it is capable of causing severe damage to any ship caught in the blast, but is especially feared for its devastating effect on planetary surfaces.
Adds a heavy weapon to the ship. Due to its size, it can only be mounted on larger ship types. Point Singularity Launcher G-IV: 323|301|312 90% Min. 5 Slots, +1 Slot, -500 Storage, +5000 External Reputation on ship destruction (min. 5000)
900 1
9902 Goods.gif Experimental Interference Field Generator This is an Experimental Interference Field Generator, whose purpose is to disable enemy weapons systems. Because of the frequencies used, the field only works on ships whose weapons systems are aligned directly in the centre of the Interference Field.
Creates an overload in the enemy's weapon systems, Requires Deflector, Only on ships from 1 to 10 slots, Incompatible with Stable Omega and Regenerative Armor.
850 1
9903 harnisch.gif Regenerative Armor This Borg technology makes it possible to repair minor damage, immediately after it's caused, before serious weaknesses in the structure arise.
Has a very high chance to repair some damage done during combat immediately after it happens. Only on ships from 1 to 10 slots. Incompatible with Stable Omega and Experimental Interference Field Generator.
850 1
9935 9935.gif Stable Omega The Omega Molecule is an extremely unstable molecule, which emits a large amount of energy. When Omega can be stabilized, the energy output is enormous.
+2 Phaser Strength (only for energy weapons which have hit rates less than -60%), +2 Disruptor Strength (only for energy weapons which have hit rates between -20% and +20%), Reactor Output: +30%, Shield Capacity: +25%, Flight Cost: -20%, LRS Range: +1, Flight Range: -10, Transporter Capacity: +10, Deflector Charge: +30%, Deflector: +30%, EPS: +30%, Slots: +1
Only on ships from 1 to 16 slots. Incompatible with Experimental Interference Generator and Regenerative Armor.
1200 1
9956 Goods.gif Triton Sail Once deployed, it resembles a solar sail, but dematerialises any matter on contact and transports it to a set destination in the cargo hold. To avoid damaging the sail it cannot be used to collect ore in asteroid fields, but it is excellent for collecting huge amounts of deuterium.
Sets Bussard Collector Capacity to 1000, Allows the ship to collect deuterium, Sets Bussard Collector difference to +2, Adds +700 storage space
600 1
9958 Goods.gif Gravitator The inconspicuous name of this technical achievement conceals its true potential for outsiders. Project name 'Gravitator' is the prototype of a module which not only cuts ore out of asteroids, but also devours them by an artificially created gravimetric distortion. How this is kept stable, however, remains a secret of the developers, about whom unfortunately no information is available.
+350 Ore Collector capacity, +1000 storage space, allows the ship to collect iridium ore
600 1
9969 Warp Core Expansion: Special New experimental procedures in antimatter injector technology increase the warp core capacity.
+25,000 Warp Core capacity
375 1

Easter Shop Holos

ID Item Name Description Holo Image Cost
(in Easter Tokens)
Limit
(per player)
9936 Scimitar The holographic model of a Scimitar.
Only on ships 15 slots or more
222.gif Unknown Unknown
9937 Dreadnought Hologram projector which simulates an image of the Dreadnought class.
Only on ships 15 slots or more
811.gif Unknown Unknown
9938 Negh’Var Hologram projector which can produce an image of a Negh'Var.
Only on ships 15 slots or more
312.gif Unknown Unknown
9939 Diamond Hologram projector which can produce an image of a Borg Diamond.
Only on ships 15 slots or more
97.gif Unknown Unknown
9940 Vengeance Hologram projector which can produce an image of a Federation Vengeance.
Only on ships 15 slots or more
121.gif Unknown Unknown
9941 50105.gif Defective Cloaking Generator Changes the ship image into that of a cloaked ship and obscures the class.
The cloak works but the result is somehow incomplete.
cloaked.png 2 5
9942 1517.gif Wreck Scraps Several cubic meters of different materials from a wreck. It stinks terribly of molten metal and is, to nobody's surprise, useless. When you attach the wreckage to the outer hull, your own ship itself looks like a wreck, at least to a superficial scan. Of course, in this condition, the ship cannot fly, but you can put the parts back into the hold, where they just take up some space.
-40 storage, Picture of a debris field, 0 flight range, Deactivatable
630.gif 2 5
9943 holo_suli.gif Cellship Hologram The blueprints of the outer hull of a Suliban ship could be used to produce a holographic image to disguise your own ships.
Only on ships from 1 to 4 slots
972.gif 1 10
9944 Pracesh Hologram projector which can produce an image of a Pracesh.
Only on ships 15 slots or more
722.gif Unknown Unknown
9945 Imperial Prometheus A holographic model of the Imperial Prometheus class.
Only on ships 10 slots or more
5000.gif Unknown Unknown
9946 holo_romu.gif Romulan Starbase The holographic model of a Romulan starbase.
Only on ships 10 slots or more, Sets flight range to 0 when active (Can be installed on ships)
220.gif 70 1
9947 Klingon Starbase The holographic model of a Klingon starbase.
Only on ships 10 slots or more, Sets flight range to 0 when active (Can be installed on ships)
317.gif Unknown Unknown
9948 Drago A holographic model of a Drago class battleship.
Only on ships 10 slots or more
414.gif Unknown Unknown
9949 holo_vidii.gif Vidiian Type E The holographic model of a Vidiian Type E.
Only on ships 5 to 9 slots
648.gif 50 2
9957 holo_ferg.gif Ferengi Trade Base The holographic model of a Ferengi trade base.
Only on stations 7 slots or more, Sets flight range to 0 (can also be installed on ships)
417.gif 50 1
9961 holo_domi.gif Volnoth The holographic model of a Volnoth.
Only on ships between 7 and 15 slots
804.gif 50 1
9962 holo_borg.gif Interceptor The holographic model of an Interceptor.
Only for ships between 4 and 9 slots
508.gif 50 1
9974 holo_fed.gif Wilbur A holographic model of the Wilbur class.
Only usable on ships between 3 and 7 slots.
Wilbur.png 100 1
22702 Gagarin.gif Gagarin (Blue) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin blue.png 5 30
22703 Gagarin.gif Gagarin (Dark) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin dark.png 5 30
22704 Gagarin.gif Gagarin (Green) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin green.png 5 30
22705 Gagarin.gif Gagarin (Light) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin light.png 5 30
22706 Gagarin.gif Gagarin (Orange) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin orange.png 5 30
22707 Gagarin.gif Gagarin (Red/Yellow) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin redyellow.png 5 30
22708 Gagarin.gif Gagarin (Yellow) Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!
Only for ships of 1 to 4 slots.
Gagarin yellow.png 5 30

Easter Shop Ships

ID Ship Name Ship Specs Cost
(in Easter Tokens)
Limit
(per player)
Image General Integrity Logistics Weapons Special
9806 Tholian
(Operations Carrier)
4104.png Slots: 7
Crew: 60 (15)
Hull: 550
Armor: 5
Shields: 800
EPS: 1100
Main Energy: 2200
Reactor: 340
Core Capacity: 16000
Flight Range: 65
Deflector: 100
Deflector/Tick: 10
Cargo Bay: 1000
Beam Capacity: 10
Phaser Type I: 8x 6|4 -85%
Plasma Torpedo MK I: 4x 36|36
Trilithium Torpedo: 2x 72|72 25%
Carrier
LRS Range 6
16 Docking Ports
3 Special Docking Spaces
2 Hangar Slots
14 Required Hangar Slots
3 Energy Travel Cost
600 Torpedo Capacity
700 2
9807 Korvan
(Multifunction Transporter)
4105.png Slots: 7
Crew: 200 (5)
Hull: 450
Armor: 1
Shields: 120
EPS: 1687
Main Energy: 3374
Reactor: 437
Core Capacity: 24000
Flight Range: 60
Deflector: 400
Deflector/Tick: 20
Cargo Bay: 6900
Beam Capacity: 75
Phaser: 4x 8|8 -85%
Photon Torpedo: 4x 10|10
LRS Range 3
8 Docking Ports
1 Special Docking Spaces
0,5 Hangar Slots
7 Required Hangar Slots
3 Energy Travel Cost
1200 Torpedo Capacity
600 2
9809 Dahel
(Deception Fighter)
2170.png Slots: 1.5
Crew: 3 (2)
Hull: 27
Armour: 1
Shields: 0
EPS: 112
Main Energy: 144
Reactor: 36
Core Capacity: 240
Flight Range: 1
Cargo Bay: 50
Beam Capacity: 5
Splinter Scorpion: 10x 3|6 -20%
Interference Impulse: 42|0|56 -100%
Evasion: 90%
LRS Range 1
0.75 Required Hangar Slots
0.375 Required Carrier Hangar Slots
0.6 Energy Travel Cost
40 Torpedo Capacity
Fighter
Deception Module QX (59000)
150 2
9959 Karios
(Attack Cruiser)
2168.gif Slots: 4
Crew: 80 (75)
Limit: 1
Limit Group: 2168
Hull: 550
Armour: 6
Shields: 650
EPS: 700
Main Energy: 1300
Reactor: 220
Core Capacity: 15000
Flight Range: 60
Deflector: 700
Deflector/Tick: 40
Cargo Bay: 1800
Beam Capacity: 10
EMP Torpedo: 5x 28|0|28
Nemesis Torpedo: 5x 30|0
Plasma Torpedo: 5x 24|24
Polaron Torpedo: 5x 0|10 <7>
Photon Beam: 5x 10|10 -85%
Photon Torpedo: 5x 10|10
Quantum Torpedo: 5x 28|28
Evasion: 5%
Solar panels +2
System Blockade
LRS Range 4
4 Required Hangar Slots
2.1 Energy Travel Cost
600 Torpedo Capacity
350 1
9960 Echo
(Torpedo Frigate)
2167.gif Slots: 4
Crew: 100 (85)
Limit: 1
Limit Group: 2167
Hull: 600
Armour: 6
Shields: 600
EPS: 1525
Main Energy: 2900
Reactor: 375
Core Capacity: 12000
Flight Range: 45
Deflector: 500
Deflector/Tick: 20
Cargo Bay: 500
Beam Capacity: 10
Hellfire Torpedo: 150|210 65%
Photon Beam: 4x 15|15 -75%
Quantum Torpedo: 2x 28|28 25%
Evasion: 10%
System Blockade
LRS Range 4
1 Docking Port
2 Special Docking Spaces
0.5 Hangar Slots
4 Required Hangar Slots
6 Energy Travel Cost
175 Torpedo Capacity
200 1
9970 Oberth
(Easter Frigate)
4100.png Slots: 1.5
Crew: 10 (5)
Hull: 30
Armor: 0
Shields: 20
EPS: 112
Main Energy: 225
Reactor: 39
Core Capacity: 1800
Flight Range: 60
Deflector: 200
Deflector/Tick: 20
Cargo Bay: 300
Beam Capacity: 10
Phaser: 3|3 -85%
Photon Torpedo: 10|10
Evasion 25%
Solar panels
Bussard Collectors (+1)
60 Bussard Collector Capacity
LRS Range 3
1.5 Required Hangar Slots
0,6 Energy Travel Cost
5 Torpedo Capacity
Radiation Immunity
10 25
9971 Darinaya
(Easter Frigate)
4101.gif Slots: 1
Crew: 10 (8)
Hull: 70
Armor: 2
Shields: 50
EPS: 105
Main Energy: 210
Reactor: 30
Core Capacity: 1500
Flight Range: 55
Deflector: 40
Deflector/Tick: 4
Cargo Bay: 60
Beam Capacity: 15
Disruptor: 20|20 -10%
EMP Torpedo: 28|0|28 -10%
Photon Torpedo: 10|10 -10%
Plasma Torpedo: 24|24 -10%
Polaron Torpedo: 0|10 -10% >7<
Nemesis Torpedo: 30|0 -10%
Evasion 10%
LRS Range 3
1 Required Hangar Slots
0.5 Energy Travel Cost
20 Torpedo Capacity
Damage Resistance 15
20 80
9972 Adrec
(Easter Frigate)
4102.gif 30 40
9973 Anachrom
(Easter Corvette)
4103.gif 25 40
9976 Triduum
(Easter Freighter)
4000.gif 185 1
9977 Antigone
(Multipurpose Collector)
2165.gif 100 1

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