Colonist Ships

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The Antares Class is one of the 6 ship classes a settler can request from the Federation. It can be requested by any player above level 5 who has less than 25 ship slots in use, and does not already have two ships of this class. The Antares class collector is the first class of Ore collector available to a settler, and like all other ore collectors can mine ore from both small and large asteroid fields, although small asteroid fields get less Iridium Ore. Players normally use Capo or Andorra class ships or alternatively iridium mines rather than these ships as they have a rather high fuel expenditure, especially for players who fuel their fleets solely with deuterium.  
The Antares Class is one of the 6 ship classes a settler can request from the Federation. It can be requested by any player above level 5 who has less than 25 ship slots in use, and does not already have two ships of this class. The Antares class collector is the first class of Ore collector available to a settler, and like all other ore collectors can mine ore from both small and large asteroid fields, although small asteroid fields get less Iridium Ore. Players normally use Capo or Andorra class ships or alternatively iridium mines rather than these ships as they have a rather high fuel expenditure, especially for players who fuel their fleets solely with deuterium.  
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==[[Indus]]==
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==[[Indus]] <font size=1>([[:Category:Deuterium Tankers|Deuterium Tanker]])</font>==
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(Deuterium tanker) Slots: 1,5
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{| style="width:100%;max-width:900px;float:right"
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Crew: 5 Hull: 60
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!General
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Armor: 0
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!Integrity
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Shields: 10 EPS: 40
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!Cargo
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Reactor: 8
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!Flight
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Flight range: 50
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!Energy
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Cargo bay: 600
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!Weapons
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Beam capacity: 20
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!Special
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Deflector: 30(3) Bussard Collectors (+1)
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|-
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1,5 Energy Travel Cost
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|Slots: 1.5<br>Crew: 5
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|Hull: 60<br>Armor: 0<br>Shields: 10
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|Cargo Bay: 800<br>Beam Capacity: 20
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|Flight Range: 40<br>Flight Cost: 0.9
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|EPS: 112<br>Main Energy: 225<br>Reactor: 32<br>Core Capacity: 1800<br>Deflector: 60<br>Deflector/Tick: 6
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|None
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|Bussard Collectors (+1)<br>160 Bussard Collector Capacity<br>LRS Range 2
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|}
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https://game.en.stne.net/i/s/3.gif
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The Indus is a class of Deuterium Tanker with a singular role, minimal defenses, and no offensive weapons. These ships are very important to the survival of your colonies and to powering your ships. Deuterium is one of three essential resources needed to charge warp engines. This ship can be requested from  the [[Federation]] when beginning '''Space Trek: The New Empire'''.
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This vessel will likely spend much of its life in dense Deuterium Nebulas. To ease this ship's supply needs, they are often docked at a space station.
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With its effective bussard collectors (+1), your Indus-class ships can continue to serve its role well through subsequent Colonization Levels. There are a number of alternatives to this ship, however most - like the [[Thuban]] - cost [[Credits|credits]] to purchase. The [[Kale|Kale class]] is the only alternative buildable deuterium tanker, it has better bussard collector capacity but has no flight range.
==[[AntaresB]]==
==[[AntaresB]]==
(Short distance transporter) Slots: 2
(Short distance transporter) Slots: 2

Revision as of 14:40, 8 May 2020

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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

Settler Ships
Credit Ships
NPC Ships

Ships
Space Stations
Missiles

Civilian Ships
Military Ships
Ambiguous Ships

      

Colonisation Ships
Cargo Ships
Construction Ships

Ore Collectors
Deuterium Tankers
Passenger Ships

Exploration Ships
Scout Ships
Patrol Ships

Fighters
Corvettes

Frigates
Cruisers
Destroyers

Carriers
Battleships
Flagships

     

Borg Ships
Cardassian Ships
Dominion Ships

Ferengi Ships
Federation Ships
Romulan Ships

Klingon Ships
Rhulan Ships
Syndicate Ships

Talaxian Ships
Vidiian Ships
Ba'neth Ships

This page contains a summary of all buildable colonist ships within STNE, for more detailed information click the links for each ship.

Civilian Ships

DY-500 (Colonisation Ship)

General Integrity Cargo Flight Energy Weapons Special
Slots: 1
Crew: 20 (5)
Hull: 100
Armor: 2
Shields: 30
Cargo Bay: 1000
Beam Capacity: 20
10 Torpedo Capacity
Flight Range: 60
Flight Cost: 0.6
EPS: 200
Main Energy: 325
Reactor: 60
Core Capacity: 1200
Deflector: 400
Deflector/Tick: 14
Phaser: 4|4 -85%
Photon Torpedo: 10|10
Solar panels
Bussard Collectors (+1)
300 Bussard Collector Capacity
LRS Range 3

1.gif

The DY-500 Class is the first ship you receive at the start of the game. It is essential for colonising planets and in some ways is the most important ship in the game. Even ignoring its colonization functions the DY-500 is one of the most efficient deuterium tankers per slot in the game , along with being usable as a cargo and crew transport the ship is probably the most useful 1 slot civilian ship available. DY-500 class ships cannot be bought/sold on the Talaxian Ship Auctions. It is only possible to have one DY-500 at a time.

Antares (Ore Collector)

General Integrity Cargo Flight Energy Weapons Special
Slots: 1.5
Crew: 5
Hull: 80
Armor: 1
Shields: 25
Cargo Bay: 800
Beam Capacity: 20
10 Torpedo Capacity
Flight Range: 40
Flight Cost: 0.9
EPS: 112
Main Energy: 225
Reactor: 32
Core Capacity: 1800
Deflector: 60
Deflector/Tick: 6
Phaser: 3|3 -85%
Photon Torpedo: 10|10
Ore collectors
33 Ore collector capacity
LRS Range 2

2.gif

The Antares Class is one of the 6 ship classes a settler can request from the Federation. It can be requested by any player above level 5 who has less than 25 ship slots in use, and does not already have two ships of this class. The Antares class collector is the first class of Ore collector available to a settler, and like all other ore collectors can mine ore from both small and large asteroid fields, although small asteroid fields get less Iridium Ore. Players normally use Capo or Andorra class ships or alternatively iridium mines rather than these ships as they have a rather high fuel expenditure, especially for players who fuel their fleets solely with deuterium.

Indus (Deuterium Tanker)

General Integrity Cargo Flight Energy Weapons Special
Slots: 1.5
Crew: 5
Hull: 60
Armor: 0
Shields: 10
Cargo Bay: 800
Beam Capacity: 20
Flight Range: 40
Flight Cost: 0.9
EPS: 112
Main Energy: 225
Reactor: 32
Core Capacity: 1800
Deflector: 60
Deflector/Tick: 6
None Bussard Collectors (+1)
160 Bussard Collector Capacity
LRS Range 2

3.gif

The Indus is a class of Deuterium Tanker with a singular role, minimal defenses, and no offensive weapons. These ships are very important to the survival of your colonies and to powering your ships. Deuterium is one of three essential resources needed to charge warp engines. This ship can be requested from the Federation when beginning Space Trek: The New Empire.

This vessel will likely spend much of its life in dense Deuterium Nebulas. To ease this ship's supply needs, they are often docked at a space station.

With its effective bussard collectors (+1), your Indus-class ships can continue to serve its role well through subsequent Colonization Levels. There are a number of alternatives to this ship, however most - like the Thuban - cost credits to purchase. The Kale class is the only alternative buildable deuterium tanker, it has better bussard collector capacity but has no flight range.

AntaresB

(Short distance transporter) Slots: 2 Crew: 10 Hull: 100 Armor: 1 Shields: 10 EPS: 60 Reactor: 10 Flight range: 90 Cargo bay: 1500 Beam capacity: 30 Deflector: 50(4) Phaser: 2x3 Torpedo Tubes: 1 Replicators 1,5 Energy Travel Cost 10 Torpedo capacity


Oberth

(Exploration ship) Slots: 1,5 Crew: 10 (5) Hull: 30 Armor: 0 Shields: 20 EPS: 60 Reactor: 10 Flight range: 100 Cargo bay: 300 Beam capacity: 10 Deflector: 100(10) Phaser: 3 Torpedo Tubes: 1 Torpedo Evasion: 25% Solar panels Bussard Collectors (-1) Replicators LRS range 3 5 Torpedo capacity


Whorfin

(Long distance transporter) Slots: 2 Crew: 10 (5) Hull: 80 Armor: 1 Shields: 20 EPS: 20 Reactor: 7 {} Core capacity: 1000 Flight range: 45 Cargo bay: 800 Beam capacity: 30 Deflector: 30(3) Phaser: 3 Torpedo Tubes: 1 Warp Drive Replicators 2 Energy Travel Cost 10 Torpedo capacity


Sydney

(Passenger ferry) Slots: 2 Crew: 75 (10) Hull: 120 Armor: 2 Shields: 20 EPS: 20 Reactor: 18 {} Core capacity: 1500 Flight range: 50 Cargo bay: 120 Beam capacity: 50 Deflector: 100(8) Torpedo Evasion: 10% Warp Drive Replicators 2 Energy Travel Cost

Tug

(Construction ship) Slots: 1 Crew: 5 Hull: 45 Armor: 0 Shields: 15 EPS: 120 Reserve: 40 Reactor: 7 {} Core capacity: 450 Flight range: 50 Cargo bay: 550 Beam capacity: 20 Deflector: 80(3) Torpedo Evasion: 5% Wreck extraction Replicators LRS range 1 1,5 Energy Travel Cost

Andorra

(Ore collector with replicator) Slots: 2 Crew: 5 Hull: 80 Armor: 1 Shields: 15 EPS: 50 Reactor: 8 Flight range: 0 Cargo bay: 600 Beam capacity: 10 Deflector: 30(3) Phaser: 2 Ore collectors Replicators 2 Energy Travel Cost


Kale

(Tanker with replicator) Slots: 2 Crew: 5 Hull: 55 Armor: 0 Shields: 10 EPS: 40 Reactor: 9 Flight range: 0 Cargo bay: 600 Beam capacity: 10 Deflector: 30(3) Phaser: 2 Bussard Collectors (+1) Replicators 2 Energy Travel Cost

Atria

(Flagship) Slots: 25 Crew: 200 (100) Hull: 1200 Armor: 4 Shields: 500 EPS: 600 Reserve: 1800 Reactor: 125 {} Core capacity: 18000 Flight range: 55 Cargo bay: 16000 Beam capacity: 50 Deflector: 2500(110) Phaser: 8x8 Disruptor: 8x18 Torpedo Tubes: 10 Warp Drive Solar panels Wreck extraction Station EPS charging Bussard Collectors (+3) Carrier Ore collectors Replicators LRS range 4 Tractor Beam blocking 2 Docking Ports 16 Energy Travel Cost 3000 Torpedo capacity

Ambiguous Ships

Extraction Ship

(Repair ship) Slots: 2 Crew: 25 (10) Hull: 50 Armor: 0 Shields: 20 EPS: 250 Reactor: 18 {} Core capacity: 1150 Flight range: 55 Cargo bay: 350 Beam capacity: 10 Deflector: 30(4) Warp Drive Wreck extraction Station EPS charging Replicators 2 Energy Travel Cost

Patrol Ship

(Patrol ship) Slots: 2 Crew: 20 (10) Hull: 30 Armor: 0 Shields: 15 EPS: 20 Reactor: 7 {} Core capacity: 1000 Flight range: 55 Cargo bay: 120 Beam capacity: 20 Deflector: 60(4) Phaser: 2x4 Torpedo Tubes: 2 Warp Drive Replicators LRS range 5 2 Energy Travel Cost 10 Torpedo capacity

Probe

(Probe) Slots: 0,5 Crew: 0 Hull: 5 Armor: 0 Shields: 0 EPS: 10 Reactor: 0 Flight range: 50 Cargo bay: 0 Beam capacity: 0 Solar panels 0,2 Energy Travel Cost

LRS Buoy

(LRS buoy) Slots: 0,5 Crew: 0 Hull: 20 Armor: 0 Shields: 0 EPS: 0 Reactor: 0 Flight range: 0 Cargo bay: 0 Beam capacity: 0 LRS range 5 4 Energy Travel Cost

Nausicaan

(Corsair) Slots: 1,5 Crew: 10 (5) Hull: 85 Armor: 0 Shields: 15 EPS: 100 Reserve: 60 Reactor: 11 Flight range: 125 Cargo bay: 500 Beam capacity: 25 Deflector: 40(5) Disruptor: 18 Torpedo Tubes: 1 Bussard Collectors (-1) Replicators 15 Torpedo capacity

Elstar

(Flagship) Slots: 25 Crew: 200 (125) Hull: 800 Armor: 5 Shields: 1200 EPS: 900 Reserve: 1500 Reactor: 75 {} Core capacity: 17000 Flight range: 70 Cargo bay: 8500 Beam capacity: 30 Deflector: 1750(65) Phaser: 15x9 Disruptor: 15x18 Torpedo Tubes: 15 Torpedo Evasion: 5% Warp Drive Solar panels Station EPS charging Bussard Collectors (-1) Carrier Replicators LRS range 5 Tractor Beam blocking 2 Docking Ports 4 special docking spaces 20 Energy Travel Cost 1500 Torpedo capacity

Military Ships

Denison

(Torpedo transporter) Slots: 2 Crew: 7 (5) Hull: 60 Armor: 1 Shields: 20 EPS: 50 Reactor: 8 Flight range: 80 Cargo bay: 550 Beam capacity: 20 Deflector: 80(6) Torpedo Tubes: 1 Replicators 400 Torpedo capacity

Phaser Gun

(Phaser gun) Slots: 1 Crew: 0 Hull: 100 Armor: 2 Shields: 0 EPS: 70 Reactor: 0 Flight range: 0 Cargo bay: 90 Beam capacity: 0 Phaser: 12 LRS range 0 14 Energy Travel Cost

Torpedo Gun

(Torpedo gun) Slots: 1 Crew: 0 Hull: 100 Armor: 2 Shields: 0 EPS: 105 Reactor: 0 Flight range: 0 Cargo bay: 90 Beam capacity: 0 Torpedo Tubes: 1 LRS range 0 14 Energy Travel Cost 35 Torpedo capacity

Disruptor Gun

(Disruptor gun) Slots: 1 Crew: 0 Hull: 100 Armor: 2 Shields: 0 EPS: 70 Reactor: 0 Flight range: 0 Cargo bay: 90 Beam capacity: 0 Disruptor: 20 LRS range 0 14 Energy Travel Cost

Adeos

(Short distance scout) Slots: 0,75 Crew: 5 Hull: 45 Armor: 0 Shields: 20 EPS: 60 Reactor: 8 Flight range: 120 Cargo bay: 200 Beam capacity: 10 Deflector: 80(7) Phaser: 3 Torpedo Evasion: 65% Replicators LRS range 5

Argos

(Long distance scout) Slots: 1 Crew: 5 Hull: 30 Armor: 0 Shields: 15 EPS: 30 Reactor: 6 {} Core capacity: 2000 Flight range: 65 Cargo bay: 50 Beam capacity: 5 Deflector: 30(3) Phaser: 4 Torpedo Evasion: 40% Warp Drive Replicators LRS range 4

Ju'day

(Interceptor) Slots: 0,5 Crew: 3 Hull: 10 Armor: 1 Shields: 0 EPS: 25 Reserve: 5 Reactor: 5 {} Core capacity: 150 Flight range: 5 Cargo bay: 20 Beam capacity: 5 Phaser: 5 Torpedo Tubes: 1 Torpedo Evasion: 95% Replicators LRS range 0 5 Torpedo capacity

Klaestron

(Fighter bomber) Slots: 0,5 Crew: 3 Hull: 10 Armor: 0 Shields: 0 EPS: 50 Reserve: 10 Reactor: 6 {} Core capacity: 150 Flight range: 0 Cargo bay: 20 Beam capacity: 5 Disruptor: 20 Torpedo Tubes: 1 Torpedo Evasion: 90% Replicators LRS range 0 5 Torpedo capacity

Kazon Fighter

(Light corvette) Slots: 1 Crew: 10 (8) Hull: 40 Armor: 2 Shields: 30 EPS: 35 Reactor: 8 {} Core capacity: 550 Flight range: 55 Cargo bay: 60 Beam capacity: 10 Deflector: 20(2) Phaser: 10 Torpedo Evasion: 20% Warp Drive Replicators

Anachrom

(Heavy corvette) Slots: 2 Crew: 24 (16) Hull: 80 Armor: 3 Shields: 80 EPS: 75 Reactor: 16 {} Core capacity: 1300 Flight range: 40 Cargo bay: 100 Beam capacity: 10 Deflector: 80(4) Phaser: 2x12 Torpedo Evasion: 10% Warp Drive Replicators 2 Energy Travel Cost

Darinaya

(Light frigate) Slots: 1 Crew: 10 (8) Hull: 60 Armor: 4 Shields: 50 EPS: 80 Reactor: 12 {} Core capacity: 550 Flight range: 55 Cargo bay: 60 Beam capacity: 10 Deflector: 20(2) Disruptor: 22 Torpedo Tubes: 1 Torpedo Evasion: 10% Warp Drive Replicators 20 Torpedo capacity

Adrec

(Heavy frigate) Slots: 2 Crew: 24 (16) Hull: 140 Armor: 5 Shields: 100 EPS: 170 Reactor: 22 {} Core capacity: 1500 Flight range: 40 Cargo bay: 120 Beam capacity: 10 Deflector: 80(4) Disruptor: 2x22 Torpedo Tubes: 2 Warp Drive System Blockade Replicators 2 Energy Travel Cost 50 Torpedo capacity

Amaterasu

(Heavy Carrier) Slots: 15 Crew: 200 (120) Hull: 1200 Armor: 5 Shields: 1400 EPS: 700 Reactor: 80 {} Core capacity: 20000 Flight range: 40 Cargo bay: 3500 Beam capacity: 20 Deflector: 700(30) Phaser: 8x8 Torpedo Tubes: 8 Torpedo Evasion: 10% Warp Drive Solar panels System Blockade Bussard Collectors (-2) Carrier Replicators LRS range 3 Tractor Beam blocking 28 Docking Ports 3 special docking spaces 15 Energy Travel Cost 1200 Torpedo capacity

Aither

(Light Carrier) Slots: 7 Crew: 90 (60) Hull: 600 Armor: 4 Shields: 600 EPS: 250 Reactor: 45 {} Core capacity: 8000 Flight range: 55 Cargo bay: 1500 Beam capacity: 20 Deflector: 150(15) Phaser: 2x8 Torpedo Tubes: 2 Torpedo Evasion: 20% Warp Drive Solar panels Carrier Replicators Tractor Beam blocking 14 Docking Ports 1 special docking spaces 7 Energy Travel Cost 500 Torpedo capacity

Grodt

(Pirate cruiser) Slots: 1,5 Crew: 20 (10) Hull: 85 Armor: 2 Shields: 40 EPS: 90 Reserve: 50 Reactor: 12 Flight range: 95 Cargo bay: 475 Beam capacity: 20 Deflector: 100(10) Phaser: 7 Disruptor: 15 Torpedo Tubes: 1 Bussard Collectors (-1) Replicators 20 Torpedo capacity


Chordat

(Torpedo transporter with warp core) Slots: 2 Crew: 8 (5) Hull: 60 Armor: 1 Shields: 20 EPS: 20 Reactor: 5 {} Core capacity: 800 Flight range: 40 Cargo bay: 250 Beam capacity: 20 Deflector: 50(4) Torpedo Tubes: 1 Warp Drive Replicators 180 Torpedo capacity

Missile-Type-A

(Weapon of mass destruction) Slots: 1 Crew: 0 Hull: 5 Armor: 0 Shields: 0 EPS: 2 Reactor: 0 Flight range: 5 Cargo bay: 0 Beam capacity: 0 MVW: 200 LRS range 0 0,1 Energy Travel Cost


EMP Mine

(EMP mine) Slots: 1 Crew: 0 Hull: 10 Armor: 0 Shields: 0 EPS: 200 Reactor: 0 Flight range: 3 Cargo bay: 0 Beam capacity: 0 EMP: 400 LRS range 0


Torpedo Platform

(Torpedo platform) Slots: 1,5 Crew: 0 Hull: 260 Armor: 3 Shields: 0 EPS: 120 Reactor: 0 Flight range: 0 Cargo bay: 100 Beam capacity: 0 Torpedo Tubes: 3 LRS range 0 Tractor Beam blocking 1 Docking Ports 1000000 Energy Travel Cost 50 Torpedo capacity


Phaser Platform

(Phaser platform) Slots: 1,5 Crew: 0 Hull: 260 Armor: 3 Shields: 0 EPS: 120 Reactor: 0 Flight range: 0 Cargo bay: 100 Beam capacity: 0 Phaser: 3x12 LRS range 0 Tractor Beam blocking 1 Docking Ports 1000000 Energy Travel Cost

Iowa

(Flagship) Slots: 25 Crew: 150 (125) Hull: 1550 Armor: 6 Shields: 2900 EPS: 800 Reactor: 65 {} Core capacity: 16000 Flight range: 40 Cargo bay: 1500 Beam capacity: 10 Deflector: 500(45) Phaser: 15x8 Disruptor: 15x24 Torpedo Tubes: 15 Warp Drive Solar panels System Blockade Carrier Replicators LRS range 5 Tractor Beam blocking 6 Docking Ports 2 special docking spaces 20 Energy Travel Cost 500 Torpedo capacity


Disruptor Platform

(Disruptor platform) Slots: 1,5 Crew: 0 Hull: 260 Armor: 3 Shields: 0 EPS: 120 Reactor: 0 Flight range: 0 Cargo bay: 100 Beam capacity: 0 Disruptor: 3x22 LRS range 0 Tractor Beam blocking 1 Docking Ports 1000000 Energy Travel Cost

Stations

Depot

(Depot) Slots: 1,5 Crew: 10 (5) Hull: 200 Armor: 1 Shields: 20 EPS: 40 Reactor: 8 Flight range: 0 Cargo bay: 800 Beam capacity: 20 Deflector: 40(4) Phaser: 6 LRS range 1 21 Docking Ports 50 Torpedo capacity

Storage Base

(Storage base) Slots: 10 Crew: 20 Hull: 1200 Armor: 2 Shields: 90 EPS: 100 Reactor: 18 {} Core capacity: 5000 Flight range: 0 Cargo bay: 18000 Beam capacity: 100 Deflector: 500(15) Phaser: 2x4 Replicators LRS range 1 Tractor Beam blocking 10 Docking Ports 2500 Torpedo capacity

Trading Base

(Trading base) Slots: 20 Crew: 75 (40) Hull: 3600 Armor: 4 Shields: 1100 EPS: 1200 Reserve: 2500 Reactor: 80 {} Core capacity: 20000 Flight range: 0 Cargo bay: 20000 Beam capacity: 50 Deflector: 4000(100) Phaser: 8x6 Torpedo Tubes: 4 Torpedo Evasion: 20% Wreck extraction Station EPS charging Replicators LRS range 3 Tractor Beam blocking 40 Docking Ports 2000 Torpedo capacity

Subspace Listening Post

(Listening post) Slots: 1,5 Crew: 7 (5) Hull: 70 Armor: 0 Shields: 10 EPS: 15 Reactor: 9 {} Core capacity: 1000 Flight range: 0 Cargo bay: 100 Beam capacity: 10 Deflector: 40(4) Replicators LRS range 7 Tractor Beam blocking 2 Docking Ports

Outpost

(Outpost) Slots: 7 Crew: 50 (35) Hull: 1400 Armor: 2 Shields: 350 EPS: 225 Reactor: 40 {} Core capacity: 12000 Flight range: 0 Cargo bay: 1500 Beam capacity: 20 Deflector: 1120(36) Phaser: 6x8 Torpedo Tubes: 4 Replicators LRS range 6 5 Docking Ports 100 Torpedo capacity

Base

(Base) Slots: 15 Crew: 120 (90) Hull: 2850 Armor: 4 Shields: 1400 EPS: 800 Reactor: 75 {} Core capacity: 14000 Flight range: 0 Cargo bay: 4000 Beam capacity: 20 Deflector: 2100(75) Phaser: 16x10 Disruptor: 16x20 Torpedo Tubes: 8 Replicators LRS range 3 Tractor Beam blocking 40 Docking Ports 500 Torpedo capacity

Fleetbase

(Fleetbase) Slots: 25 Crew: 250 (150) Hull: 5500 Armor: 5 Shields: 2000 EPS: 1200 Reactor: 100 {} Core capacity: 22000 Flight range: 0 Cargo bay: 8000 Beam capacity: 20 Deflector: 2700(85) Phaser: 25x12 Disruptor: 25x22 Torpedo Tubes: 25 Torpedo Evasion: 10% System Blockade Wreck extraction Station EPS charging Replicators LRS range 5 Tractor Beam blocking 80 Docking Ports 1000 Torpedo capacity

Mobile Docking Station

(Mobile docking station) Slots: 1 Crew: 0 Hull: 20 Armor: 0 Shields: 0 EPS: 0 Reactor: 0 Flight range: 0 Cargo bay: 0 Beam capacity: 0 LRS range 0 2 Docking Ports 0,1 Energy Travel Cost

Gates

Small Subspace Gate

(Name2) Slots: 5 Crew: 15 (10) Hull: 450 Armor: 0 Shields: 320 EPS: 200 Reserve: 100 Reactor: 55 {} Core capacity: 10000 Flight range: 0 Cargo bay: 1500 Beam capacity: 20 Deflector: 1500(50) Phaser: 2x6 Torpedo Tubes: 1 Replicators LRS range 0 1 Docking Ports 100000 Energy Travel Cost 20 Torpedo capacity


Large Subspace Gate

(Name2) Slots: 15 Crew: 80 (50) Hull: 4500 Armor: 2 Shields: 2400 EPS: 1000 Reserve: 2000 Reactor: 220 {} Core capacity: 30000 Flight range: 0 Cargo bay: 5000 Beam capacity: 20 Deflector: 8000(200) Phaser: 5x9 Disruptor: 5x22 Torpedo Tubes: 5 Torpedo Evasion: 10% Replicators LRS range 3 Tractor Beam blocking 1 Docking Ports 1000000 Energy Travel Cost 200 Torpedo capacity

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