Iowa
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| Iowa | |
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| Classification | |
| Type: | Settler Ship |
| Category: | Military Ship |
| Class: | Heavy Battleship |
| General data | |
| Slots: | 20 |
| Crew (Min/Max): | 125/150 |
| Reputation change if destroyed: | -750 |
| Required Hangar Slots: | 20 |
| Energy/Flight data | |
| EPS: | 1500 |
| Main Energy: | 3000 |
| Reactor yield: | 432 |
| Solar panels: | Yes |
| Warp Core Capacity: | 24000 |
| Energy travel cost: | 12 |
| Flight range: | 40 |
| Logistical data | |
| LRS range: | 5 |
| Cargo bay: | 1500 |
| Beam capacity: | 10 |
| Integrity data | |
| Hull strength: | 1250 |
| Armor strength: | 10 |
| Shield strength: | 1950 |
| Deflectors: | 1000 (90) |
| Evasion: | -87% |
| Torpedo Capacity: | 500 |
| Weapons/Tactical Data | |
|
Antiproton Cannon: 4x 175|155 95% [5] | |
| Special Functions | |
| 6 Docking Ports 0.75 Hangar Space 2 Special Docking Spaces System Blockade | |
| Avatar/Item Data | |
| Avatar Stations: | 10 |
| Battle Stations: | 6 |
| Item Slots: | 5 |
| Construction costs | |
| Food: | 0 |
| Plasteel: | 3246 |
| Iridium Ore: | 0 |
| Duranium: | 6580 |
| Deuterium: | 1780 |
| Antimatter: | 292 |
| Isolinear Chips: | 1322 |
| Dilithium: | 0 |
| Tritanium: | 3934 |
| Sorium: | 540 |
| Nitrium: | 0 |
| Plasma: | 999 |
| Construction time: | 47 ticks |
| Research data | |
| Requirements: | Iowa Construction |
| Iso-chips cost: | 1500 Isos (+4030 Isos) |
The Iowa is a menacing ship with supreme power, mainly defensively, over all known ships a settler can get, including from christmas NPC auctions.
Its main asset is its high shields and hull - Both higher then any other ships, and the shields actually twice as high as any other - a good accomplishment. However, it doesn't rule the skys without weakness - It has rather low EPS generation, a measly low 40 Flight range and heavy fuel costs.
So, to overview it:
- Very good at combat when you are plan attacking with it.
- Massive shields and hull means it is really hard to destroy, and can withhold the firepower of several ships for several battle ticks.
- The ship itself can carry 6 fighters - Not much, but 6 extra Disruptors is a major add on to a ship like this, and could turn the tide in a fight.
But on the down side...
- Low Flight range means it has a hard time escaping battle and the patrol ship can track it easier than other ships.
- Its hugely expensive to build! Also, you might want to note that this makes the enemy want to kill it... Deal a crippling economic valued blow to your opponent by killing their Iowa.
Also See: