Syndicate Items
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(Difference between revisions)
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| [[Small Shuttle Wreckage]] | | [[Small Shuttle Wreckage]] | ||
|''An old wreck of a shuttle. The type is no longer discernible. If you fix it up a bit and place it in the cargo hold, it makes nice little quarters for two.'' | |''An old wreck of a shuttle. The type is no longer discernible. If you fix it up a bit and place it in the cargo hold, it makes nice little quarters for two.'' | ||
- | | +2 [[Crew|Crew max]], -20 Storage | + | | +2 [[Crew|Crew max]], -20 [[Cargo bay|Storage]] |
|- | |- | ||
| 1419 | | 1419 | ||
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| [[Inactive field-regulator]] | | [[Inactive field-regulator]] | ||
|''The field regulator is an important component of a Borg transwarp coil. Usually, the regulator self-destructs even before a Borg ship is destroyed. We don't have a Borg transwarp coil, but you can also use it to regulate other fields. For example, the containment fields of warp cores. If you do it right, the warp core can hold more fuel.'' | |''The field regulator is an important component of a Borg transwarp coil. Usually, the regulator self-destructs even before a Borg ship is destroyed. We don't have a Borg transwarp coil, but you can also use it to regulate other fields. For example, the containment fields of warp cores. If you do it right, the warp core can hold more fuel.'' | ||
- | | +1000 Warp Core Capacity (max. 10,000) | + | | +1000 [[Warp Core (Ship Component)|Warp Core Capacity]] (max. 10,000) |
|- | |- | ||
| 1420 | | 1420 | ||
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| [[Coloring Crystal - Blue]] | | [[Coloring Crystal - Blue]] | ||
|''A colour-giving crystal. Ideal for home lighting or for installation in weapon systems. Have you ever fired a blue phaser or disruptor? Blue phasers are significantly more powerful than orange ones, but also overheat more quickly.'' | |''A colour-giving crystal. Ideal for home lighting or for installation in weapon systems. Have you ever fired a blue phaser or disruptor? Blue phasers are significantly more powerful than orange ones, but also overheat more quickly.'' | ||
- | | +2 Phaser Strength (max 12) | + | | +2 [[Phasers|Phaser Strength]] (max 12) |
|- | |- | ||
| 1422 | | 1422 | ||
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| [[Coloring crystal - Olive Green]] | | [[Coloring crystal - Olive Green]] | ||
|''A coloring crystal. Ideal for differently colored holograms or for installation in weapon systems. Have you ever fired an olive green phaser or disruptor? Olive green phasers and disruptors are better than normal ones, but also heat up more quickly.'' | |''A coloring crystal. Ideal for differently colored holograms or for installation in weapon systems. Have you ever fired an olive green phaser or disruptor? Olive green phasers and disruptors are better than normal ones, but also heat up more quickly.'' | ||
- | | +1 Phaser Strength (max 12), +2 Disruptor Strength (max 28) | + | | +1 [[Phasers|Phaser Strength]] (max 12), +2 [[Disruptors|Disruptor Strength]] (max 28) |
|- | |- | ||
| 1423 | | 1423 | ||
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| [[Coloring Crystal - Violet]] | | [[Coloring Crystal - Violet]] | ||
|''A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heat up faster.'' | |''A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heat up faster.'' | ||
- | | +4 Disruptor Strength (max. 28) | + | | +4 [[Disruptors|Disruptor Strength]] (max. 28) |
|- | |- | ||
| 1424 | | 1424 | ||
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| http://game.en.stne.net/i/items/1426.gif | | http://game.en.stne.net/i/items/1426.gif | ||
| [[Damaged magnetic field generator]] | | [[Damaged magnetic field generator]] | ||
- | | | + | |''Magnetic field generators can be used to attract free molecules in space. This technology is often used in Bussard collectors. You can get it to work again, but not for longer than 12 hours.'' |
- | | +1 Bussard Collector for 12 hours | + | | +1 [[Bussard Collectors|Bussard Collector]] efficiency for 12 hours |
|- | |- | ||
| 1427 | | 1427 | ||
| http://game.en.stne.net/i/items/1427.gif | | http://game.en.stne.net/i/items/1427.gif | ||
| [[Self-sealing stem bolts]] | | [[Self-sealing stem bolts]] | ||
- | | | + | |''A self-sealing stem bolt is a small device that is used in numerous areas. However, many people do not realise the true use of the bolts. Self-sealing stem bolts are used to seal access points to airlocks. This quantity of bolts is just enough to build an airlock.'' |
- | | +1 Docking Port | + | | +1 [[Docking Ports|Docking Port]] |
|- | |- | ||
| 1428 | | 1428 | ||
| http://game.en.stne.net/i/items/1428.gif | | http://game.en.stne.net/i/items/1428.gif | ||
| [[Vadwaur EMP Generator]] | | [[Vadwaur EMP Generator]] | ||
- | | | + | |''An intact EMP generator from a destroyed [[Vadwaur Probe|Vadwaur probe]]. How the generator is used is unknown, but it looks somewhat unstable...'' |
- | | | + | | Currently under repair (since 2010), older description states -80 cargo space, +80 EMP |
|- | |- | ||
| 1429 | | 1429 | ||
| http://game.en.stne.net/i/items/1429.gif | | http://game.en.stne.net/i/items/1429.gif | ||
| [[Skin-Transplant]] | | [[Skin-Transplant]] | ||
- | | | + | |''A very valuable piece of genetic engineering among [[Vidiians]]. As long as there is no cure for the phage, genetically engineered products will always be needed.'' |
| No Effect | | No Effect | ||
|- | |- | ||
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| http://game.en.stne.net/i/items/1430.gif | | http://game.en.stne.net/i/items/1430.gif | ||
| [[Bat'leth]] | | [[Bat'leth]] | ||
- | | | + | |''The [[Klingons|Klingon]] Sword of Honour is a popular Klingon weapon used in both rituals and close combat.'' |
| No Effect | | No Effect | ||
|- | |- | ||
| 1431 | | 1431 | ||
| http://game.en.stne.net/i/items/1431.gif | | http://game.en.stne.net/i/items/1431.gif | ||
- | | [[Logbook | + | | [[Logbook Buoy]] |
- | | | + | |''The logbook of a [[Vadwaur Probe|Vadwaur probe]] contains a great deal of information on how space has changed over the millennia and is therefore very sought after by researchers of all races.'' |
- | | +10 Isolinear Chips | + | | +10 [[Isolinear Chips]] |
|- | |- | ||
| 1432 | | 1432 |
Revision as of 21:36, 13 March 2024
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
List of Items | NPC Items | Buildable Items | Credit Items | Vidiian Items | Syndicate Items | Easter Items | Avatars |
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Upon destruction, Orion Syndicate ships can sometimes leave items in their debris fields. The most common item dropped in the debris fields is the Talaxian Freight Container. This container stores a single random NPC good, such as Earl Grey or Blood Wine. However, the wreckage can also contain a wide variety of other items, approximately 250 in total. Most of these items have no or minimal effect, but around 20% of them can be installed on ships to provide various benefits. Below, you can find a list of all the items obtainable from Syndicate wrecks.
List of Syndicate Items
ID | Item Name | Description | Effect | |
---|---|---|---|---|
268 | Instant Probe | Every starship captain knows what it's like to see a signature on the long-range scanner and still have no idea what danger could be hiding behind it. Fortunately, now there is the "Instant Probe", a full-fledged probe the size of a handbag, to master such problems! | Unpacks into a normal Probe | |
1400 | Polypluid Emotionchip | The chip appears to be a component of an android. Any other use is still unclear. | No Effect | |
1401 | Datachip | Small device for storing and transporting information. It holds data with which is the equivalent to five Isolinear Chips worth of memory. | +5 Isolinear Chips | |
1402 | Used Disruptor Battery | A pre-loved, standard class, disruptor battery. Due to its old design, this will only work in tandem with other similar units and has limited utility. | + 1 Disruptor | |
1403 | Ferengi Rules Of Acquisition | A trapeze shaped book. The Captain of the ships is convinced of the advantages of a greedy life, and has transform Crew quarters in freight room, allowing more cargo space. | -5 maximum Crew +200 Cargo Space | |
1404 | Vidiian duct tape | Duct tape which was found in a Vidiian wreck. The composition of the tape is unknown, but it sticks even in a vacuum. You can easily fix some Hull Panels with it. One roll is enough for 5 repairs. | 5 hull repaired, 5 charges | |
1405 | Charred EPS Conduit | The charred remains of an EPS conduit. | No Effect | |
1406 | Used up hypospray | A medical injector used for injecting medicinal fluids into the skin. It seems to be used up. | No Effect | |
1407 | Box of Disruptor Rifles | A box of fully functional disruptor rifles, as it would commonly be found aboard badly or unarmed freighters to allow the crew to repel boarding attempts. If one were to link these together and mount them on the external hull of a vessel, they would make a fine additional disruptor battery. However, cutting a hole into the hull to create a mounting point does weaken the ship's integrity and this can only be done in addition to existing disruptor-type weapons. | +1 Disruptor, -4% Hull | |
1408 | Cat | A pet from earth with whiskers, seven lives and never-ending appetite for fish. This cat is a lucky charm. Unfortunately, it is also very demanding. It requires its own quarters and constant attention from a crew member. | +4% Evasion (max. 74%), +1 Base Crew, -40 Cargo | |
1409 | Damaged Assassin Droid | A no longer functioning HK-50 Class Assassin Droid. The reactor is out of order and the central CPU is badly damaged. Repair is impossible. It is better if you don't play with it. | -2 Crew Members | |
1410 | Phaser Type 1 | This phaser is said to have belonged to Captain Jonathan Archer himself. Whoever carries it should always remember that this weapon was used to defend peace in the galaxy. This antique piece is actually far too good to be used. But it still works. Only the energy regulator has suffered somewhat over the years. The gun therefore has to be loaded from the EPS before each shot, and there is no room for more than one stun shot. | -1 Energy | |
1411 | Damaged energy-droid | A broken energy-droid. It not only seems useless, it really is. But there is still some energy left in it. | +100 Energy | |
1412 | Relic | Relic of a bygone civilisation. | No Effect | |
1413 | Original A4 sheet of paper | An original A4 sheet of paper from ancient times. It has extremely sharp edges and is dangerous to handle. | Per tick 0.1% chance for losing 1 crewmen by bad handling. | |
1414 | Tongocard | A tongo card is part of the Ferengi game Tongo, which has similarities to the terran game Poker. | No Effect | |
1415 | Yellowed Documents | Old, yellowed documents. They are no longer legible and written in a completely unknown language. | No Effect | |
1416 | Rusty Soda Can | An old can which was found in the wreckage of a ship. The ideal warp plasma reservoir. Due to its small size, its effect is only minimal. | +1 Flight Range | |
1417 | Energy-whip | The energy whip is a Ferengi hand weapon. The energy whip is not used as a melee weapon, but as a firearm. During the typical whip movement, the energy whip fires an energy charge that has a similar effect to a phaser shot. This whip is actually used to motivate involuntary labour, but with a little skill you can also channel the energy into the EPS of a ship. However, this can only be done in single pulses. The clutch must cool down for 10 minutes in between. | +10 Energy, 10 charges | |
1418 | Small Shuttle Wreckage | An old wreck of a shuttle. The type is no longer discernible. If you fix it up a bit and place it in the cargo hold, it makes nice little quarters for two. | +2 Crew max, -20 Storage | |
1419 | Inactive field-regulator | The field regulator is an important component of a Borg transwarp coil. Usually, the regulator self-destructs even before a Borg ship is destroyed. We don't have a Borg transwarp coil, but you can also use it to regulate other fields. For example, the containment fields of warp cores. If you do it right, the warp core can hold more fuel. | +1000 Warp Core Capacity (max. 10,000) | |
1420 | Storage device 10K-TB | A functioning storage module provides more memory capacity on board the ship. Which data this memory is then used for is up to you. | +10 Isolinear Chips | |
1421 | Coloring Crystal - Blue | A colour-giving crystal. Ideal for home lighting or for installation in weapon systems. Have you ever fired a blue phaser or disruptor? Blue phasers are significantly more powerful than orange ones, but also overheat more quickly. | +2 Phaser Strength (max 12) | |
1422 | Coloring crystal - Olive Green | A coloring crystal. Ideal for differently colored holograms or for installation in weapon systems. Have you ever fired an olive green phaser or disruptor? Olive green phasers and disruptors are better than normal ones, but also heat up more quickly. | +1 Phaser Strength (max 12), +2 Disruptor Strength (max 28) | |
1423 | Coloring Crystal - Violet | A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heat up faster. | +4 Disruptor Strength (max. 28) | |
1424 | Dom-Jot Cue | It is an approximately 35cm long stick that is used for the billiard-like game Dom-Jot. The game is played on a kidney-shaped table and combines billiards with pinball elements. | No Effect | |
1425 | Coloring crystal - Gold | A colour-emitting crystal. Ideal for screen lighting or for installation in weapon systems. Have you ever fired a golden phaser or disruptor? Golden Disruptor beams are only for Show Offs. | Changes Disruptor colour to gold | |
1426 | Damaged magnetic field generator | Magnetic field generators can be used to attract free molecules in space. This technology is often used in Bussard collectors. You can get it to work again, but not for longer than 12 hours. | +1 Bussard Collector efficiency for 12 hours | |
1427 | Self-sealing stem bolts | A self-sealing stem bolt is a small device that is used in numerous areas. However, many people do not realise the true use of the bolts. Self-sealing stem bolts are used to seal access points to airlocks. This quantity of bolts is just enough to build an airlock. | +1 Docking Port | |
1428 | Vadwaur EMP Generator | An intact EMP generator from a destroyed Vadwaur probe. How the generator is used is unknown, but it looks somewhat unstable... | Currently under repair (since 2010), older description states -80 cargo space, +80 EMP | |
1429 | Skin-Transplant | A very valuable piece of genetic engineering among Vidiians. As long as there is no cure for the phage, genetically engineered products will always be needed. | No Effect | |
1430 | Bat'leth | The Klingon Sword of Honour is a popular Klingon weapon used in both rituals and close combat. | No Effect | |
1431 | Logbook Buoy | The logbook of a Vadwaur probe contains a great deal of information on how space has changed over the millennia and is therefore very sought after by researchers of all races. | +10 Isolinear Chips | |
1432 | Screw from an ancient machine | No Effect | ||
1433 | Energy storage device of an ancient machine | No Effect | ||
1434 | Cogwheel of an ancient machine | No Effect | ||
1435 | Casing of an ancient machine | No Effect | ||
1436 | Propulsion module of an ancient machine | No Effect | ||
1437 | Ferengi emergency rations | 5 Food | ||
1438 | Flamejewel | No Effect | ||
1439 | Cardassian MK-12 scanner | No Effect | ||
1440 | Piece of an asteroid | 10 Ore, 5 Nitrium, 1 Sorium | ||
1441 | Mad cleaning robot | -1 Base Crew (Min. 3), -2 Max Crew | ||
1442 | Burnt Out Dilithium Crystal | No Effect | ||
1443 | Terran Teddy | No Effect | ||
1444 | Duotron Chip | Construction Ships can build probes | ||
1445 | Knife of Kirom | +3 Phaser Power (Max. 15), +6 Disruptor Power (Max. 30), +1 Armour, +5% torpedo evasion (Max 74%) for 10 minutes, afterwards item is functionless for 30 minutes. | ||
1446 | Stellar Firewater | No Effect | ||
1447 | L647X7 | No Effect | ||
1448 | Space Scrap | +2 Plasteel, +1 Duranium | ||
1449 | Handkerchief | No Effect | ||
1450 | Broken shredder | +2 Plasteel | ||
1451 | Saurian Brandy | No Effect | ||
1452 | Plasma Torch | -100 Hull, +250 Duranium | ||
1453 | Blackberry | +10 Food | ||
1454 | Black Key | No Effect | ||
1455 | Sample of a Dark-Matter-Asteroid | No Effect | ||
1456 | CD-ROM album | No Effect | ||
1457 | One Euro Coin | +1 Credit | ||
1458 | The Teachings of Surak | +5 Crew, -200 Storage | ||
1459 | Encyclopedia of Species | 2 Isolinear Chips | ||
1460 | Kal-toh | +2% Torpedo evasion, +2 Basic Crew | ||
1461 | Horga'hn | Ship is completely Incapacitated for 24 hours | ||
1462 | Dermal regenerator | No Effect | ||
1463 | Optolic Data Stick | Construction Ships can build LRS Buoys | ||
1464 | Transparent Aluminium | 15 Hull reparation | ||
1465 | Hyperspanner | 10 times, -25 shields, +23 Energy | ||
1466 | Old reaction chamber | No Effect | ||
1467 | Odd piece of hardware | Construction ship can build EMP mines. | ||
1468 | Fusion cutter | -1 Hull | ||
1469 | Antimatter Injector | No Effect | ||
1470 | Dusty Photo Album | Disguises your ship as a T'Pau Class | ||
1471 | Plasma Cutter | Wreckage extraction, -100 Cargo Space | ||
1472 | Small magnetic field generator | +1 Reactor Power, -10 Cargo | ||
1473 | System Bypass Device | Shield Ion Level = 0, 0 reactor for 18 hours | ||
1474 | Emergency launching device | Flight range 0, Weapons half strength, Image of a comet, Deactivateable | ||
1475 | 35" Wrench | It Will Repair the ship by about 100 points over the next 3 hours. | ||
1476 | Tongo board | Torpedo Evasion +2% (Max. 74%), +3 base crew | ||
1477 | Dom-jot table | Torpedo Evasion +2% (Max. 74), +2 base crew | ||
1478 | Virian Crystal | + 10% Reactor Output | ||
1479 | Ancient Star Map | +2 Isolinear Chips | ||
1480 | Dabotable | No Effect | ||
1481 | Januex | No Effect | ||
1482 | Empty Escape Pod | No Effect | ||
1483 | Enappes sapphire | Ship is hidden in the LRS for 12 hours | ||
1484 | Defective combustion engine | No Effect | ||
1485 | Lek Coin | No Effect | ||
1486 | Slot Machine | +2 Base Crew | ||
1487 | Synit Coin | No Effect | ||
1488 | Vidiian Type A - Model | Makes the Ship look like a Vidiian Type A | ||
1489 | Projectile Weapon | One crewman is killed | ||
1490 | Bloodwine Keg | No Effect | ||
1491 | Vidiian Type B - Model | Makes your ship look like a Vidiian Type B | ||
1492 | Vidiian Type C - Model | Makes the Ship look like a Vidiian Type C | ||
1493 | D'k tahg | No Effect | ||
1494 | Old Bible | No Effect | ||
1495 | Cleaning Droid | -1 Standard Crew | ||
1496 | Armed Torpedo | +1 Photon torpedo | ||
1497 | Scorched plasma coil | No Effect | ||
1498 | 5x Compressed Hydrogen | No Effect | ||
1499 | Plasma Injector | No Effect | ||
1500 | Purified ore | +100 Iridium | ||
1501 | Antimatter injector | No Effect | ||
1502 | Sorium Crystal | +2 Soruim | ||
1503 | Matter injector | No Effect | ||
1504 | Rocket from the 20th century | -1 Flight costs not under one, burning time: 10 minutes | ||
1505 | Weapons experts | Phaser Strength +2, max. 15, +3 base crew | ||
1506 | Romulan Photo | No Effect | ||
1507 | Plasma line | No Effect | ||
1508 | Defective EPS-Line | No Effect | ||
1509 | Round thing | No Effect | ||
1510 | Plasma Control | No Effect | ||
1511 | Damaged Sleeping-Chamber | +5 Maximum crew, -30 warehouse | ||
1512 | Glass Cube | No Effect | ||
1513 | Ico Berries | +10 Food | ||
1514 | Unusable Torpedoes | Ship can fire (exclusively) quantum torpedoes | ||
1515 | Triple sealed letter | +200 External Reputation | ||
1516 | Andorian Tuber Root | +5 Food | ||
1517 | Wreck Scraps | Makes the Ship look like a debris field, -40 storage, 0 Flight Range | ||
1518 | Federation uniform | -50% Weapons Strength, Sets Hangar Slots to 0, Ship Type Becomes Civilian | ||
1519 | Chameleon Rose | -2 Crew base, not less than 3 | ||
1520 | Defective Borg Drone | Assimilation the ship (transfers it to the borg account) | ||
1521 | 3.5" hard drive | No Effect | ||
1522 | Tulaberry | +10 Food | ||
1523 | Leather Seatcovers | No Effect | ||
1524 | Vidiian Video | No effect | ||
1525 | Vulcan mint | +1 Food | ||
1526 | Brittle Antimatter Tank | No Effect | ||
1527 | Tactical Cube Ornament | Image of a Borg Tactical Cube, 0 Flight Range | ||
1528 | Jumja-Stick | 2 Food | ||
1529 | Probe Fragments | +1 LRS | ||
1530 | Gramilian sand peas | 5 Food | ||
1531 | Crate full of Spacesuits | Radiation immunity for 3 hours, after 7 days can not be used | ||
1532 | Planetary Catalog | No Effect | ||
1533 | Yamok sauce | 2 food | ||
1534 | Admiral Uniform | +3 Phaser Power (Max. 12), +6 Disruptor Power (Max. 28), +1 Armour, +5% torpedo evasion (Max. 69%). After 12 minutes -3 Phaser Power, -6 Disruptor Power, -1 Armour, -5% torpedo evasion for the rest of the day. | ||
1535 | Coconut drink | +2 Food | ||
1536 | Old Starfleet Uniform | No Effect | ||
1537 | Empty EPS-Tank | +10 EPS | ||
1538 | Janeway's mirror | No Effect | ||
1539 | New Starfleet Uniform | + 5 Crew Max, -200 Cargo Hold | ||
1540 | Solar Sails | Reduces the flycosts by 10% (Not under 1), -100 Storage space | ||
1541 | System Failure | Better off left drifting in space | ||
1542 | 3d Chess | +2% Evasion +2 Base Crew | ||
1543 | Scrap | +10 Duranium | ||
1544 | Pillows | -1 Crew for 2 hours | ||
1545 | Dom-Jot-Spheres | No Effect | ||
1546 | Fake Credits | No Effect | ||
1547 | Water Bucket | No Effect | ||
1548 | Duotron Componants | +1% Torp Evasion (Max. 74%) | ||
1549 | Fake Larne | +Larne | ||
1550 | Foldable Stargate | No Effect | ||
1551 | Touchscreen-Pinboard | +1 LRS Range | ||
1552 | Cube-shaped stone | No Effect | ||
1553 | Silver federation symbol | +3 Maximum Crew, - 120 cargo | ||
1554 | Old Transport Rocket | No Effect | ||
1555 | Biscuit Package | 10 Food | ||
1556 | Earl Grey tea set | No Effect | ||
1557 | Central Computer | 0 Base Crew, deactivateable | ||
1558 | Warp Plasma Tank | No Effect | ||
1559 | Repulse Motor | No Effect | ||
1560 | Battlemech TX Alpha | No Effect | ||
1561 | Battlemech TX Gamma | No Effect | ||
1562 | Damaged laser drilling System | Number of Phasers = 1, Phaser power = 5, for an hour | ||
1563 | Old satellite dish | No Effect | ||
1564 | Klingon Warrior Statue | No Effect | ||
1565 | Tube grubs stainless cutlery | No Effect | ||
1566 | Empty Ketracel-White Case | No Effect | ||
1567 | Kheh residues | No Effect | ||
1568 | Empty Blood Wine bottles | No Effect | ||
1569 | Defective 3D Chess Game | No Effect | ||
1570 | Defective Construction Drone | +Wreck Extraction, -20 Cargo Space | ||
1571 | Quadrant Map | +2 Isolinear Chips | ||
1572 | Ju'day Cockpit | +2 Plasteel, +3 Duranium | ||
1573 | Tool Box | 100 times, 2 hull repair for 4 energy | ||
1574 | Voice Modulate | No Effect | ||
1575 | Old Andorian Computerpad | No Effect | ||
1576 | Vadwaur model | Disguises your ship as a Vadwaur probe, 0 flight range | ||
1577 | Broken polaron modulator | +150 Maximum shield power (No more than 20%) for an hour | ||
1578 | Defective Graviton-Wave-Generator | 0 Flight Cost for 1 minute | ||
1579 | Transparent Steel | 5 Hull Repair | ||
1580 | Radio Wave Reactor | No Effect | ||
1581 | Corusca Stone | No Effect | ||
1582 | Thermal Detonator | No Effect | ||
1583 | Medical help droid | -1 Base crew, not less than 3 | ||
1584 | Old tripod telescope | No Effect | ||
1585 | Damaged impulse injector | +10 reactor power for 14 hours | ||
1586 | Damaged Plasma Injector | +10% Flight Range for 2 Hours | ||
1587 | Empty Plasma Tank | No Effect | ||
1588 | Defective drive coils | Current value = new flight range value - maximum flight range | ||
1589 | Incubation Chamber | +1 Crew after a day | ||
1590 | Cortical stimulators | No Effect | ||
1591 | VISOR | +2% Evasion (Max. 69%) | ||
1592 | Delta-wave-generator | No Effect | ||
1593 | Defective Phase Regulator | No Effect | ||
1594 | Broken hunting probe | No Effect | ||
1595 | Pony | No Effect | ||
1596 | Bottle of Rum | +5 Transport capacity, max. 50 | ||
1597 | Flash Paste | No Effect | ||
1598 | Grout remover | No Effect | ||
1599 | Ancient Chrono | No Effect | ||
1600 | Test | Not Usable (Only to test the Syndicat Functions) | ||
1601 | Frozen Kwi | +3 Food, +1 Energy | ||
1602 | Phial with lysosomal enzymes | No Effect | ||
1603 | Terellian Diamond | No Effect | ||
1605 | Tricesium | +100 Energy | ||
1606 | Element 247 | +2 Reactor | ||
1607 | Liquidator-pass | No Effect | ||
1608 | Ushaan Tor | No Effect | ||
1609 | Defective Thoron Shock Emitter | No Effect | ||
1610 | Old Anti-coagulant | No Effect | ||
1611 | Chaffee Shuttle | +10 Plasteel, +8 Duranium | ||
1612 | Bioneural Gelpacks | Torpedo Evasion +1%, max. 69% | ||
1613 | Containment Field Generator | -20 Hull Heating, 5 Uses | ||
1614 | Modified quantum torpedo | Unknown | ||
1615 | High quality coil key | No Effect | ||
1616 | Ablative armor plating | +10 Tritanium | ||
1617 | Defective Long-Range Weapon | No Effect | ||
1618 | Regenerative shield generator | Holds the ion level of the shields to 0 for exactly 10 minutes, 1 Use | ||
1619 | Damaged interphase cloaking device | No Effect | ||
1620 | Hightech sensor-system | No Effect | ||
1621 | Old ZPM | No Effect | ||
1622 | Sublight engine | +20% Flight Range, Incompatible with tankers and warp capable ships | ||
1623 | Energy weapon of an unknown race | Disruptor Guns=1, Disruptor Strength=10 | ||
1624 | Deuterium Tank | No Effect | ||
1625 | Antimatter Tank | No Effect | ||
1626 | Ablative Generator | +2 Hull Armor, 8 Maximum, for 30 Minutes | ||
1627 | Cuddly Squirrel | No Effect | ||
1628 | Beauty Kit | Makes not only the ship is beautiful, but also more space in the storage room. | ||
1629 | The syndicat look | No Effect | ||
1630 | Pattern for Tribble hair sweaters | -10 Tribbles, +1 Tribble sweater, 1 min time knitting, 50 Uses | ||
1631 | Tribble hair sweater | +1 Phaser heating for 10 min, Can be produced from a Pattern for Tribble hair sweaters and 10 Tribbles | ||
1632 | Birthday Cake | No Effect | ||
1633 | Jack-biscuit | No Effect | ||
1634 | Syndicate Hologram | Produces a hologram of an Orion Syndicate LX710b | ||
1636 | Virus | Unknown effect | ||
1637 | Recognition Medal | No Effect | ||
1638 | Transcendence Wanted Poster | No Effect | ||
50025 | Talaxian Freight Container | Container for NPC Goods |