Bandari
From STNE Wiki
Line 18: | Line 18: | ||
| Solar panels=No | | Solar panels=No | ||
| Core capacity=5000 | | Core capacity=5000 | ||
- | | Travel cost= | + | | Travel cost=1.9 |
- | | Flight range= | + | | Flight range=55 |
| | | | ||
| LRS range=3 | | LRS range=3 | ||
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| Beam capacity=15 | | Beam capacity=15 | ||
| | | | ||
- | | Hull= | + | | Hull=280 |
- | | Armor= | + | | Armor=6 |
- | | Shields= | + | | Shields=250 |
- | | Deflectors= | + | | Deflectors=440 (18) |
| | | | ||
- | | Weapons= | + | | Weapons=[[Disruptor Beam]]: 5x 6{{!}}6 -65% [0.8]<br>[[Photon Torpedo]]: 4x 10{{!}}10 [1]<br>[[Plasma Torpedo]]: 4x 24{{!}}24 [1]<br>[[Quantum Torpedo]]: 2x 28{{!}}28 [1] |
- | | Torpedo Capacity= | + | | Torpedo Capacity=120 |
| Evasion=-15% | | Evasion=-15% | ||
| | | | ||
Line 38: | Line 38: | ||
| Avatar Stations=5 | | Avatar Stations=5 | ||
| Battle Stations=3 | | Battle Stations=3 | ||
- | | Item Slots= | + | | Item Slots=2 |
| | | | ||
| Food cost=0 | | Food cost=0 | ||
- | | Plasteel cost= | + | | Plasteel cost=292 |
| Iridium Ore cost=0 | | Iridium Ore cost=0 | ||
| Duranium cost=346 | | Duranium cost=346 | ||
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| Isolinear Chips cost=26 | | Isolinear Chips cost=26 | ||
| Dilithium cost=18 | | Dilithium cost=18 | ||
- | | Tritanium cost= | + | | Tritanium cost=84 |
| Sorium cost=0 | | Sorium cost=0 | ||
| Nitrium cost=0 | | Nitrium cost=0 | ||
| Plasma cost=50 | | Plasma cost=50 | ||
- | | Construction time= | + | | Construction time=14 |
| | | | ||
| Research requirements=[[Cruiser Construction]] | | Research requirements=[[Cruiser Construction]] |
Latest revision as of 12:26, 10 March 2024
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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Bandari | |
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Classification | |
Type: | Military ship |
Category: | Settler ship |
Class: | Heavy Cruiser |
General data | |
Slots: | 4 |
Crew (Min/Max): | 50/70 |
Reputation change if destroyed: | -300 |
Required Hangar Slots: | 4 |
Energy/Flight data | |
EPS: | 412 |
Main Energy: | 825 |
Reactor yield: | 110 |
Solar panels: | No |
Warp Core Capacity: | 5000 |
Energy travel cost: | 1.9 |
Flight range: | 55 |
Logistical data | |
LRS range: | 3 |
Cargo bay: | 200 |
Beam capacity: | 15 |
Integrity data | |
Hull strength: | 280 |
Armor strength: | 6 |
Shield strength: | 250 |
Deflectors: | 440 (18) |
Evasion: | -15% |
Torpedo Capacity: | 120 |
Weapons/Tactical Data | |
Disruptor Beam: 5x 6|6 -65% [0.8] | |
Special Functions | |
None | |
Avatar/Item Data | |
Avatar Stations: | 5 |
Battle Stations: | 3 |
Item Slots: | 2 |
Construction costs | |
Food: | 0 |
Plasteel: | 292 |
Iridium Ore: | 0 |
Duranium: | 346 |
Deuterium: | 117 |
Antimatter: | 21 |
Isolinear Chips: | 26 |
Dilithium: | 18 |
Tritanium: | 84 |
Sorium: | 0 |
Nitrium: | 0 |
Plasma: | 50 |
Construction time: | 14 ticks |
Research data | |
Requirements: | Cruiser Construction |
Iso-chips cost: | 700 Isos (+200 Isos) |
The Bandari is the only buildable cruiser class ship for settlers. It was introduced along with the cloverfield in the 2013 battlesystem update to bridge the gap between frigates and capital ships.
The Bandari is equipped with a unique weapons array, consisting of disruptor beams and pulse phasers along with the ability to fire a range of torpedoes.
The weapons array on the bandari allows it to defend itself from attacks by any ship - although not as well as ships specifically designed for that purpose. For example a bandari could kill two buildable fighters per battletick for four slots, compared to an anachrom which would kill 2 fighters per battletick for two slots. This makes the phrase Jack of all trades, master of none quite an accurate description of the bandari, however its multiple uses can make it useful as a multipurpose defence/escort ship.