Grodt

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__NOTOC__
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{{Infobox-Ships
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{{ShipMenu}}
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|                     Name=Grodt
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{| class="float-right" border=0 cellspacing=0 cellpadding=4 style="float:right; width:280px; background:#000; border-collapse:collapse; border:1px solid; font-size:smaller; line-height:1.5; " summary="Infobox Grodt"
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|               Ship image=http://img.stne.net/s/74.gif
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|- style="text-align:center;"
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|               Ship type=[[:Category:Military Ships|Military ship]]
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| colspan=2 style="padding:0; background:#000; color:#fff;" | http://game.stne.net/i/s/74.gif <p>Side View of Ship</p>
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|           Ship category=[[:Category:Settler Ships|Settler ship]]
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|               Ship class=[[:Category:Cruisers|Pirate Cruiser]]
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|- style="color:#fff; font-size:larger;"
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|
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! colspan=2 style="background:#000"| '''Grodt'''
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|                   Slots=4
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|             Minimum crew=10
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|-
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|             Maximum crew=20
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! colspan=2 style="text-align:left; font-weight:normal;" | Classification
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|       Reputation change=-25
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|- style="vertical-align:top;"
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|         Req Hangar Slots=4
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| Type:
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|
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| style="text-align:center;" | Civilian Ship
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|                     EPS=200
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|- style="vertical-align:top;"
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|             Main Energy=288
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| Category:
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|                 Reactor=42
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| style="text-align:center;" | Settler Ship
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|             Solar panels=No
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|- style="vertical-align:top;"
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|           Core capacity=2200
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| Class:
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|             Travel cost=1.5
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| style="text-align:center;" | Pirate cruiser
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|             Flight range=75
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|
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|-
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|               LRS range=2
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! colspan=2 style="text-align:left; font-weight:normal;" | General data
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|               Cargo bay=1100
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|- style="vertical-align:top;"
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|           Beam capacity=25
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| [[Ship limits (Slots)|Slots]]:
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|
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| style="text-align:center;" | 1.5
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|                     Hull=160
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|- style="vertical-align:top;"
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|                   Armor=3
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| [[Crew|Crew (Min/Max)]]:
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|                 Shields=80
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| style="text-align:center;" | 10/20
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|               Deflectors=200 (20)
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|  
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|-
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|                 Weapons=[[EMP Torpedoes|EMP Torpedo]]: 2x 28{{!}}0{{!}}28<br>[[Nemesis Torpedoes|Nemesis Torpedo]]: 2x 30{{!}}0<br>[[Photon Torpedoes|Photon Torpedo]]: 10{{!}}10<br>[[Plasma Torpedoes|Plasma Torpedo]]: 2x 24{{!}}24<br>[[Polaron Beam|Polaron Beams]]: 3x 4{{!}}22 -85%<br>[[Polaron Torpedoes|Polaron Torpedo]]: 2x 0{{!}}10<br>[[Quantum Torpedoes|Quantum Torpedo]]: 2x 28{{!}}28
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! colspan=2 style="text-align:left; font-weight:normal;" | Energy/Flight data
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|         Torpedo Capacity=20
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|- style="vertical-align:top;"
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|                 Evasion=10%
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| [[EPS|EPS storage]]:
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|
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| style="text-align:center;" | 36
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|       Special Functions=80 [[Bussard Collectors]] (+1)
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|- style="vertical-align:top;"
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|
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| [[Reserve Energy]]:
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|         Avatar Stations=5
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| style="text-align:center;" | 186
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|         Battle Stations=3
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|- style="vertical-align:top;"
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|               Item Slots=2
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| [[Reactor|Reactor yield]]:
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|
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| style="text-align:center;" | 28
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|               Food cost=0
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|- style="vertical-align:top;"
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|           Plasteel cost=141
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| [[Solar panels]]:
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|         Iridium Ore cost=0
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| style="text-align:center;" | No
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|           Duranium cost=130
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|- style="vertical-align:top;"
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|           Deuterium cost=124
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| [[Ships Warp Core|Core&nbsp;Capacity]]:
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|         Antimatter cost=0
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| style="text-align:center;" | 1800
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|     Isolinear Chips cost=0
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|- style="vertical-align:top;"
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|           Dilithium cost=0
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| [[Energy travel cost]]:
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|           Tritanium cost=34
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| style="text-align:center;" | 0.75
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|             Sorium cost=0
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|- style="vertical-align:top;"
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|             Nitrium cost=0
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| [[Flight range]]:
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|             Plasma cost=25
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| style="text-align:center;" | 57
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|       Construction time=10
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|
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|-
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|   Research requirements=[[Grodt Construction]]
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! colspan=2 style="text-align:left; font-weight:normal;" | Logistical data
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|             Isos-Direct=150
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|- style="vertical-align:top;"
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|           Isos-Indirect=580
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| [[LRS|LRS range]]:
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}}[[Grodt]] class cruisers aren´t the most powerful ships in [[STNE]], but what they lack in weapons strength, hull and shielding is made up by weaponry diversity, speed, a decently sized cargo bay and bussard collectors that allow it to stay near enemy space for long periods of time without having to worry about refueling.
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| style="text-align:center;" | 2
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|- style="vertical-align:top;"
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| [[Cargo bay]]:
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| style="text-align:center;" | 475
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|- style="vertical-align:top;"
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| [[Beam transport|Beam capacity]]:
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| style="text-align:center;" | 20
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|-
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! colspan=2 style="text-align:left; font-weight:normal;" | Integrity data
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|- style="vertical-align:top;"
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| [[Hull strength]]:
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| style="text-align:center;" | 85
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|- style="vertical-align:top;"
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| [[Armor strength]]:
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| style="text-align:center;" | 2
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|- style="vertical-align:top;"
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| [[Shield strength]]:
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| style="text-align:center;" | 40
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|- style="vertical-align:top;"
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| [[Deflectors]]:
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| style="text-align:center;" | 100 (10)
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|-
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! colspan=2 style="text-align:left; font-weight:normal;" | Weapons/Tactical data
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|- style="vertical-align:top;"
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| [[Phasers]]:
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| style="text-align:center;" | 1x7
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|- style="vertical-align:top;"
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| [[Disruptors]]:
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| style="text-align:center;" | 1x15
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|- style="vertical-align:top;"
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| [[Torpedoes|Torpedo tubes]]:
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| style="text-align:center;" | 1
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|- style="vertical-align:top;"
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| [[Torpedoes|Torpedo types]]:
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| style="text-align:center;" |
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[[Photon Torpedoes]]<br>
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[[Plasma Torpedoes]]<br>
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[[EMP Torpedoes]]
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|- style="vertical-align:top;"
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| [[Torpedoes|Torpedo capacity]]:
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| style="text-align:center;" | 20
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|- style="vertical-align:top;"
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| [[Torpedoes|Torpedo evasion]]:
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| style="text-align:center;" | None
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|-
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! colspan=2 style="text-align:left; font-weight:normal;" | Special function data
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|- style="vertical-align:top;"
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| [[Bussard collectors|Bussard collectors/ efficiency]]:
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| style="text-align:center;" | Yes (-1)
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|- style="vertical-align:top;"
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| [[Bussard collectors|Bussard capacity]]:
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| style="text-align:center;" | 30
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|- style="vertical-align:top;"
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|-
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! colspan=2 style="text-align:left; font-weight:normal;" | Construction costs
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|- style="vertical-align:top;"
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| [[Food]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Plasteel]]:
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| style="text-align:center;" | 176
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|- style="vertical-align:top;"
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| [[Iridium Ore]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Duranium]]:
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| style="text-align:center;" | 162
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|- style="vertical-align:top;"
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| [[Deuterium]]:
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| style="text-align:center;" | 154
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|- style="vertical-align:top;"
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| [[Antimatter]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Escape Pods]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Isolinear Chips]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Dilithium]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Tritanium]]:
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| style="text-align:center;" | 42
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|- style="vertical-align:top;"
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| [[Sorium]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Nitrium]]:
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| style="text-align:center;" | 0
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|- style="vertical-align:top;"
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| [[Plasma]]:
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| style="text-align:center;" | 31
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|- style="vertical-align:top;"
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| Construction time:
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| style="text-align:center;" | 4 [[Tick|ticks]]
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|- style="vertical-align:top;"
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|-
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! colspan=2 style="text-align:left; font-weight:normal;" | Research data
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|- style="vertical-align:top;"
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| Requirements:
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| style="text-align:center;" | [[Grodt Construction]]
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|- style="vertical-align:top;"
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| Iso-chips cost:
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| style="text-align:center;" | 150 [[Isolinear Chips|Isos]] (+580 [[Isolinear Chips|Isos]])
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|}
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The Grodt class cruisers aren´t the most powerful ships in the game, but what they lack in weapons strength, hull and shielding is made up by weaponry diversity, speed, a decently sized cargo bay and bussard collectors that allow it to hang near enemy space for long periods of time without having to worry about refueling.
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==Uses==
==Uses==
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The Grodt class has a variety of uses, originally being Role Play described as transports that could hold off small raiding vessels, over the course of STNE it has become a very popular raiding ship. It´s bussard collectors, although not the best, allow it to hide in Dense Deuterium nebulae for long time periods until it can survive a strike on an enemy planet, go in, beam up any goods it can take, and get out of the area. Although it´s speed isn´t that much greater than that of a Darinaya or Kazon, it can easily outrun any of the heavier warships, with its Phasers being able to slaughter fighters in its path and its lightweight Disruptors being able to shred apart most vessels capable of chasing it effectively in the first tick after battle. After that it´s large flight range allows it to outrun most light fighting vessels by two sectors a tick.
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The Grodt class has a variety of uses, originally being Role Play described as transports that could hold off small raiding vessels, over the course of STNE it has become a very popular raiding ship. It´s bussard collectors, although not the best, allow it to hide in [[Dense Deuterium Nebula|Dense Deuterium nebulae]] for long time periods until it can survive a strike on an enemy planet, go in, beam up any goods it can take, and get out of the area. Its 75 flight range allows it to outrun most dedicated warships. The ships polaron beams allow it to disable beam protection buildings with relative ease and can put up a reasonable defense against fighters, while its torpedo capabilities allow it to shred apart most vessels capable of chasing it effectively in the first tick after battle. After that it´s large flight range allows it to outrun most light fighting vessels by twenty sectors a tick.
==Pros==
==Pros==
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Grodt´s large flight range allows them to reach a target more quickly than warship fleets or interception fleets. The Grodt bussard collectors can fuel the vessels for a long time during a chase. It´s cargo bay is much larger than the average combat ship´s, so it can carry a much larger bounty when raiding an opponent. They can outrun everything except some civilian vessels, the less powerful Nausicaans, and the Elstar Class Flagship. In large fleets they can hold off a small squad of light warships, lone heavy warships and their Phasers allow them to destroy fighters when they are getting between the Grodts and a target.
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Grodt´s large flight range allows them to reach a target more quickly than warship fleets or interception fleets. The Grodt bussard collectors can fuel the vessels for a long time during a chase. It´s cargo bay is much larger than the average combat ship´s, so it can carry a much larger bounty when raiding an opponent. Their high flight range allows them to outrun almost every ship, only other [[Grodt|Grodts]] or [[Nausicaan|Nausicaans]] have sufficient weaponry and flight range to catch and destroy grodt class vessels assuming no ships are using overdrive, items or science avatars. In large fleets they can hold off a small squad of light warships, lone heavy warships and their Polaron Beams allow them to destroy fighters when they are getting between the Grodts and a target.
==Cons==
==Cons==
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If a lone Grodt launches a small raid, but a fleet of Nausicaans or Credit Ships go after it, the Grodt will be caught due to those ship´s even higher speeds. The Grodt also has low shields and hull compared to many warships, and is more comparable to a downgraded light warship. Large fleets of fighters can overcome the Grodt´s phasers, and heavy warships can easily beat Grodt´s if they can corner them. On top of all of this, if the Grodt´s opponent has a nearby Elstar Class Flagship, that vessel can overtake the Grodts and destroy them with relative ease due to its vastly superior Flight Range. Grodts can only take on defenses in large numbers, if the defense is designed to expect invasion, they can generally take out the Grodts which are more aimed at using Phasers against fighters, Disruptors against light opponenets and torpedoes for planetary bombardment, preventing the Grodt from being classified as a warship and simply a cruiser.
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The main downside of the Grodt class ship is its high slot cost, while its weaponry is similar to that of a 2 slot [[Adrec|adrec]] (with the additional advantage of being able to target fighters), it uses the same slots as a [[Bandari]] while being able to do about 40% less damage each battletick and being much easier to kill - however the grodt is not designed for heavy combat situations so used properly as a raiding vessel this should not be a major issue.
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The other main disadvantage of the Grodt is its reliance on torpedoes in battle, while it does have its Polaron Beams these are almost useless against shielded ships, meaning a Grodt class ship with no torpedoes is an easy target - for this reason it may be logical to use a combined fleet of Grodts and Nausicaans, as the ion disruptor on the nausicaan is specifically designed to destroy shields.
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Also although grodts have high flight range and can outrun most ships, this is of limited use if raiding someone surrounded by allies, as it is likely that even after a ticks movement the grodt would still be in enemy space and the alliance would probably have a fleet in range to attack it.
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[[Category:Ships]]
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[[Category:Settler Ships]]

Latest revision as of 09:54, 18 March 2024

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Ship Comparison




74.gif
Grodt
Classification
Type: Military ship
Category: Settler ship
Class: Pirate Cruiser
General data
Slots: 4
Crew (Min/Max): 10/20
Reputation change if destroyed: -25
Required Hangar Slots: 4
Energy/Flight data
EPS: 200
Main Energy: 288
Reactor yield: 42
Solar panels: No
Warp Core Capacity: 2200
Energy travel cost: 1.5
Flight range: 75
Logistical data
LRS range: 2
Cargo bay: 1100
Beam capacity: 25
Integrity data
Hull strength: 160
Armor strength: 3
Shield strength: 80
Deflectors: 200 (20)
Evasion: 10%
Torpedo Capacity: 20
Weapons/Tactical Data

EMP Torpedo: 2x 28|0|28
Nemesis Torpedo: 2x 30|0
Photon Torpedo: 10|10
Plasma Torpedo: 2x 24|24
Polaron Beams: 3x 4|22 -85%
Polaron Torpedo: 2x 0|10
Quantum Torpedo: 2x 28|28

Special Functions
80 Bussard Collectors (+1)
Avatar/Item Data
Avatar Stations: 5
Battle Stations: 3
Item Slots: 2
Construction costs
Food: 0
Plasteel: 141
Iridium Ore: 0
Duranium: 130
Deuterium: 124
Antimatter: 0
Isolinear Chips: 0
Dilithium: 0
Tritanium: 34
Sorium: 0
Nitrium: 0
Plasma: 25
Construction time: 10 ticks
Research data
Requirements: Grodt Construction
Iso-chips cost: 150 Isos (+580 Isos)

Grodt class cruisers aren´t the most powerful ships in STNE, but what they lack in weapons strength, hull and shielding is made up by weaponry diversity, speed, a decently sized cargo bay and bussard collectors that allow it to stay near enemy space for long periods of time without having to worry about refueling.

Uses

The Grodt class has a variety of uses, originally being Role Play described as transports that could hold off small raiding vessels, over the course of STNE it has become a very popular raiding ship. It´s bussard collectors, although not the best, allow it to hide in Dense Deuterium nebulae for long time periods until it can survive a strike on an enemy planet, go in, beam up any goods it can take, and get out of the area. Its 75 flight range allows it to outrun most dedicated warships. The ships polaron beams allow it to disable beam protection buildings with relative ease and can put up a reasonable defense against fighters, while its torpedo capabilities allow it to shred apart most vessels capable of chasing it effectively in the first tick after battle. After that it´s large flight range allows it to outrun most light fighting vessels by twenty sectors a tick.

Pros

Grodt´s large flight range allows them to reach a target more quickly than warship fleets or interception fleets. The Grodt bussard collectors can fuel the vessels for a long time during a chase. It´s cargo bay is much larger than the average combat ship´s, so it can carry a much larger bounty when raiding an opponent. Their high flight range allows them to outrun almost every ship, only other Grodts or Nausicaans have sufficient weaponry and flight range to catch and destroy grodt class vessels assuming no ships are using overdrive, items or science avatars. In large fleets they can hold off a small squad of light warships, lone heavy warships and their Polaron Beams allow them to destroy fighters when they are getting between the Grodts and a target.

Cons

The main downside of the Grodt class ship is its high slot cost, while its weaponry is similar to that of a 2 slot adrec (with the additional advantage of being able to target fighters), it uses the same slots as a Bandari while being able to do about 40% less damage each battletick and being much easier to kill - however the grodt is not designed for heavy combat situations so used properly as a raiding vessel this should not be a major issue.

The other main disadvantage of the Grodt is its reliance on torpedoes in battle, while it does have its Polaron Beams these are almost useless against shielded ships, meaning a Grodt class ship with no torpedoes is an easy target - for this reason it may be logical to use a combined fleet of Grodts and Nausicaans, as the ion disruptor on the nausicaan is specifically designed to destroy shields.

Also although grodts have high flight range and can outrun most ships, this is of limited use if raiding someone surrounded by allies, as it is likely that even after a ticks movement the grodt would still be in enemy space and the alliance would probably have a fleet in range to attack it.

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