Iowa
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Revision as of 18:23, 23 November 2011
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Iowa | |
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Classification | |
Type: | Heavy Flagship |
Category: | Flagship |
Class: | Flagship |
General data | |
Slots: | 25 |
Crew (Min/Max): | 125/150 |
Reputation change if destroyed: | Not available |
Required Hangar Slots: | Unknown |
Energy/Flight data | |
EPS: | 600 |
Main Energy: | Not available |
Reactor yield: | 432 |
Solar panels: | Yes |
Warp Core Capacity: | 24000 |
Energy travel cost: | 15 |
Flight range: | 40 |
Logistical data | |
LRS range: | 5 |
Cargo bay: | 1500 |
Beam capacity: | 10 |
Integrity data | |
Hull strength: | 1550 |
Armor strength: | 6 |
Shield strength: | 2900 |
Deflectors: | 500 (45) |
Evasion: | Not available |
Torpedo Capacity: | Not available |
Weapons/Tactical Data | |
No Tactical Data Available | |
Special Functions | |
none known | |
Avatar/Item Data | |
Avatar Stations: | Not available |
Battle Stations: | Not available |
Item Slots: | Not available |
Construction costs | |
Food: | 0 |
Plasteel: | 4057 |
Iridium Ore: | 0 |
Duranium: | 8224 |
Deuterium: | 2225 |
Antimatter: | 364 |
Isolinear Chips: | 1652 |
Dilithium: | 0 |
Tritanium: | 4917 |
Sorium: | 675 |
Nitrium: | 0 |
Plasma: | 1248 |
Construction time: | 70 ticks |
Research data | |
Requirements: | Yes |
Iso-chips cost: | 1500 Isos (+4030 Isos) |
The Iowa is a menacing ship with supreme power, mainly defensively, over all known ships a settler can get, including from christmas NPC auctions.
Its main asset is its high shields and hull - Both higher then any other ships, and the shields actually twice as high as any other - a good accomplishment. However, it doesn't rule the skys without weakness - It has rather low EPS generation, a measly low 40 Flight range, heavy fuel costs, and the major disability set by the fact it cannot direct fire defencively. Thats to say, if 15 Adrecs attacked it, due to it having 15 disruptors, it would shoot each one once with 1 disruptor each, rather then use its disruptors to lower the enemies firepower, 1 Adrec at a time, which would decrease the damage the iowa itself would have taken the next Battle tick.
So, to overview it:
- Very good at combat when you are plan attacking with it.
- Massive shields and hull means it is really hard to destroy, and can withhold the firepower of several ships for several battle ticks.
- The ship itself can carry 6 fighters - Not much, but 6 extra Disruptors is a major add on to a ship like this, and could turn the tide in a fight.
But on the down side...
- Can die at hand of frigates without even taking 1 frigate down (Though damaging all of them, likely to having no shields)
- low Flight range means it has a hard time escaping battle and the patrol ship can track it easier the other ships.
- Its hugely expensive to build! Also, you might want to note that this makes the enemy want to kill it... Deal a crippling economic valued blow to your opponent by killing their Iowa.
Also See: