Amaterasu

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(Large updated. Useless information removed, stats updated. Still requires refining)
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{{ShipMenu}}
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{{Infobox-Ships
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{| border="1" cellspacing="0" style="float:right;margin-left:0.5em"
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|                     Name=Atria
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! align="center" bgcolor="#000030" |Amaterasu
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|               Ship image=http://game.en.stne.net/i/s/64.gif
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|               Classification=[[Carrier]]
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| align="center" | http://game.en.stne.net/i/s/64.gif <br>
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|           Classification=[[Military Ships]]
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<small>Amaterasu<small>
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! align="center" bgcolor="#000030" | '''Data'''
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{| border="0"
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|                   Slots=15
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|             Minimum crew=120
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| ''Classification:|| Military Ship <br>Carrier
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|             Maximum crew=200
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| ''Classification:'' ||
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|}
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|-
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! align="center" bgcolor="#000030" | '''Properties'''
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{| border="0"
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|                     EPS=1125
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|                     Energy=2250
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| ''Slots:'' || 15
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|                 Reactor=324
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|             Solar panels=Yes(-2)
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| ''Minimum Crew:'' || 120
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|           Core capacity=30000
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|             Travel cost=9
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| ''Maximum Crew:'' || 200
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|             Flight range=40
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| ''Hull'' || 1200
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|               LRS range=3
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|               Cargo bay=3500
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| ''Armor:'' || 6
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|           Beam capacity=20
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| ''Shields'' || 1400
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|                     Hull=1200
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|                   Armor=5
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| ''Deflector'' || 700
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|                 Shields=1400
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|               Deflectors=700 (30)
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| ''EPS Limit'' || 450
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|         Torpedo evasion= -45%%
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|             Weapons={{Weapons|[[Phasers]]|8|8|8|-85%|N/A|1.87}}{{Weapons|[[Photon Torpedo]]|8|10|10|nil|N/A|1.87}}{{Weapons|[[Plasma Torpedo]]|8|24|24|nil|N/A|1.87}}{{Weapons|[[Quantum Torpedo]]|8|28|28|nil|N/A|1.87}}{{Weapons|[[EMP Torpedo]]|8|0|0|nil|28|1.87}}{{Weapons|[[Polaron Torpedo]]|8|0|10|nil|N/A|1.87}}
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| ''Reserve Batteries'' || 2250
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| ''Reactor Performance'' || 324 {}
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|       Bussard collectors=yes
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|       Bussard efficiency=-2
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| ''Core Capacity'' || 30000
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|         Bussard capacity=120
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| ''Flight Cost'' || 11.25
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|               Food cost=0
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|           Plasteel cost=1096
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| ''Cargo Capacity'' || 3500
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|         Iridium Ore cost=0
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|           Duranium cost=1579
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| ''Beam Capacity'' || 20
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|           Deuterium cost=798
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|         Antimatter cost=124
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| ''Phaser'' || 8x8
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|         Escape Pods cost=0
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|     Isolinear Chips cost=60
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| ''Disruptor'' || None
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|           Dilithium cost=176
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|           Tritanium cost=356
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| ''Disruptor Heating'' || n/a
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|             Sorium cost=0
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|             Nitrium cost=0
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| ''Torpedos'' || 1000
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|             Plasma cost=0
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|       Construction time=51
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| ''Torpedo Tubes'' || 8
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|   Research requirements=Yes
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| ''Torpedo Dodge'' || 10%
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|             Isos-Direct=1500
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|           Isos-Indirect=unknown
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| ''Replicator'' || yes
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}}
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| ''Warp Drive'' || None
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| ''Solar Cells'' || yes
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| ''Bussard Collectors'' || None
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| ''LRS Range'' || 3
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| ''Docking Spaces'' || 28(+3)
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| ''Tractor Beam Blocker'' || None
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! align="center" bgcolor="#000030" | '''Construction Costs'''
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| align="center" |
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| align="center" | '''50 Ticks<br>103 Energy<br>1370 Plasteel<br>1973 Duranium<br>997 Deuterium<br>155 Antimatter<br>75 Isolinear Chips 220 Dilithium <br>445 Tritanium'''
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|}
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<br><br>
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Amaterasu, is also known as Amat on stne. Its a Carrier class ship, and also the most 'able' ship of its class. It can carry 28 fighters, more then any other settler starship. Not only this, but it has a large hull and high shields for protection, aswell as 8 Basic phasers and 8 torpedo tubes for planetary bombing or combat without fighter support.
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By some, its a "cheap iowa", being less effective when compared on slots but not by much.
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By some, its a awesome militaristic tactical capital ship, capable of striking fear to the enemies hearts.
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By some, its just plain awesome, and people make armadas of these and arm them with over a hundred fighters, sometimes.
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Being relatively cheap, its building cost is very low compared to the Iowa.
 
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In exchange, this ship is less effective in combat, when not equipped with fighters. Equipped with fighters, you have a much more capable, and in numbers, more capable ship then even the iowa.
 
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Note:
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The '''Amaterasu''', referred to by many players as the 'Amat'is a heavy [[Carrier]] with the capacity to carry twenty eight settler fighters within its 3.5 [[Hanger Slots]] and the capability to deliver them to a sector unharmed with its 1400 shields. As for offensive capabilities, the Amaterasu sports eight phasers, each dealing eight damage, as well as eight torpedo tubes which are capable of launching all player torpedo types.
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A thing to consider, is that this ship, being relatively cheap to build, can be equipped with avatars for more effectivness. You can kind of build a cheap iowa, and change its price (and abilities) by using avatars. This saves slots too. But remember, the fighters will see no benefit unless you equip them, which is silly.
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for the cost of a iowa (2750 Credits ATM), you could have:
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The Amaterasu is a popular choice among players due to its strength and low build cost. In combat it can hold its own and absord a hail of fire whilst its fighters cripple opponents. For the Amaterasu to be most effective, it should be equipped with plasma torpedoes as a basic weapon, and quantum torpedoes if they can be afforded. A good upgrade choice is a [[Blue Coloring Crystal]] which boosts the power of the phasers to ten damage, allowing the carrier to destroy a maximum eight fighters per battletick rather than the previous maximum of four. Fighters perform well using their disruptors, however they too should be equipped with plasma torpedoes, and if available, nemesis torpedoes.
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1 amat
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(-375 C)
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1 level 3 defence avatar
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(-1000 C)
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1 level 3 Weapons officer
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(-1000 C)
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20 Klaestrons
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(-150 C)
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This gives your Amaterasu a nice boost:
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The Amaterasu and its fighter wing is most suited to opponents lacking in phaser capabilities, however the fighters can be sacrificed against tougher opponents for the greater good, since they can be rebuilt cheaply.
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Up to +26% Damage. Since you naturally average about half, thats a boost of 13% so your plasma torpedoes will do more like 27 Damage, Quantum torpedoes more like 32 Damage, and Phasers more like 9-10 damage.
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Up to +34% Less damage taken. Since you average about half, thats a boost of 17%. So you hull looks more like: 1404, and your shields more like: 1638
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Combined with 20 Klaestrons this makes a formidable force. For the same slots and cost, you have a fleet which is:
 
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*More powerful against Frigates (Fighters DO NOT spread fire, un like capital ships)
 
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*A fleet which could attack and possibly win against a Iowa in combat. This would happen in nearly half the engagements, it all depends on the Iowas luck. If the Iowa plan attacks, you will lose but still inflict major damage.
 
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*I have to stress this again.. Against almost all Frigate, and even frigate/covette fleets, this fleet will do very well. Soo... Why not have a mix? - 1 Iowa, 1 Amat, 34 Klaestrons. It would work well, as a 'anti-anything' fleet.
 
{{seealso}}
{{seealso}}
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[[Category:Ships]]
[[Category:Ships]]
[[Category:Settler Ships]]
[[Category:Settler Ships]]
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[[category:Military ships]]
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[[Category:Carriers]]

Revision as of 18:59, 23 May 2015

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Ship Comparison




64.gif
Atria
Classification
Type: Not available
Category: Not available
Class: Not available
General data
Slots: 15
Crew (Min/Max): 120/200
Reputation change if destroyed: Not available
Required Hangar Slots: Unknown
Energy/Flight data
EPS: 1125
Main Energy: Not available
Reactor yield: 324
Solar panels: Yes(-2)
Warp Core Capacity: 30000
Energy travel cost: 9
Flight range: 40
Logistical data
LRS range: 3
Cargo bay: 3500
Beam capacity: 20
Integrity data
Hull strength: 1200
Armor strength: 5
Shield strength: 1400
Deflectors: 700 (30)
Evasion: Not available
Torpedo Capacity: Not available
Weapons/Tactical Data

Phasers: 8x 8|8|N/A -85% [1.87]
Photon Torpedo: 8x 10|10|N/A nil [1.87]
Plasma Torpedo: 8x 24|24|N/A nil [1.87]
Quantum Torpedo: 8x 28|28|N/A nil [1.87]
EMP Torpedo: 8x 0|0|28 nil [1.87]
Polaron Torpedo: 8x 0|10|N/A nil [1.87]

Special Functions
none known
Avatar/Item Data
Avatar Stations: Not available
Battle Stations: Not available
Item Slots: Not available
Construction costs
Food: 0
Plasteel: 1096
Iridium Ore: 0
Duranium: 1579
Deuterium: 798
Antimatter: 124
Isolinear Chips: 60
Dilithium: 176
Tritanium: 356
Sorium: 0
Nitrium: 0
Plasma: 0
Construction time: 51 ticks
Research data
Requirements: Yes
Iso-chips cost: 1500 Isos (+unknown Isos)



The Amaterasu, referred to by many players as the 'Amat'is a heavy Carrier with the capacity to carry twenty eight settler fighters within its 3.5 Hanger Slots and the capability to deliver them to a sector unharmed with its 1400 shields. As for offensive capabilities, the Amaterasu sports eight phasers, each dealing eight damage, as well as eight torpedo tubes which are capable of launching all player torpedo types.

The Amaterasu is a popular choice among players due to its strength and low build cost. In combat it can hold its own and absord a hail of fire whilst its fighters cripple opponents. For the Amaterasu to be most effective, it should be equipped with plasma torpedoes as a basic weapon, and quantum torpedoes if they can be afforded. A good upgrade choice is a Blue Coloring Crystal which boosts the power of the phasers to ten damage, allowing the carrier to destroy a maximum eight fighters per battletick rather than the previous maximum of four. Fighters perform well using their disruptors, however they too should be equipped with plasma torpedoes, and if available, nemesis torpedoes.

The Amaterasu and its fighter wing is most suited to opponents lacking in phaser capabilities, however the fighters can be sacrificed against tougher opponents for the greater good, since they can be rebuilt cheaply.



Also See:

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