Easter Items
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{{Menu}}{{ItemsCategoryMenu}} | {{Menu}}{{ItemsCategoryMenu}} | ||
- | During the Easter Season there is an Easter Egg Hunt. The galaxy is flooded with a large number of [[Easter Egg|easter eggs]] which teleport to different sectors every few hours. When one of these eggs is destroyed it leaves an [[Easter Token]] which can be traded for various items in the [[Easter Shop]] located at every [[Talaxians|Talaxian]] Auction Station. Easter Tokens can also be purchased from the Easter Shop for | + | During the Easter Season there is an Easter Egg Hunt. The galaxy is flooded with a large number of [[Easter Egg|easter eggs]] which teleport to different sectors every few hours. When one of these eggs is destroyed it leaves an [[Easter Token]] which can be traded for various items in the [[Easter Shop]] located at every [[Talaxians|Talaxian]] Auction Station. Easter Tokens can also be purchased from the Easter Shop for 30 [[Credits]] each <small>(Bulk discounts are available)</small>. Below, you can find a list of all the items obtainable from the Easter Shop. |
===Small Easter Shop Items=== | ===Small Easter Shop Items=== | ||
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! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ||
! scope="col" width="70"| Limit<br><small>(per player) | ! scope="col" width="70"| Limit<br><small>(per player) | ||
+ | |- | ||
+ | |9801 | ||
+ | | [[File:Goods.gif|link=Dungeon]] | ||
+ | |[[Dungeon]] | ||
+ | |''"Motivates" the crew. This cell reminds them how lazy or insubordinate crew and officers are treated aboard this vessel.''<br>'''-5 Base Crew (min. 1), +3% Evasion (max. 99%), -500 Storage, +2000 External Reputation on ship destruction (min. 2000)''' | ||
+ | |style="text-align:center;"| 2 | ||
+ | |style="text-align:center;"| 10 | ||
+ | |- | ||
+ | |9802 | ||
+ | | [[File:Goods.gif|link=Gel-O-Fix]] | ||
+ | |[[Gel-O-Fix]] | ||
+ | |''"Gel-O-Fix, the fixing megamix! This gel spreads itself around any surface to compensate any superficial damage. The EPS doesn't like it though.''<br>'''+200 Damage Resistance, -10% EPS''' | ||
+ | |style="text-align:center;"| 2 | ||
+ | |style="text-align:center;"| 10 | ||
+ | |- | ||
+ | |9803 | ||
+ | | [[File:Goods.gif|link=Dock Extension]] | ||
+ | |[[Dock Extension]] | ||
+ | |''"A rustic extension for all types of ships and stations. While this extension adds extra docking spaces, it makes warp travel impossible.''<br>'''+8 Docking Spaces, Ship becomes immobile''' | ||
+ | |style="text-align:center;"| 2 | ||
+ | |style="text-align:center;"| 10 | ||
|- | |- | ||
| 9901 | | 9901 | ||
Line 115: | Line 136: | ||
|''Rum is an Earth-made liquor based on sugar cane. The label of this bottle of very old rum is unreadable. Pirates love rum. With a bottle of it on board, stealing feels twice as good.''<br>'''+5 [[Beam Capacity]] (max. 50) | |''Rum is an Earth-made liquor based on sugar cane. The label of this bottle of very old rum is unreadable. Pirates love rum. With a bottle of it on board, stealing feels twice as good.''<br>'''+5 [[Beam Capacity]] (max. 50) | ||
|style="text-align:center;"| 3 | |style="text-align:center;"| 3 | ||
+ | |style="text-align:center;"| 5 | ||
+ | |- | ||
+ | |9953 | ||
+ | | | ||
+ | |[[Small Torpedo Cargo Bay]] | ||
+ | |''A small cargo module designed to hold torpedoes.''<br>'''+50 [[Torpedo Capacity|Torpedo Storage]], -125 [[Cargo bay|Storage Space]]''' | ||
+ | |style="text-align:center;"| 10 | ||
+ | |style="text-align:center;"| 3 | ||
+ | |- | ||
+ | |9954 | ||
+ | | | ||
+ | |[[Probe Launch Bay]] | ||
+ | |''A probe launch bay module. Attention: this module increases flight cost!''<br>'''+1 [[Special Docking Spaces|Special Docking Space]], +0.1 [[Flight Cost]]''' | ||
+ | |style="text-align:center;"| 10 | ||
+ | |style="text-align:center;"| 4 | ||
+ | |- | ||
+ | |9955 | ||
+ | | | ||
+ | |[[Suicide Booth]] | ||
+ | |''Thank you for choosing to end and go. The most popular suicide booth in Futurama.''<br>'''-5 [[Crew]] after activation''' | ||
+ | |style="text-align:center;"| 5 | ||
+ | |style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |9966 | ||
+ | |https://img.stne.net/items/warpkern.gif | ||
+ | |[[Warp Core Expansion: Small]] | ||
+ | |''New experimental procedures in antimatter injector technology increase the warp core capacity.''<br>'''+1000 Warp Core capacity''' | ||
+ | |style="text-align:center;"| 10 | ||
|style="text-align:center;"| 5 | |style="text-align:center;"| 5 | ||
|} | |} | ||
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! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ||
! scope="col" width="70"| Limit<br><small>(per player) | ! scope="col" width="70"| Limit<br><small>(per player) | ||
+ | |- | ||
+ | |9804 | ||
+ | | [[File:Goods.gif|link=Magnetic Reactor Coupling]] | ||
+ | |[[Magnetic Reactor Coupling]] | ||
+ | |''Increases the amount of power going to the Bussard Collectors.''<br>'''+1 Bussard Modifier, -10% Reactor, -10% EPS''' | ||
+ | |style="text-align:center;"| 50 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9805 | ||
+ | | [[File:Goods.gif|link=Dangerously Intoxicating Bloodwine Tap]] | ||
+ | |[[Dangerously Intoxicating Bloodwine Tap]] | ||
+ | |''This tap can be found on Klingon ships with particularly questionable work safety enforcement, usually right next to any weapons related equipment and consoles. Something about this bloodwine makes it utterly revolting to any non-Klingon, but a Klingon who had a drink is unstoppable!''<br>'''+10% Strength for all weapons with "klingon" in the name.''' | ||
+ | |style="text-align:center;"| 70 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9825 | ||
+ | | [[File:Goods.gif|link=Dismounted Transporter]] | ||
+ | |[[Dismounted Transporter]] | ||
+ | |''This transporter once belonged to a Triduum-class vessel, it seems in working order.''<br>'''Beam Capacity = 70''' | ||
+ | |style="text-align:center;"| 40 | ||
+ | |style="text-align:center;"| 2 | ||
|- | |- | ||
|9919 | |9919 | ||
Line 142: | Line 212: | ||
|- | |- | ||
|9921 | |9921 | ||
- | | | + | |https://img.stne.net/items/scanner.gif |
|[[Passive Scanner]] | |[[Passive Scanner]] | ||
|''The passive scanner can be mounted just under the hull and measure changes in the surrounding space without actively emitting radiation. Thus, this type of sensor requires no additional system energy, but heavy armor plates must be removed before installation to guarantee smooth functioning.''<br>'''+2 [[LRS|LRS Range]], Sets [[Armor|armor]] to 0''' | |''The passive scanner can be mounted just under the hull and measure changes in the surrounding space without actively emitting radiation. Thus, this type of sensor requires no additional system energy, but heavy armor plates must be removed before installation to guarantee smooth functioning.''<br>'''+2 [[LRS|LRS Range]], Sets [[Armor|armor]] to 0''' | ||
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|- | |- | ||
|9931 | |9931 | ||
- | | | + | |https://img.stne.net/items/transporter.gif |
|[[Extended Pattern Buffer]] | |[[Extended Pattern Buffer]] | ||
|''This little device can save a significant amount of goods in the transporter's pattern buffer, significantly increasing the ship's storage capacity. Despite the autonomous energy supply, this procedure is not recommended for living objects!''<br>'''+500 [[Cargo bay|Storage]], -10 [[Beam Capacity]]''' | |''This little device can save a significant amount of goods in the transporter's pattern buffer, significantly increasing the ship's storage capacity. Despite the autonomous energy supply, this procedure is not recommended for living objects!''<br>'''+500 [[Cargo bay|Storage]], -10 [[Beam Capacity]]''' | ||
|style="text-align:center;"| 80 | |style="text-align:center;"| 80 | ||
|style="text-align:center;"| 4 | |style="text-align:center;"| 4 | ||
+ | |- | ||
+ | |9950 | ||
+ | |https://img.stne.net/items/harnisch.gif | ||
+ | |[[Small Adaptive Hull Armour]] | ||
+ | |''Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.''<br>'''+ 2 Armour, - 7% Hull <small>(Only for ships of 1 to 5 slots)</small>''' | ||
+ | |style="text-align:center;"| 40 | ||
+ | |style="text-align:center;"| 6 | ||
+ | |- | ||
+ | |9951 | ||
+ | |https://img.stne.net/items/harnisch.gif | ||
+ | |[[Medium Adaptive Hull Armour]] | ||
+ | |''Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.''<br>'''+ 4 Armour, - 13% Hull <small>(Only for ships of 6 to 19 slots)</small>''' | ||
+ | |style="text-align:center;"| 80 | ||
+ | |style="text-align:center;"| 4 | ||
+ | |- | ||
+ | |9964 | ||
+ | | [[File:Goods.gif|link=Grilka's Reinforced Armour]] | ||
+ | |[[Grilka's Reinforced Armour]] | ||
+ | |''The House of Grilka is known for producing extremely robust ships. This armour reinforcement is attached to the hull and thus offers additional protection. At least for a while, because without regular maintenance the armour will eventually fail.''<br>'''Works for 24 hours, falls apart afterward, +3 Armour, 24-hour cooldown after use.''' | ||
+ | |style="text-align:center;"| 30 | ||
+ | |style="text-align:center;"| 5 | ||
+ | |- | ||
+ | |9967 | ||
+ | |https://img.stne.net/items/warpkern.gif | ||
+ | |[[Warp Core Expansion: Medium]] | ||
+ | |''New experimental procedures in antimatter injector technology increase the warp core capacity.''<br>'''+5000 Warp Core capacity''' | ||
+ | |style="text-align:center;"| 50 | ||
+ | |style="text-align:center;"| 3 | ||
|} | |} | ||
===Large Easter Shop Items=== | ===Large Easter Shop Items=== | ||
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! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ||
! scope="col" width="70"| Limit<br><small>(per player) | ! scope="col" width="70"| Limit<br><small>(per player) | ||
+ | |- | ||
+ | |9813 | ||
+ | |[[File:Goods.gif|link=Nanite Swarm A]] | ||
+ | |[[Nanite Swarm A]] | ||
+ | |''Oval nanites with aggressive swarm programming. Programmed to attack enemy ships, you have to produce more of them every time though.''<br>'''Nanite Spear: 1x 0{{!}}113 -100%, Nanite Hail: 10x 0{{!}}13 -100%, Consumes: Energy, Isolinear Chips, Tritanium''' | ||
+ | |style="text-align:center;"| 175 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9814 | ||
+ | |[[File:Goods.gif|link=Nanite Swarm R]] | ||
+ | |[[Nanite Swarm R]] | ||
+ | |''Oval nanites with protective swarm programming. Programmed to cover up and reinforce weakend or damaged hull portions.''<br>'''+300 Damage Resistance''' | ||
+ | |style="text-align:center;"| 175 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9815 | ||
+ | |[[File:Goods.gif|link=Nanite Swarm D]] | ||
+ | |[[Nanite Swarm D]] | ||
+ | |''Oval nanites with hardened hulls. Programmed to support structural integrity.''<br>'''+5% Hull''' | ||
+ | |style="text-align:center;"| 175 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9816 | ||
+ | |[[File:Goods.gif|link=Nanite Swarm E]] | ||
+ | |[[Nanite Swarm E]] | ||
+ | |''Oval nanites with superconductive hulls. Programmed to optimise energy conduits and repair any damaged ones.''<br>'''+5% EPS, +5% Reactor, -5% Flight Cost''' | ||
+ | |style="text-align:center;"| 175 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9817 | ||
+ | |[[File:Goods.gif|link=Nanite Swarm S]] | ||
+ | |[[Nanite Swarm S]] | ||
+ | |''Oval nanites with heat-seeking short range mobility. Programmed to intercept projectiles, but sometimes your own weapons get in the way.''<br>'''+7% Evasion (max. 99), +5% Miss Chance (all weapons)''' | ||
+ | |style="text-align:center;"| 175 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9818 | ||
+ | |[[File:Goods.gif|link=Colourful Paint]] | ||
+ | |[[Colourful Paint]] | ||
+ | |''A conspicuously shiny paint. This annoyingly colourful and shiny paint draws the ire of any weapons officer.''<br>'''+1 Focus Modifier''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9820 | ||
+ | |https://img.stne.net/items/9820.png | ||
+ | |[[Citrine Bowl]] | ||
+ | |''A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.''<br>'''-200 Hull, +200 Shields, +100 Damage Resistance, +10% Evasion (max. 99)''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9821 | ||
+ | |https://img.stne.net/items/9821.png | ||
+ | |[[Rhodonite Bowl]] | ||
+ | |''A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.''<br>'''+7% Hull, +7% Shields, +7% Evasion (max. 99), Armour = 0''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9822 | ||
+ | |https://img.stne.net/items/9822.png | ||
+ | |[[Malachite Bowl]] | ||
+ | |''A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.''<br>'''+3 Armour, +300 Damage Resistance, -10% Shields''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9823 | ||
+ | |https://img.stne.net/items/9823.png | ||
+ | |[[Cobalt Bowl]] | ||
+ | |''A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.''<br>'''-3 Armour, +15% Shields, +1 Focus Modifier''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9824 | ||
+ | |https://img.stne.net/items/9825.png | ||
+ | |[[Amber Bowl]] | ||
+ | |''A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though.''<br>'''-3% Hull, +1 Armour, +150 Damage Resistance''' | ||
+ | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9826 | ||
+ | | [[File:Goods.gif|link=Dismounted Collection Scoop]] | ||
+ | |[[Dismounted Collection Scoop]] | ||
+ | |''This collection scoop comes from a ship of the Antigone-class, you can probably still use it to collect deuterium.''<br>'''Bussard Collectors = 325, Bussard Modifier = 3''' | ||
+ | |style="text-align:center;"| 200 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9827 | ||
+ | | [[File:Goods.gif|link=Dismounted Cutting Beams]] | ||
+ | |[[Dismounted Cutting Beams]] | ||
+ | |''These mining beams come from a ship of the Antigone-class, one could probably modify them to do some damage to ships.''<br>'''Ore collector capacity = 101, Cutting Beams: 2x 10{{!}}10''' | ||
+ | |style="text-align:center;"| 200 | ||
+ | |style="text-align:center;"| 2 | ||
|- | |- | ||
|9926 | |9926 | ||
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|''Although the stinking mixture of Barium and some unknown components of biological nature is superficially unstable, it can regenerate itself, significantly simplifying the maintenance of a vessel coated with it. Unfortunately, the corrosive sludge eats away a little at the ship's own hull, but that's generally little trouble. After all, the material seems to replicate itself, which is why it can be used on all ships.''<br>'''-1 [[Slots|Slot]], -2% [[Hull]] <small>(Slots cannot fall below 0.5!)</small>''' | |''Although the stinking mixture of Barium and some unknown components of biological nature is superficially unstable, it can regenerate itself, significantly simplifying the maintenance of a vessel coated with it. Unfortunately, the corrosive sludge eats away a little at the ship's own hull, but that's generally little trouble. After all, the material seems to replicate itself, which is why it can be used on all ships.''<br>'''-1 [[Slots|Slot]], -2% [[Hull]] <small>(Slots cannot fall below 0.5!)</small>''' | ||
|style="text-align:center;"| 150 | |style="text-align:center;"| 150 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9952 | ||
+ | |https://img.stne.net/items/harnisch.gif | ||
+ | |[[Large Adaptive Hull Armour]] | ||
+ | |''Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation.''<br>'''+6 [[Armour]], -16% [[Hull]] <small>(Only for ships of 20 slots and above)</small>''' | ||
+ | |style="text-align:center;"| 120 | ||
+ | |style="text-align:center;"| 2 | ||
+ | |- | ||
+ | |9963 | ||
+ | |[[File:Goods.gif|link=Flight energy converter]] | ||
+ | |[[Flight energy converter]] | ||
+ | |''Flight costs can be reduced by overloading the reactor. Unfortunately, this leads to a short circuit where the reactor briefly stops generating energy.''<br>'''Works for 24 hours, falls apart afterwards, -20% flight cost, Reactor set to 0, 24-hour cooldown after use, reactor will work again after cooldown.''' | ||
+ | |style="text-align:center;"| 100 | ||
+ | |style="text-align:center;"| 5 | ||
+ | |- | ||
+ | |9965 | ||
+ | |https://img.stne.net/items/holo_ferg.gif | ||
+ | |[[Ferengi Retrofits]] | ||
+ | |''This plan was born out of financial necessity. Its implementation removes a few "unnecessary" shield emitter components and hull plates. This reduces the range of the ship, which in turn creates plenty of space''<br>'''+5% Storage Space, +5 Beam Capacity, -5% Shield Capacity, -5% Hull, -5% Flight Range''' | ||
+ | |style="text-align:center;"| 100 | ||
+ | |style="text-align:center;"| 3 | ||
+ | |- | ||
+ | |9968 | ||
+ | |https://img.stne.net/items/warpkern.gif | ||
+ | |[[Warp Core Expansion: Large]] | ||
+ | |''New experimental procedures in antimatter injector technology increase the warp core capacity.''<br>'''+10,000 Warp Core capacity''' | ||
+ | |style="text-align:center;"| 140 | ||
|style="text-align:center;"| 2 | |style="text-align:center;"| 2 | ||
|} | |} | ||
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! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ! scope="col" width="100"| Cost<br><small>(in Easter Tokens)</small> | ||
! scope="col" width="70"| Limit<br><small>(per player) | ! scope="col" width="70"| Limit<br><small>(per player) | ||
+ | |- | ||
+ | | 9812 | ||
+ | | [[File:Goods.gif|link=Point Singularity Launcher]] | ||
+ | | [[Point Singularity Launcher]] | ||
+ | | ''Banned Romulan Weapons Technology. This weapon was classified as a weapon of mass destruction by the Federation; it is capable of causing severe damage to any ship caught in the blast, but is especially feared for its devastating effect on planetary surfaces.''<br>'''Adds a heavy weapon to the ship. Due to its size, it can only be mounted on larger ship types. Point Singularity Launcher G-IV: 323{{!}}301{{!}}312 90% Min. 5 Slots, +1 Slot, -500 Storage, +5000 External Reputation on ship destruction (min. 5000)''' | ||
+ | |style="text-align:center;"| 900 | ||
+ | |style="text-align:center;"| 1 | ||
|- | |- | ||
| 9902 | | 9902 | ||
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|- | |- | ||
|9903 | |9903 | ||
- | | | + | |https://img.stne.net/items/harnisch.gif |
|[[Regenerative Armor]] | |[[Regenerative Armor]] | ||
|''This Borg technology makes it possible to repair minor damage, immediately after it's caused, before serious weaknesses in the structure arise.''<br>'''Has a very high chance to repair some damage done during combat immediately after it happens. Only on ships from 1 to 10 slots. Incompatible with Stable Omega and Experimental Interference Field Generator.''' | |''This Borg technology makes it possible to repair minor damage, immediately after it's caused, before serious weaknesses in the structure arise.''<br>'''Has a very high chance to repair some damage done during combat immediately after it happens. Only on ships from 1 to 10 slots. Incompatible with Stable Omega and Experimental Interference Field Generator.''' | ||
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|- | |- | ||
|9935 | |9935 | ||
- | | | + | |https://img.stne.net/items/9935.gif |
|[[Stable Omega]] | |[[Stable Omega]] | ||
|''The Omega Molecule is an extremely unstable molecule, which emits a large amount of energy. When Omega can be stabilized, the energy output is enormous.''<br>'''+2 [[Phasers|Phaser Strength]]<small>''' (only for energy weapons which have hit rates less than -60%)</small>, '''+2 [[Disruptors|Disruptor Strength]]'''<small> (only for energy weapons which have hit rates between -20% and +20%)</small>, '''[[Reactor|Reactor Output]]: +30%, [[Shields|Shield Capacity]]: +25%, [[Flight Cost]]: -20%, [[LRS|LRS Range]]: +1, [[Flight Range|Flight Range]]: -10, [[Beam Capacity|Transporter Capacity]]: +10, [[Deflectors|Deflector Charge]]: +30%, [[Deflectors|Deflector]]: +30%, [[EPS]]: +30%, [[Slots]]: +1<br>Only on ships from 1 to 16 slots. Incompatible with Experimental Interference Generator and Regenerative Armor. | |''The Omega Molecule is an extremely unstable molecule, which emits a large amount of energy. When Omega can be stabilized, the energy output is enormous.''<br>'''+2 [[Phasers|Phaser Strength]]<small>''' (only for energy weapons which have hit rates less than -60%)</small>, '''+2 [[Disruptors|Disruptor Strength]]'''<small> (only for energy weapons which have hit rates between -20% and +20%)</small>, '''[[Reactor|Reactor Output]]: +30%, [[Shields|Shield Capacity]]: +25%, [[Flight Cost]]: -20%, [[LRS|LRS Range]]: +1, [[Flight Range|Flight Range]]: -10, [[Beam Capacity|Transporter Capacity]]: +10, [[Deflectors|Deflector Charge]]: +30%, [[Deflectors|Deflector]]: +30%, [[EPS]]: +30%, [[Slots]]: +1<br>Only on ships from 1 to 16 slots. Incompatible with Experimental Interference Generator and Regenerative Armor. | ||
|style="text-align:center;"| 1200 | |style="text-align:center;"| 1200 | ||
+ | |style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |9956 | ||
+ | |[[File:Goods.gif|link=Triton Sail]] | ||
+ | |[[Triton Sail]] | ||
+ | |''Once deployed, it resembles a solar sail, but dematerialises any matter on contact and transports it to a set destination in the cargo hold. To avoid damaging the sail it cannot be used to collect ore in asteroid fields, but it is excellent for collecting huge amounts of deuterium.''<br>'''Sets Bussard Collector Capacity to 1000, Allows the ship to collect deuterium, Sets Bussard Collector difference to +2, Adds +700 storage space''' | ||
+ | |style="text-align:center;"| 600 | ||
+ | |style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |9958 | ||
+ | |[[File:Goods.gif|link=Triton Sail]] | ||
+ | |[[Gravitator]] | ||
+ | |''The inconspicuous name of this technical achievement conceals its true potential for outsiders. Project name 'Gravitator' is the prototype of a module which not only cuts ore out of asteroids, but also devours them by an artificially created gravimetric distortion. How this is kept stable, however, remains a secret of the developers, about whom unfortunately no information is available.''<br>'''+350 Ore Collector capacity, +1000 storage space, allows the ship to collect iridium ore''' | ||
+ | |style="text-align:center;"| 600 | ||
+ | |style="text-align:center;"| 1 | ||
+ | |- | ||
+ | |9969 | ||
+ | | | ||
+ | |[[Warp Core Expansion: Special]] | ||
+ | |''New experimental procedures in antimatter injector technology increase the warp core capacity.''<br>'''+25,000 Warp Core capacity''' | ||
+ | |style="text-align:center;"| 375 | ||
|style="text-align:center;"| 1 | |style="text-align:center;"| 1 | ||
|} | |} | ||
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|style="text-align:center;"|{{unknown}} | |style="text-align:center;"|{{unknown}} | ||
|style="text-align:center;"|{{unknown}} | |style="text-align:center;"|{{unknown}} | ||
+ | |- | ||
+ | |9941 | ||
+ | |http://img.stne.net/items/50105.gif | ||
+ | |[[Defective Cloaking Generator]] | ||
+ | |''Changes the ship image into that of a cloaked ship and obscures the class.''<br>'''The cloak works but the result is somehow incomplete.''' | ||
+ | |style="text-align:center;"|https://img.stne.net/npc/cloaked.png | ||
+ | |style="text-align:center;"|2 | ||
+ | |style="text-align:center;"|5 | ||
+ | |- | ||
+ | |9942 | ||
+ | |http://img.stne.net/items/1517.gif | ||
+ | |[[Wreck Scraps]] | ||
+ | |''Several cubic meters of different materials from a wreck. It stinks terribly of molten metal and is, to nobody's surprise, useless. When you attach the wreckage to the outer hull, your own ship itself looks like a wreck, at least to a superficial scan. Of course, in this condition, the ship cannot fly, but you can put the parts back into the hold, where they just take up some space.''<br>'''-40 storage, Picture of a debris field, 0 flight range, Deactivatable''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/630.gif | ||
+ | |style="text-align:center;"|2 | ||
+ | |style="text-align:center;"|5 | ||
+ | |- | ||
+ | |9943 | ||
+ | |https://img.stne.net/items/holo_suli.gif | ||
+ | |[[Cellship Hologram]] | ||
+ | |''The blueprints of the outer hull of a Suliban ship could be used to produce a holographic image to disguise your own ships.''<br>'''Only on ships from 1 to 4 slots''' | ||
+ | |style="text-align:center;"|https://img.stne.net/s/972.gif | ||
+ | |style="text-align:center;"|1 | ||
+ | |style="text-align:center;"|10 | ||
+ | |- | ||
+ | |9944 | ||
+ | | | ||
+ | |[[Pracesh (Holo Item)|Pracesh]] | ||
+ | |''Hologram projector which can produce an image of a Pracesh.''<br>'''Only on ships 15 slots or more''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/722.gif | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |- | ||
+ | |9945 | ||
+ | | | ||
+ | |[[Holo Emitter - Imperial Prometheus|Imperial Prometheus]] | ||
+ | |''A holographic model of the Imperial Prometheus class.''<br>'''Only on ships 10 slots or more''' | ||
+ | |style="text-align:center;"|https://img.stne.net/s/5000.gif | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |- | ||
+ | |9946 | ||
+ | |https://img.stne.net/items/holo_romu.gif | ||
+ | |[[Romulan Starbase (Holo Item)|Romulan Starbase]] | ||
+ | |''The holographic model of a Romulan starbase.''<br>'''Only on ships 10 slots or more, Sets flight range to 0 when active<small> (Can be installed on ships)'''</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/220.gif | ||
+ | |style="text-align:center;"|70 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9947 | ||
+ | | | ||
+ | |[[Klingon Starbase (Holo Item)|Klingon Starbase]] | ||
+ | |''The holographic model of a Klingon starbase.''<br>'''Only on ships 10 slots or more, Sets flight range to 0 when active<small> (Can be installed on ships)'''</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/317.gif | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |- | ||
+ | |9948 | ||
+ | | | ||
+ | |[[Drago (Holo Item)|Drago]] | ||
+ | |''A holographic model of a Drago class battleship.''<br>'''Only on ships 10 slots or more''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/414.gif | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |style="text-align:center;"|{{unknown}} | ||
+ | |- | ||
+ | |9949 | ||
+ | |https://img.stne.net/items/holo_vidii.gif | ||
+ | |[[Vidiian Type E (Holo Item)|Vidiian Type E]] | ||
+ | |''The holographic model of a Vidiian Type E.''<br>'''Only on ships 5 to 9 slots''' | ||
+ | |style="text-align:center;"|https://img.stne.net/s/648.gif | ||
+ | |style="text-align:center;"|50 | ||
+ | |style="text-align:center;"|2 | ||
+ | |- | ||
+ | |9957 | ||
+ | |https://img.stne.net/items/holo_ferg.gif | ||
+ | |[[Ferengi Trade Base (Holo Item)|Ferengi Trade Base]] | ||
+ | |''The holographic model of a Ferengi trade base.''<br>'''Only on stations 7 slots or more, Sets flight range to 0 (can also be installed on ships)''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/417.gif | ||
+ | |style="text-align:center;"|50 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9961 | ||
+ | |https://img.stne.net/items/holo_domi.gif | ||
+ | |[[Volnoth (Holo Item)|Volnoth]] | ||
+ | |''The holographic model of a Volnoth.''<br>''' Only on ships between 7 and 15 slots''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/804.gif | ||
+ | |style="text-align:center;"|50 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9962 | ||
+ | |https://img.stne.net/items/holo_borg.gif | ||
+ | |[[Interceptor (Holo Item)|Interceptor]] | ||
+ | |''The holographic model of an Interceptor. ''<br>'''Only for ships between 4 and 9 slots''' | ||
+ | |style="text-align:center;"|http://img.stne.net/s/508.gif | ||
+ | |style="text-align:center;"|50 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9974 | ||
+ | |https://img.stne.net/items/holo_fed.gif | ||
+ | |[[Wilbur (Holo Item)|Wilbur]] | ||
+ | |''A holographic model of the Wilbur class.''<br>'''Only usable on ships between 3 and 7 slots.''' | ||
+ | |style="text-align:center;"|https://img.stne.net/s/Wilbur.png | ||
+ | |style="text-align:center;"|100 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |22702 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Blue)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin blue.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22703 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Dark)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin dark.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22704 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Green)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin green.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22705 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Light)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin light.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22706 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Orange)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin orange.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22707 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Red/Yellow)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin redyellow.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |- | ||
+ | |22708 | ||
+ | |[[File:Gagarin.gif|link=]] | ||
+ | |[[Gagarin (Yellow)]] | ||
+ | |''Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design!''<br>'''Only for ships of 1 to 4 slots.''' | ||
+ | |style="text-align:center;"|[[File:Gagarin yellow.png|link=]] | ||
+ | |style="text-align:center;"|5 | ||
+ | |style="text-align:center;"|30 | ||
+ | |} | ||
+ | |||
+ | ===Easter Shop Ships=== | ||
+ | {| class="wikitable sortable" style="width:100%;" | ||
+ | |- | ||
+ | ! scope="col" width="20" rowspan=2 | ID | ||
+ | ! scope="col" width="16" class="unsortable" rowspan=2| | ||
+ | ! scope="col" width="150" rowspan=2| Ship Name | ||
+ | ! scope="col" class="unsortable" colspan=6| Ship Specs | ||
+ | ! scope="col" width="100" rowspan=2| Cost<br><small>(in Easter Tokens)</small> | ||
+ | ! scope="col" width="70" rowspan=2| Limit<br><small>(per player) | ||
+ | |- | ||
+ | !width="200"|Image | ||
+ | !General | ||
+ | !Integrity | ||
+ | !Logistics | ||
+ | !Weapons | ||
+ | !Special | ||
+ | |- | ||
+ | |9806 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Tholian]]<br><small>(Operations Carrier)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4104.png | ||
+ | |style="vertical-align: top;"|<small>Slots: 7<br>Crew: 60 (15)</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 550<br>Armor: 5<br>Shields: 800</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 1100<br>Main Energy: 2200<br>Reactor: 340<br>Core Capacity: 16000<br>Flight Range: 65<br>Deflector: 100<br>Deflector/Tick: 10<br>Cargo Bay: 1000<br>Beam Capacity: 10</small> | ||
+ | |style="vertical-align: top;"|<small>Phaser Type I: 8x 6{{!}}4 -85%<br>Plasma Torpedo MK I: 4x 36{{!}}36<br>Trilithium Torpedo: 2x 72|72 25%</small> | ||
+ | |style="vertical-align: top;"|<small>Carrier<br>LRS Range 6<br>16 Docking Ports<br>3 Special Docking Spaces<br>2 Hangar Slots<br>14 Required Hangar Slots<br>3 Energy Travel Cost<br>600 Torpedo Capacity | ||
+ | |style="text-align:center;"|700 | ||
+ | |style="text-align:center;"|2 | ||
+ | |- | ||
+ | |9807 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Korvan]]<br><small>(Multifunction Transporter)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4105.png | ||
+ | |style="vertical-align: top;"|<small>Slots: 7<br>Crew: 200 (5)</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 450<br>Armor: 1<br>Shields: 120</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 1687<br>Main Energy: 3374<br>Reactor: 437<br>Core Capacity: 24000<br>Flight Range: 60<br>Deflector: 400<br>Deflector/Tick: 20<br>Cargo Bay: 6900<br>Beam Capacity: 75</small> | ||
+ | |style="vertical-align: top;"|<small>Phaser: 4x 8{{!}}8 -85%<br>Photon Torpedo: 4x 10{{!}}10</small> | ||
+ | |style="vertical-align: top;"|<small>LRS Range 3<br>8 Docking Ports<br>1 Special Docking Spaces<br>0,5 Hangar Slots<br>7 Required Hangar Slots<br>3 Energy Travel Cost<br>1200 Torpedo Capacity</small> | ||
+ | |style="text-align:center;"|600 | ||
+ | |style="text-align:center;"|2 | ||
+ | |- | ||
+ | |9809 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Dahel]]<br><small>(Deception Fighter)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/2170.png | ||
+ | |style="vertical-align: top;"|<small>Slots: 1.5<br>Crew: 3 (2)</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 27<br>Armour: 1<br>Shields: 0</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 112<br>Main Energy: 144<br>Reactor: 36<br>Core Capacity: 240<br>Flight Range: 1<br>Cargo Bay: 50<br>Beam Capacity: 5</small> | ||
+ | |style="vertical-align: top;"|<small>Splinter Scorpion: 10x 3{{!}}6 -20%<br>Interference Impulse: 42{{!}}0{{!}}56 -100%<br>Evasion: 90%</small> | ||
+ | |style="vertical-align: top;"|<small>LRS Range 1<br>0.75 Required Hangar Slots<br>0.375 Required Carrier Hangar Slots<br>0.6 Energy Travel Cost<br>40 Torpedo Capacity<br>Fighter<br>Deception Module QX (59000)</small> | ||
+ | |style="text-align:center;"|150 | ||
+ | |style="text-align:center;"|2 | ||
+ | |- | ||
+ | |9959 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Karios]]<br><small>(Attack Cruiser)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/2168.gif | ||
+ | |style="vertical-align: top;"|<small>Slots: 4<br>Crew: 80 (75)<br>Limit: 1<br>Limit Group: 2168</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 550<br>Armour: 6<br>Shields: 650</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 700<br>Main Energy: 1300<br>Reactor: 220<br>Core Capacity: 15000<br>Flight Range: 60<br>Deflector: 700<br>Deflector/Tick: 40<br>Cargo Bay: 1800<br>Beam Capacity: 10</small> | ||
+ | |style="vertical-align: top;"|<small>EMP Torpedo: 5x 28{{!}}0{{!}}28<br>Nemesis Torpedo: 5x 30{{!}}0<br>Plasma Torpedo: 5x 24{{!}}24<br>Polaron Torpedo: 5x 0{{!}}10 <7><br>Photon Beam: 5x 10{{!}}10 -85%<br>Photon Torpedo: 5x 10{{!}}10<br>Quantum Torpedo: 5x 28{{!}}28<br>Evasion: 5%</small> | ||
+ | |style="vertical-align: top;"|<small>Solar panels +2<br>System Blockade<br>LRS Range 4<br>4 Required Hangar Slots<br>2.1 Energy Travel Cost<br>600 Torpedo Capacity</small> | ||
+ | |style="text-align:center;"|350 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9960 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Echo]]<br><small>(Torpedo Frigate)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/2167.gif | ||
+ | |style="vertical-align: top;"|<small>Slots: 4<br>Crew: 100 (85)<br>Limit: 1<br>Limit Group: 2167</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 600<br>Armour: 6<br>Shields: 600</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 1525<br>Main Energy: 2900<br>Reactor: 375<br>Core Capacity: 12000<br>Flight Range: 45<br>Deflector: 500<br>Deflector/Tick: 20<br>Cargo Bay: 500<br>Beam Capacity: 10</small> | ||
+ | |style="vertical-align: top;"|<small>Hellfire Torpedo: 150{{!}}210 65%<br>Photon Beam: 4x 15{{!}}15 -75%<br>Quantum Torpedo: 2x 28{{!}}28 25%<br>Evasion: 10%</small> | ||
+ | |style="vertical-align: top;"|<small>System Blockade<br>LRS Range 4<br>1 Docking Port<br>2 Special Docking Spaces<br>0.5 Hangar Slots<br>4 Required Hangar Slots<br>6 Energy Travel Cost<br>175 Torpedo Capacity</small> | ||
+ | |style="text-align:center;"|200 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9970 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Oberth]]<br><small>(Easter Frigate)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4100.png | ||
+ | |style="vertical-align: top;"|<small>Slots: 1.5<br>Crew: 10 (5)</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 30<br>Armor: 0<br>Shields: 20</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 112<br>Main Energy: 225<br>Reactor: 39<br>Core Capacity: 1800<br>Flight Range: 60<br>Deflector: 200<br>Deflector/Tick: 20<br>Cargo Bay: 300<br>Beam Capacity: 10</small> | ||
+ | |style="vertical-align: top;"|<small>Phaser: 3{{!}}3 -85%<br>Photon Torpedo: 10{{!}}10<br>Evasion 25%</small> | ||
+ | |style="vertical-align: top;"|<small>Solar panels<br>Bussard Collectors (+1)<br>60 Bussard Collector Capacity<br>LRS Range 3<br>1.5 Required Hangar Slots<br>0,6 Energy Travel Cost<br>5 Torpedo Capacity<br>Radiation Immunity</small> | ||
+ | |style="text-align:center;"|10 | ||
+ | |style="text-align:center;"|25 | ||
+ | |- | ||
+ | |9971 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Darinaya]]<br><small>(Easter Frigate)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4101.gif | ||
+ | |style="vertical-align: top;"|<small>Slots: 1<br>Crew: 10 (8)</small> | ||
+ | |style="vertical-align: top;"|<small>Hull: 70<br>Armor: 2<br>Shields: 50</small> | ||
+ | |style="vertical-align: top;"|<small>EPS: 105<br>Main Energy: 210<br>Reactor: 30<br>Core Capacity: 1500<br>Flight Range: 55<br>Deflector: 40<br>Deflector/Tick: 4<br>Cargo Bay: 60<br>Beam Capacity: 15</small> | ||
+ | |style="vertical-align: top;"|<small>Disruptor: 20{{!}}20 -10%<br>EMP Torpedo: 28{{!}}0{{!}}28 -10%<br>Photon Torpedo: 10{{!}}10 -10%<br>Plasma Torpedo: 24{{!}}24 -10%<br>Polaron Torpedo: 0{{!}}10 -10% >7<<br>Nemesis Torpedo: 30{{!}}0 -10%<br>Evasion 10%</small> | ||
+ | |style="vertical-align: top;"|<small>LRS Range 3<br>1 Required Hangar Slots<br>0.5 Energy Travel Cost<br>20 Torpedo Capacity<br>Damage Resistance 15</small> | ||
+ | |style="text-align:center;"|20 | ||
+ | |style="text-align:center;"|80 | ||
+ | |- | ||
+ | |9972 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Adrec]]<br><small>(Easter Frigate)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4102.gif | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="text-align:center;"|30 | ||
+ | |style="text-align:center;"|40 | ||
+ | |- | ||
+ | |9973 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Anachrom]]<br><small>(Easter Corvette)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/4103.gif | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="text-align:center;"|25 | ||
+ | |style="text-align:center;"|40 | ||
+ | |- | ||
+ | |9976 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Triduum]]<br><small>(Easter Freighter)</small> | ||
+ | |style="text-align:center;"|https://game.en.stne.net/i/s/4000.gif | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="text-align:center;"|185 | ||
+ | |style="text-align:center;"|1 | ||
+ | |- | ||
+ | |9977 | ||
+ | | | ||
+ | |style="text-align:center;"|[[Antigone]]<br><small>(Multipurpose Collector)</small> | ||
+ | |style="text-align:center;"|https://img.stne.net/s/2165.gif | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="vertical-align: top;"| | ||
+ | |style="text-align:center;"|100 | ||
+ | |style="text-align:center;"|1 | ||
|} | |} | ||
[[Category:Items]] | [[Category:Items]] |
Latest revision as of 12:06, 1 December 2024
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
List of Items | NPC Items | Buildable Items | Credit Items | Vidiian Items | Syndicate Items | Easter Items | Avatars |
---|
During the Easter Season there is an Easter Egg Hunt. The galaxy is flooded with a large number of easter eggs which teleport to different sectors every few hours. When one of these eggs is destroyed it leaves an Easter Token which can be traded for various items in the Easter Shop located at every Talaxian Auction Station. Easter Tokens can also be purchased from the Easter Shop for 30 Credits each (Bulk discounts are available). Below, you can find a list of all the items obtainable from the Easter Shop.
Contents |
Small Easter Shop Items
ID | Item Name | Description | Cost (in Easter Tokens) | Limit (per player) | |
---|---|---|---|---|---|
9801 | Dungeon | "Motivates" the crew. This cell reminds them how lazy or insubordinate crew and officers are treated aboard this vessel. -5 Base Crew (min. 1), +3% Evasion (max. 99%), -500 Storage, +2000 External Reputation on ship destruction (min. 2000) | 2 | 10 | |
9802 | Gel-O-Fix | "Gel-O-Fix, the fixing megamix! This gel spreads itself around any surface to compensate any superficial damage. The EPS doesn't like it though. +200 Damage Resistance, -10% EPS | 2 | 10 | |
9803 | Dock Extension | "A rustic extension for all types of ships and stations. While this extension adds extra docking spaces, it makes warp travel impossible. +8 Docking Spaces, Ship becomes immobile | 2 | 10 | |
9901 | Tactical Bunny | An earth-borne pet with whiskers and an unquenchable appetite to hop. This bunny is a lucky charm. Combat reveals her full potential. She begins to aimlessly jump around on the control console and somehow completes impressive evasive maneuvers. Unfortunately she is very demanding, she requires her own quarters and constant attention from a crew member. +4% Evasion, +1 Base Crew, -40% Cargo Space | 1 | 5 | |
9905 | Custom Text Item | This item is a pure RP item. You can customize the text description and item name (but still must follow STNE rules). | 1 | 5 | |
9906 | Shield Tuning Set Mk VI | This inconspicuous pile of self-sealing tritanium bolts, micro-emitters and modulation programs is able to increase the phase density of a shield grid, so it can absorb much more damage before it collapses. Unfortunately, some extra holes need to be drilled into the hull for attachment, so the integrity of the hull suffers from assembly. The amount of components meanwhile suggests that it was intended for use on medium-sized vessels of any kind. +150 Maximum Shield Capacity, -70 Maximum Hull Integrity | 10 | 5 | |
9907 | Ferengi Rules Of Acquisition | A trapezoidal book. The captain of the ship is convinced of the benefits of a greedy way of life and converts crew quarters into storage space to be able to transport more goods. -5 Maximum Crew, +200 Storage Space | 5 | 5 | |
9908 | Probe Fragments | A destroyed probe. On this, little information will be found. But the sensor unit is still good and can be used. +1 LRS Range | 14 | 5 | |
9909 | VISOR | An old technology that enabled blind people to see again. Despite additional benefits, it was abolished because wearing the VISOR caused permanent pain. A pilot wearing this VISOR sees torpedoes before they hit. +2% Evasion (max. 69%) | 2 | 5 | |
9910 | Solar Sails | Previously, small probes had these sails to exploit solar winds. Nowadays ships are simply too big to fly by such sails. -10% Flight Cost (not below 1), -100 Storage Space | 15 | 5 | |
9911 | EPS Buffer Type II | A decommissioned Romulan type II EPS buffer. No longer the newest but perhaps still usable. +30 EPS, -20 Energy | 2 | 5 | |
9912 | Crate full of Spacesuits | Space suits are standard equipment of a ship and its crew. These suits protect well against cosmic radiation. The batteries last for 3 hours. The residual radiation is not negligible. Do not use these more than once a week. 3 Hours Radiation Immunity, Afterwards not usable for 7 days, 15 Charges | 5 | 5 | |
9913 | Instant Probe | Every starship captain knows what it's like to see a signature on the long-range scanner and still have no idea what danger could be hiding behind it. Fortunately, now there is the "Instant Probe", a full-fledged probe the size of a handbag, to master such problems! Unpacks into a normal Probe | 10 | 5 | |
9914 | Tritanium Helmet | A good helmet is half the battle! Helmets can be used to reinforce the hull. +10 Hull, +1 Armor for 9 hours, 9 hour cooldown | 5 | 3 | |
9915 | Rusty Soda Can | An old can which was found in the wreckage of a ship. The ideal warp plasma reservoir. Due to its small size, its effect is only minimal. +1 Flight Range | 1 | 10 | |
9916 | Old Incubator | An incubator is a kind of artificial womb. In it, embryos can grow to viability without needing a surrogate mother. The Borg use similar maturation chambers for their drones. Grow a new crew member. This amazingly takes only one day. However, there must be at least one crew member present who can operate the old incubator. +1 Crew after one day | 2 | 5 | |
9917 | Medical Help Droid | Droids of this design are gladly used on hospital wards. Since they use modern equipment, they are in no way inferior to a trained doctor. Especially since medical professionals are in short supply on many spaceships. Spares the ship's doctor. -1 Base Crew (not under 3) | 2 | 5 | |
9918 | Bottle of rum | Rum is an Earth-made liquor based on sugar cane. The label of this bottle of very old rum is unreadable. Pirates love rum. With a bottle of it on board, stealing feels twice as good. +5 Beam Capacity (max. 50) | 3 | 5 | |
9953 | Small Torpedo Cargo Bay | A small cargo module designed to hold torpedoes. +50 Torpedo Storage, -125 Storage Space | 10 | 3 | |
9954 | Probe Launch Bay | A probe launch bay module. Attention: this module increases flight cost! +1 Special Docking Space, +0.1 Flight Cost | 10 | 4 | |
9955 | Suicide Booth | Thank you for choosing to end and go. The most popular suicide booth in Futurama. -5 Crew after activation | 5 | 1 | |
9966 | Warp Core Expansion: Small | New experimental procedures in antimatter injector technology increase the warp core capacity. +1000 Warp Core capacity | 10 | 5 |
Medium Easter Shop Items
ID | Item Name | Description | Cost (in Easter Tokens) | Limit (per player) | |
---|---|---|---|---|---|
9804 | Magnetic Reactor Coupling | Increases the amount of power going to the Bussard Collectors. +1 Bussard Modifier, -10% Reactor, -10% EPS | 50 | 2 | |
9805 | Dangerously Intoxicating Bloodwine Tap | This tap can be found on Klingon ships with particularly questionable work safety enforcement, usually right next to any weapons related equipment and consoles. Something about this bloodwine makes it utterly revolting to any non-Klingon, but a Klingon who had a drink is unstoppable! +10% Strength for all weapons with "klingon" in the name. | 70 | 2 | |
9825 | Dismounted Transporter | This transporter once belonged to a Triduum-class vessel, it seems in working order. Beam Capacity = 70 | 40 | 2 | |
9919 | Verteron Phalanx | An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems. Verteron Phalanx: 2x 26|24 -70% (Slot cost: 1.25, Resources: 4 Energy) | 40 | 5 | |
9920 | Verteron Phase Cannon | An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems. Verteron Phase Cannon: 76|72 15% (Slot cost: 2.5, Resources: 8 Energy) | 40 | 5 | |
9921 | Passive Scanner | The passive scanner can be mounted just under the hull and measure changes in the surrounding space without actively emitting radiation. Thus, this type of sensor requires no additional system energy, but heavy armor plates must be removed before installation to guarantee smooth functioning. +2 LRS Range, Sets armor to 0 | 40 | 5 | |
9922 | Specialist Squad Exagon | This specialist group has not a world-wide, but a galaxy-wide reputation for making the impossible possible. Exagon consists not only of a group of shuttles and drones that easily fit in a normal storage hangar, but also a crew which can weld together any ship or if necessary cut it to pieces. +Wreck Extractor | 40 | 2 | |
9923 | Romulan Mine | The integration of the defense protocols and system components of an outdated Romulan mine into the ship's own systems, provides the ship with 3 minutes of immmunity against energy loss from EMP weapons. EMP weapons can still cause damage to the shields however. 3 minutes EMP Immunity (does not affect shield damage) | 20 | 3 | |
9924 | Coloring Crystal - Violet | A coloring crystal. Ideal for floor lighting or for installation in weapon systems. Ever shot a violet phaser or disruptor? Violet Disruptors are stronger than green ones, but also heats up faster. +4 Disruptor Strength (only for weapons which only cost energy and have hit rates between -30% and +30%) | 30 | 5 | |
9925 | Coloring Crystal - Blue | A coloring crystal. Ideal for living room lighting or for installation in weapon systems. Ever shot a blue phaser or disruptor? Blue Phasers are clearly stronger than orange ones, but also overheat faster. +2 Phaser Strength (only for weapons which only cost energy and have hit rates better than -60%) | 20 | 5 | |
9927 | Damaged Regenerative Hull Plating | You notice that the Borg view energy shields as inefficient. +1 Armor, -30% Shield Capacity | 20 | 3 | |
9931 | Extended Pattern Buffer | This little device can save a significant amount of goods in the transporter's pattern buffer, significantly increasing the ship's storage capacity. Despite the autonomous energy supply, this procedure is not recommended for living objects! +500 Storage, -10 Beam Capacity | 80 | 4 | |
9950 | Small Adaptive Hull Armour | Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation. + 2 Armour, - 7% Hull (Only for ships of 1 to 5 slots) | 40 | 6 | |
9951 | Medium Adaptive Hull Armour | Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation. + 4 Armour, - 13% Hull (Only for ships of 6 to 19 slots) | 80 | 4 | |
9964 | Grilka's Reinforced Armour | The House of Grilka is known for producing extremely robust ships. This armour reinforcement is attached to the hull and thus offers additional protection. At least for a while, because without regular maintenance the armour will eventually fail. Works for 24 hours, falls apart afterward, +3 Armour, 24-hour cooldown after use. | 30 | 5 | |
9967 | Warp Core Expansion: Medium | New experimental procedures in antimatter injector technology increase the warp core capacity. +5000 Warp Core capacity | 50 | 3 |
Large Easter Shop Items
ID | Item Name | Description | Cost (in Easter Tokens) | Limit (per player) | |
---|---|---|---|---|---|
9813 | Nanite Swarm A | Oval nanites with aggressive swarm programming. Programmed to attack enemy ships, you have to produce more of them every time though. Nanite Spear: 1x 0|113 -100%, Nanite Hail: 10x 0|13 -100%, Consumes: Energy, Isolinear Chips, Tritanium | 175 | 2 | |
9814 | Nanite Swarm R | Oval nanites with protective swarm programming. Programmed to cover up and reinforce weakend or damaged hull portions. +300 Damage Resistance | 175 | 2 | |
9815 | Nanite Swarm D | Oval nanites with hardened hulls. Programmed to support structural integrity. +5% Hull | 175 | 2 | |
9816 | Nanite Swarm E | Oval nanites with superconductive hulls. Programmed to optimise energy conduits and repair any damaged ones. +5% EPS, +5% Reactor, -5% Flight Cost | 175 | 2 | |
9817 | Nanite Swarm S | Oval nanites with heat-seeking short range mobility. Programmed to intercept projectiles, but sometimes your own weapons get in the way. +7% Evasion (max. 99), +5% Miss Chance (all weapons) | 175 | 2 | |
9818 | Colourful Paint | A conspicuously shiny paint. This annoyingly colourful and shiny paint draws the ire of any weapons officer. +1 Focus Modifier | 150 | 2 | |
9820 | Citrine Bowl | A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though. -200 Hull, +200 Shields, +100 Damage Resistance, +10% Evasion (max. 99) | 150 | 2 | |
9821 | Rhodonite Bowl | A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though. +7% Hull, +7% Shields, +7% Evasion (max. 99), Armour = 0 | 150 | 2 | |
9822 | Malachite Bowl | A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though. +3 Armour, +300 Damage Resistance, -10% Shields | 150 | 2 | |
9823 | Cobalt Bowl | A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though. -3 Armour, +15% Shields, +1 Focus Modifier | 150 | 2 | |
9824 | Amber Bowl | A well-made, high quality bowl made from a crystalline material. A creative engineer can probably integrate it into the ship somehow, but how and why this has any effect is unknown though. -3% Hull, +1 Armour, +150 Damage Resistance | 150 | 2 | |
9826 | Dismounted Collection Scoop | This collection scoop comes from a ship of the Antigone-class, you can probably still use it to collect deuterium. Bussard Collectors = 325, Bussard Modifier = 3 | 200 | 2 | |
9827 | Dismounted Cutting Beams | These mining beams come from a ship of the Antigone-class, one could probably modify them to do some damage to ships. Ore collector capacity = 101, Cutting Beams: 2x 10|10 | 200 | 2 | |
9926 | Transporter Mk VI | This is the standard version of a Mk VI transporter used in larger spaceships. Through the additional installation of this beaming device, 400 storage can be saved in the transporter buffer, increasing the ship's storage capacity by this amount. +400 Storage Space | 125 | 3 | |
9928 | Verteron Torpedo | An undamaged weapon of the Suliban. It would be no problem to connect this to your own systems. Verteron Torpedo: 220|180 70% (Slot cost: 4.5, Resources: 15 Energy, 1 Quantum Torpedo, 1 Polaron Torpedo, 2 Nemesis Torpedoes) | 100 | 5 | |
9929 | Coloring crystal - Olive Green | A coloring crystal. Ideal for differently-colored holograms or for installation in weapon systems. Ever shot an olive-green phaser or disruptor? Olive-green Phasers and Disruptors are better than normal ones, but heat up faster. +1 Phaser Strength (only for weapons which only cost energy and have hit rates better than -60%), +2 Disruptor Strength (only for weapons which only cost energy and have hit rates between -30% and +30%) | 100 | 5 | |
9930 | Sensor array V1.5 | A modified version of the sensor array. This design uses greatly improved software which allows for scanning significantly larger areas. +2 LRS Range | 125 | 3 | |
9932 | Black Market Tuning Set | Many people would cause a bloodbath for this set - in fact, one happened over it. But who cares if you can still use this set to escape your own bloodbath? The structural integrity has to suffer a bit, but the flight range is worth it! +10% Flight Range, -10% Hull (Only on ships from 1 to 6 slots) | 150 | 5 | |
9934 | Barion Sludge Layer | Although the stinking mixture of Barium and some unknown components of biological nature is superficially unstable, it can regenerate itself, significantly simplifying the maintenance of a vessel coated with it. Unfortunately, the corrosive sludge eats away a little at the ship's own hull, but that's generally little trouble. After all, the material seems to replicate itself, which is why it can be used on all ships. -1 Slot, -2% Hull (Slots cannot fall below 0.5!) | 150 | 2 | |
9952 | Large Adaptive Hull Armour | Adaptive hull armour for greater absorption. Parts of the hull must be removed for installation. +6 Armour, -16% Hull (Only for ships of 20 slots and above) | 120 | 2 | |
9963 | Flight energy converter | Flight costs can be reduced by overloading the reactor. Unfortunately, this leads to a short circuit where the reactor briefly stops generating energy. Works for 24 hours, falls apart afterwards, -20% flight cost, Reactor set to 0, 24-hour cooldown after use, reactor will work again after cooldown. | 100 | 5 | |
9965 | Ferengi Retrofits | This plan was born out of financial necessity. Its implementation removes a few "unnecessary" shield emitter components and hull plates. This reduces the range of the ship, which in turn creates plenty of space +5% Storage Space, +5 Beam Capacity, -5% Shield Capacity, -5% Hull, -5% Flight Range | 100 | 3 | |
9968 | Warp Core Expansion: Large | New experimental procedures in antimatter injector technology increase the warp core capacity. +10,000 Warp Core capacity | 140 | 2 |
Special Easter Shop Items
ID | Item Name | Description | Cost (in Easter Tokens) | Limit (per player) | |
---|---|---|---|---|---|
9812 | Point Singularity Launcher | Banned Romulan Weapons Technology. This weapon was classified as a weapon of mass destruction by the Federation; it is capable of causing severe damage to any ship caught in the blast, but is especially feared for its devastating effect on planetary surfaces. Adds a heavy weapon to the ship. Due to its size, it can only be mounted on larger ship types. Point Singularity Launcher G-IV: 323|301|312 90% Min. 5 Slots, +1 Slot, -500 Storage, +5000 External Reputation on ship destruction (min. 5000) | 900 | 1 | |
9902 | Experimental Interference Field Generator | This is an Experimental Interference Field Generator, whose purpose is to disable enemy weapons systems. Because of the frequencies used, the field only works on ships whose weapons systems are aligned directly in the centre of the Interference Field. Creates an overload in the enemy's weapon systems, Requires Deflector, Only on ships from 1 to 10 slots, Incompatible with Stable Omega and Regenerative Armor. | 850 | 1 | |
9903 | Regenerative Armor | This Borg technology makes it possible to repair minor damage, immediately after it's caused, before serious weaknesses in the structure arise. Has a very high chance to repair some damage done during combat immediately after it happens. Only on ships from 1 to 10 slots. Incompatible with Stable Omega and Experimental Interference Field Generator. | 850 | 1 | |
9935 | Stable Omega | The Omega Molecule is an extremely unstable molecule, which emits a large amount of energy. When Omega can be stabilized, the energy output is enormous. +2 Phaser Strength (only for energy weapons which have hit rates less than -60%), +2 Disruptor Strength (only for energy weapons which have hit rates between -20% and +20%), Reactor Output: +30%, Shield Capacity: +25%, Flight Cost: -20%, LRS Range: +1, Flight Range: -10, Transporter Capacity: +10, Deflector Charge: +30%, Deflector: +30%, EPS: +30%, Slots: +1 Only on ships from 1 to 16 slots. Incompatible with Experimental Interference Generator and Regenerative Armor. | 1200 | 1 | |
9956 | Triton Sail | Once deployed, it resembles a solar sail, but dematerialises any matter on contact and transports it to a set destination in the cargo hold. To avoid damaging the sail it cannot be used to collect ore in asteroid fields, but it is excellent for collecting huge amounts of deuterium. Sets Bussard Collector Capacity to 1000, Allows the ship to collect deuterium, Sets Bussard Collector difference to +2, Adds +700 storage space | 600 | 1 | |
9958 | Gravitator | The inconspicuous name of this technical achievement conceals its true potential for outsiders. Project name 'Gravitator' is the prototype of a module which not only cuts ore out of asteroids, but also devours them by an artificially created gravimetric distortion. How this is kept stable, however, remains a secret of the developers, about whom unfortunately no information is available. +350 Ore Collector capacity, +1000 storage space, allows the ship to collect iridium ore | 600 | 1 | |
9969 | Warp Core Expansion: Special | New experimental procedures in antimatter injector technology increase the warp core capacity. +25,000 Warp Core capacity | 375 | 1 |
Easter Shop Holos
ID | Item Name | Description | Holo Image | Cost (in Easter Tokens) | Limit (per player) | |
---|---|---|---|---|---|---|
9936 | Scimitar | The holographic model of a Scimitar. Only on ships 15 slots or more | Unknown | Unknown | ||
9937 | Dreadnought | Hologram projector which simulates an image of the Dreadnought class. Only on ships 15 slots or more | Unknown | Unknown | ||
9938 | Negh’Var | Hologram projector which can produce an image of a Negh'Var. Only on ships 15 slots or more | Unknown | Unknown | ||
9939 | Diamond | Hologram projector which can produce an image of a Borg Diamond. Only on ships 15 slots or more | Unknown | Unknown | ||
9940 | Vengeance | Hologram projector which can produce an image of a Federation Vengeance. Only on ships 15 slots or more | Unknown | Unknown | ||
9941 | Defective Cloaking Generator | Changes the ship image into that of a cloaked ship and obscures the class. The cloak works but the result is somehow incomplete. | 2 | 5 | ||
9942 | Wreck Scraps | Several cubic meters of different materials from a wreck. It stinks terribly of molten metal and is, to nobody's surprise, useless. When you attach the wreckage to the outer hull, your own ship itself looks like a wreck, at least to a superficial scan. Of course, in this condition, the ship cannot fly, but you can put the parts back into the hold, where they just take up some space. -40 storage, Picture of a debris field, 0 flight range, Deactivatable | 2 | 5 | ||
9943 | Cellship Hologram | The blueprints of the outer hull of a Suliban ship could be used to produce a holographic image to disguise your own ships. Only on ships from 1 to 4 slots | 1 | 10 | ||
9944 | Pracesh | Hologram projector which can produce an image of a Pracesh. Only on ships 15 slots or more | Unknown | Unknown | ||
9945 | Imperial Prometheus | A holographic model of the Imperial Prometheus class. Only on ships 10 slots or more | Unknown | Unknown | ||
9946 | Romulan Starbase | The holographic model of a Romulan starbase. Only on ships 10 slots or more, Sets flight range to 0 when active (Can be installed on ships) | 70 | 1 | ||
9947 | Klingon Starbase | The holographic model of a Klingon starbase. Only on ships 10 slots or more, Sets flight range to 0 when active (Can be installed on ships) | Unknown | Unknown | ||
9948 | Drago | A holographic model of a Drago class battleship. Only on ships 10 slots or more | Unknown | Unknown | ||
9949 | Vidiian Type E | The holographic model of a Vidiian Type E. Only on ships 5 to 9 slots | 50 | 2 | ||
9957 | Ferengi Trade Base | The holographic model of a Ferengi trade base. Only on stations 7 slots or more, Sets flight range to 0 (can also be installed on ships) | 50 | 1 | ||
9961 | Volnoth | The holographic model of a Volnoth. Only on ships between 7 and 15 slots | 50 | 1 | ||
9962 | Interceptor | The holographic model of an Interceptor. Only for ships between 4 and 9 slots | 50 | 1 | ||
9974 | Wilbur | A holographic model of the Wilbur class. Only usable on ships between 3 and 7 slots. | 100 | 1 | ||
22702 | Gagarin (Blue) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22703 | Gagarin (Dark) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22704 | Gagarin (Green) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22705 | Gagarin (Light) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22706 | Gagarin (Orange) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22707 | Gagarin (Red/Yellow) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 | ||
22708 | Gagarin (Yellow) | Cloaking is so 21st century. Modern holo-emitters give any ship a timelessly stylish design! Only for ships of 1 to 4 slots. | 5 | 30 |
Easter Shop Ships
ID | Ship Name | Ship Specs | Cost (in Easter Tokens) | Limit (per player) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Image | General | Integrity | Logistics | Weapons | Special | |||||
9806 | Tholian (Operations Carrier) | Slots: 7 Crew: 60 (15) | Hull: 550 Armor: 5 Shields: 800 | EPS: 1100 Main Energy: 2200 Reactor: 340 Core Capacity: 16000 Flight Range: 65 Deflector: 100 Deflector/Tick: 10 Cargo Bay: 1000 Beam Capacity: 10 | Phaser Type I: 8x 6|4 -85% Plasma Torpedo MK I: 4x 36|36 Trilithium Torpedo: 2x 72|72 25% | Carrier LRS Range 6 16 Docking Ports 3 Special Docking Spaces 2 Hangar Slots 14 Required Hangar Slots 3 Energy Travel Cost 600 Torpedo Capacity | 700 | 2 | ||
9807 | Korvan (Multifunction Transporter) | Slots: 7 Crew: 200 (5) | Hull: 450 Armor: 1 Shields: 120 | EPS: 1687 Main Energy: 3374 Reactor: 437 Core Capacity: 24000 Flight Range: 60 Deflector: 400 Deflector/Tick: 20 Cargo Bay: 6900 Beam Capacity: 75 | Phaser: 4x 8|8 -85% Photon Torpedo: 4x 10|10 | LRS Range 3 8 Docking Ports 1 Special Docking Spaces 0,5 Hangar Slots 7 Required Hangar Slots 3 Energy Travel Cost 1200 Torpedo Capacity | 600 | 2 | ||
9809 | Dahel (Deception Fighter) | Slots: 1.5 Crew: 3 (2) | Hull: 27 Armour: 1 Shields: 0 | EPS: 112 Main Energy: 144 Reactor: 36 Core Capacity: 240 Flight Range: 1 Cargo Bay: 50 Beam Capacity: 5 | Splinter Scorpion: 10x 3|6 -20% Interference Impulse: 42|0|56 -100% Evasion: 90% | LRS Range 1 0.75 Required Hangar Slots 0.375 Required Carrier Hangar Slots 0.6 Energy Travel Cost 40 Torpedo Capacity Fighter Deception Module QX (59000) | 150 | 2 | ||
9959 | Karios (Attack Cruiser) | Slots: 4 Crew: 80 (75) Limit: 1 Limit Group: 2168 | Hull: 550 Armour: 6 Shields: 650 | EPS: 700 Main Energy: 1300 Reactor: 220 Core Capacity: 15000 Flight Range: 60 Deflector: 700 Deflector/Tick: 40 Cargo Bay: 1800 Beam Capacity: 10 | EMP Torpedo: 5x 28|0|28 Nemesis Torpedo: 5x 30|0 Plasma Torpedo: 5x 24|24 Polaron Torpedo: 5x 0|10 <7> Photon Beam: 5x 10|10 -85% Photon Torpedo: 5x 10|10 Quantum Torpedo: 5x 28|28 Evasion: 5% | Solar panels +2 System Blockade LRS Range 4 4 Required Hangar Slots 2.1 Energy Travel Cost 600 Torpedo Capacity | 350 | 1 | ||
9960 | Echo (Torpedo Frigate) | Slots: 4 Crew: 100 (85) Limit: 1 Limit Group: 2167 | Hull: 600 Armour: 6 Shields: 600 | EPS: 1525 Main Energy: 2900 Reactor: 375 Core Capacity: 12000 Flight Range: 45 Deflector: 500 Deflector/Tick: 20 Cargo Bay: 500 Beam Capacity: 10 | Hellfire Torpedo: 150|210 65% Photon Beam: 4x 15|15 -75% Quantum Torpedo: 2x 28|28 25% Evasion: 10% | System Blockade LRS Range 4 1 Docking Port 2 Special Docking Spaces 0.5 Hangar Slots 4 Required Hangar Slots 6 Energy Travel Cost 175 Torpedo Capacity | 200 | 1 | ||
9970 | Oberth (Easter Frigate) | Slots: 1.5 Crew: 10 (5) | Hull: 30 Armor: 0 Shields: 20 | EPS: 112 Main Energy: 225 Reactor: 39 Core Capacity: 1800 Flight Range: 60 Deflector: 200 Deflector/Tick: 20 Cargo Bay: 300 Beam Capacity: 10 | Phaser: 3|3 -85% Photon Torpedo: 10|10 Evasion 25% | Solar panels Bussard Collectors (+1) 60 Bussard Collector Capacity LRS Range 3 1.5 Required Hangar Slots 0,6 Energy Travel Cost 5 Torpedo Capacity Radiation Immunity | 10 | 25 | ||
9971 | Darinaya (Easter Frigate) | Slots: 1 Crew: 10 (8) | Hull: 70 Armor: 2 Shields: 50 | EPS: 105 Main Energy: 210 Reactor: 30 Core Capacity: 1500 Flight Range: 55 Deflector: 40 Deflector/Tick: 4 Cargo Bay: 60 Beam Capacity: 15 | Disruptor: 20|20 -10% EMP Torpedo: 28|0|28 -10% Photon Torpedo: 10|10 -10% Plasma Torpedo: 24|24 -10% Polaron Torpedo: 0|10 -10% >7< Nemesis Torpedo: 30|0 -10% Evasion 10% | LRS Range 3 1 Required Hangar Slots 0.5 Energy Travel Cost 20 Torpedo Capacity Damage Resistance 15 | 20 | 80 | ||
9972 | Adrec (Easter Frigate) | 30 | 40 | |||||||
9973 | Anachrom (Easter Corvette) | 25 | 40 | |||||||
9976 | Triduum (Easter Freighter) | 185 | 1 | |||||||
9977 | Antigone (Multipurpose Collector) | 100 | 1 |