Iowa
From STNE Wiki
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| Weapons={{Weapons|Anti-proton Cannon|4|260|210|95%|0|6}}{{Weapons|Disruptor|16|39|45|10%|0|1.56}}{{Weapons|Disruptor Beam|8|12|17|-60%|0|1.1}}{{Weapons|Plasma Torpedo Volly|4|100|115|15%|0|3.5}}{{Weapons|Quantum Torpedo Volly|4|120|135|15%|0|3.5}} | | Weapons={{Weapons|Anti-proton Cannon|4|260|210|95%|0|6}}{{Weapons|Disruptor|16|39|45|10%|0|1.56}}{{Weapons|Disruptor Beam|8|12|17|-60%|0|1.1}}{{Weapons|Plasma Torpedo Volly|4|100|115|15%|0|3.5}}{{Weapons|Quantum Torpedo Volly|4|120|135|15%|0|3.5}} | ||
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- | |Special Functions=6 [[Docking Ports]]<br>0.75 [[ | + | |Special Functions=6 [[Docking Ports]]<br>0.75 [[Hangar|Hangar Space]]<br>2 [[Special Docking Ports]]<br>[[System Blockade]] |
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| Avatar Stations=12 | | Avatar Stations=12 |
Revision as of 12:54, 27 April 2020
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Iowa | |
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Classification | |
Type: | Settler Ship |
Category: | Military Ship |
Class: | Heavy Flagship |
General data | |
Slots: | 25 |
Crew (Min/Max): | 125/150 |
Reputation change if destroyed: | -750 |
Required Hangar Slots: | 25 |
Energy/Flight data | |
EPS: | 1500 |
Main Energy: | 3000 |
Reactor yield: | 432 |
Solar panels: | Yes |
Warp Core Capacity: | 24000 |
Energy travel cost: | 12 |
Flight range: | 40 |
Logistical data | |
LRS range: | 5 |
Cargo bay: | 1500 |
Beam capacity: | 10 |
Integrity data | |
Hull strength: | 1550 |
Armor strength: | 6 |
Shield strength: | 2450 |
Deflectors: | 500 (45) |
Evasion: | -90% |
Torpedo Capacity: | 500 |
Weapons/Tactical Data | |
Anti-proton Cannon: 4x 260|210|0 95% [6] | |
Special Functions | |
6 Docking Ports 0.75 Hangar Space 2 Special Docking Ports System Blockade | |
Avatar/Item Data | |
Avatar Stations: | 12 |
Battle Stations: | 8 |
Item Slots: | 5 |
Construction costs | |
Food: | 0 |
Plasteel: | 4057 |
Iridium Ore: | 0 |
Duranium: | 8224 |
Deuterium: | 2225 |
Antimatter: | 364 |
Isolinear Chips: | 1652 |
Dilithium: | 0 |
Tritanium: | 4917 |
Sorium: | 675 |
Nitrium: | 0 |
Plasma: | 1248 |
Construction time: | 71 ticks |
Research data | |
Requirements: | Iowa Construction |
Iso-chips cost: | 1500 Isos (+4030 Isos) |
The Iowa is a menacing ship with supreme power, mainly defensively, over all known ships a settler can get, including from christmas NPC auctions.
Its main asset is its high shields and hull - Both higher then any other ships, and the shields actually twice as high as any other - a good accomplishment. However, it doesn't rule the skys without weakness - It has rather low EPS generation, a measly low 40 Flight range and heavy fuel costs.
So, to overview it:
- Very good at combat when you are plan attacking with it.
- Massive shields and hull means it is really hard to destroy, and can withhold the firepower of several ships for several battle ticks.
- The ship itself can carry 6 fighters - Not much, but 6 extra Disruptors is a major add on to a ship like this, and could turn the tide in a fight.
But on the down side...
- Low Flight range means it has a hard time escaping battle and the patrol ship can track it easier than other ships.
- Its hugely expensive to build! Also, you might want to note that this makes the enemy want to kill it... Deal a crippling economic valued blow to your opponent by killing their Iowa.
Also See: