Outpost

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|            Maximum crew=45
|            Maximum crew=45
|        Reputation change=-1000
|        Reputation change=-1000
-
|             Hanger Slots=N/A
+
|         Req Hangar Slots=N/A
|
|
|                      EPS=1230
|                      EPS=1230

Revision as of 09:18, 27 April 2020

STNE is a Strategy and Role Play Game. You can play here.

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Ship Comparison




46.gif
Outpost
Classification
Type: Ambiguous Station
Category: Settler Station
Class: Space Station
General data
Slots: 5
Crew (Min/Max): 25/45
Reputation change if destroyed: -1000
Required Hangar Slots: N/A
Energy/Flight data
EPS: 1230
Main Energy: 2420
Reactor yield: 312
Solar panels: No
Warp Core Capacity: 30000
Energy travel cost: N/A
Flight range: N/A
Logistical data
LRS range: 9
Cargo bay: 800
Beam capacity: 20
Integrity data
Hull strength: 1000
Armor strength: 1
Shield strength: 400
Deflectors: 1120 (36)
Evasion: -55%
Torpedo Capacity: 100
Weapons/Tactical Data

Phasers: 4x 9|9|0 -85% [1.25]
EMP Torpedoes: 3x 28|0|28 0% [1.25]
Plasma Torpedoes: 3x 24|24|0 0% [1.25]
Photon Torpedoes: 3x 10|10|0 0% [1.25]

Special Functions
15 Docking Ports
3.75 Hanger Slots
Subspace Tracking
Avatar/Item Data
Avatar Stations: 6
Battle Stations: 3
Item Slots: 2
Construction costs
Food: 0
Plasteel: 490
Iridium Ore: 0
Duranium: 1308
Deuterium: 245
Antimatter: 32
Isolinear Chips: 60
Dilithium: 40
Tritanium: 40
Sorium: 0
Nitrium: 0
Plasma: 0
Construction time: 13 ticks
Research data
Requirements: Outpost Construction
Iso-chips cost: 100 Isos (+380 Isos)


The Outpost is an upgrade to the Listening Post. It is designed to be built along borders to watch for incoming attacks. It offers a higher LRS range and much better defences than the listening post, however this comes at a higher construction cost, and a higher slot cost. Against any significant military ships the Outpost is not very effective at defending itself.


Also See: