Sydney

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|                    Hull=120
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|                    Armor=2
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|                    Armor=3
|                  Shields=20
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|              Deflectors=200 (16)
|              Deflectors=200 (16)

Latest revision as of 11:25, 10 March 2024

STNE is a Strategy and Role Play Game. You can play here.

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Ship Comparison




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Sydney
Classification
Type: Civilian ship
Category: Settler ship
Class: Passenger ship
General data
Slots: 2
Crew (Min/Max): 10/75
Reputation change if destroyed: -1500
Required Hangar Slots: 2
Energy/Flight data
EPS: 187
Main Energy: 375
Reactor yield: 54
Solar panels: No
Warp Core Capacity: 2400
Energy travel cost: 1.2
Flight range: 50
Logistical data
LRS range: 2
Cargo bay: 120
Beam capacity: 50
Integrity data
Hull strength: 120
Armor strength: 3
Shield strength: 20
Deflectors: 200 (16)
Evasion: 10%
Torpedo Capacity: 0
Weapons/Tactical Data

None

Special Functions
Radiation Immunity
Avatar/Item Data
Avatar Stations: 3
Battle Stations: 1
Item Slots: 2
Construction costs
Food: 0
Plasteel: 99
Iridium Ore: 0
Duranium: 124
Deuterium: 55
Antimatter: 0
Isolinear Chips: 0
Dilithium: 8
Tritanium: 5
Sorium: 0
Nitrium: 0
Plasma: 0
Construction time: 6 ticks
Research data
Requirements: Sydney Construction
Iso-chips cost: 25 Isos (+400 Isos)

The Sydney class is the only buildable class of passenger ship. It can be extremely useful for colonists with low internal reputation to populate colonies which don't have sufficient attractiveness to self populate. The Sydney has radiation immunity which is useful to avoid accidentally killing all the passengers aboard flying into a radiation nebula.

The main alternative option to the Sydney is the Sunhawk class which is purchasable for 400 Credits but has space for an additional 35 passengers for 0.5 less ship slots.

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