Main Screen/News/Archive/2011/02.09.2011 - 02:00

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(Created page with "{{NewsArchiveMenu}} '''STNE Update 02.09.2011''' The first Patchnote in this forum is relatively unspectacular, this concerns a summary of the last changes. Most are already kno...")
 
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* A function has been inserted to allow admins to withdraw an item server wide.
* A function has been inserted to allow admins to withdraw an item server wide.
* The NPC Item [[Superior Technology]] is now hardcoded. All NPC ships will automatically have this module installed.
* The NPC Item [[Superior Technology]] is now hardcoded. All NPC ships will automatically have this module installed.
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+
'''Repaired:'''
 +
* Item 59 ([[Liquid Helium 3]]) was repaired. (Now adds 10 [[Flight Range]] but reduces by 10 [[Flight Range]] during [[cooldown]])
 +
* Item 60 ([[Stabilised Helium 3]]) was repaired. (Now adds 15 [[Flight Range]] but reduces by 15 [[Flight Range]] during [[cooldown]])
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* Item 51040 ([[Passive Scanner]]) from the last Christmas Auction now permanently increases the ships LRS by 2.
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* Item 52010 ([[Barion Ooze Layer]]) now reduces the slot cost of the vessel by 1 (cannot fall below 0.5) rather than adding Tractor Beam Blocking.
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* Item 52030 ([[Transporter MK VI]]) now increases cargo capacity by 400 rather than increasing beam capacity by 20.
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'''Withdrawn:'''
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* Item 18 ([[Tractor Beam Blocker]]) was withdrawn. Players were credited 1000 [[Credits]] per unit.
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* Item 22 ([[Cargo transporter]]) was withdrawn. Players were credited 1000 [[Credits]] per unit.
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* Item 23 ([[Replicator]]) was withdrawn. Players were credited 1000 [[Credits]] per unit.
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* Item 46 ([[Emergency Repair Team Alpha]]) was withdrawn. Players were credited 75 [[Credits]] per unit. (Purchase Cost: 65)
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* Item 47 ([[Emergency Repair Team Beta]]) was withdrawn. Players were credited 70 [[Credits]] per unit. (Purchase Cost: 60)
 +
* Item 51 ([[Energy Shield Coupling]]) was withdrawn. Players were credited 40 [[Credits]] per unit. (Purchase Cost: 35)
 +
* Item 57 ([[Shield Normalizer]]) was withdrawn. Players were credited 150 [[Credits]] per unit. (Purchase Cost: 125)
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* Item 58 ([[Ship Computer Upgrade]]) was withdrawn. Players were credited 140 [[Credits]] per unit. (Purchase Cost: 120)
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* Item 62 ([[Hiding-place of the day]]) was withdrawn. Players were credited 100 [[Credits]] per unit. (Purchase Cost: 85)
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* Item 63 ([[Christmas Cover]]) was withdrawn. Players were credited 1700 [[Credits]] per unit. (Purchase Cost: 1500)
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* Item 64 ([[S1+2 Transwarp Modification Alpha]]) was withdrawn. Players were credited 250 [[Credits]] per unit. (Purchase Cost: 225)
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* Item 65 ([[S2+3 Transwarp Modification Beta]]) was withdrawn. Players were credited 250 [[Credits]] per unit. (Purchase Cost: 225)
[[Category:News Archive]]
[[Category:News Archive]]

Latest revision as of 20:22, 11 September 2016

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STNE Update 02.09.2011

The first Patchnote in this forum is relatively unspectacular, this concerns a summary of the last changes. Most are already known, however not yet been written down. Thus…

  • The Tritanium Kit module has been adapted. The 15% warpcore capacity increase now applies even when it increases the total warpcore capacity to over 30k.
  • The boolean property CUser.IsOnline has been re-implemented
  • An serious error with Cerulean Nebulae has been repaired. This error led to ships being incapacitated solely by performing actions within the nebula - this was particularly noticeable when sending EPS.
  • A sporadically arising bug with extraction has been repaired. The bug caused free extraction and gave an error message.
  • Beam Transportation has been amended. In the absence of storage space for goods the transport was aborted immediately rather than attempting to transport the next type of goods. This is particularly interesting when transporting special goods (Energy, Warp Core and Larne) as they do not have the same storage limitations.
  • Ships with an offline Main Computer no longer keep a System Blockade active.
  • Error in processing Radioactive Nebulae in which ships with shields down lost no crew has been corrected.
  • It is now technically not possible for ships to be in orbit while in a sector which has no orbit (ships cannot be classed as in orbit in sectors like Open Space)
  • The rules for ship disintegration have changed. Ships/objects in space now have a chance of disintegrating if the Main Computer is offline, no crew is on board and no contact exists with other online ships (Tractor Beam/Dock)
  • A function has been inserted to allow admins to withdraw an item server wide.
  • The NPC Item Superior Technology is now hardcoded. All NPC ships will automatically have this module installed.

Repaired:

Withdrawn: