Main Screen/News/Archive/2011/02.09.2011 - 02:00

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STNE Update 02.09.2011

The first Patchnote in this forum is relatively unspectacular, this concerns a summary of the last changes. Most are already known, however not yet been written down. Thus…

  • The Tritanium Kit module has been adapted. The 15% warpcore capacity increase now applies even when it increases the total warpcore capacity to over 30k.
  • The boolean property CUser.IsOnline has been re-implemented
  • An serious error with Cerulean Nebulae has been repaired. This error led to ships being incapacitated solely by performing actions within the nebula - this was particularly noticeable when sending EPS.
  • A sporadically arising bug with extraction has been repaired. The bug caused free extraction and gave an error message.
  • Beam Transportation has been amended. In the absence of storage space for goods the transport was aborted immediately rather than attempting to transport the next type of goods. This is particularly interesting when transporting special goods (Energy, Warp Core and Larne) as they do not have the same storage limitations.
  • Ships with an offline Main Computer no longer keep a System Blockade active.
  • Error in processing Radioactive Nebulae in which ships with shields down lost no crew has been corrected.
  • It is now technically not possible for ships to be in orbit while in a sector which has no orbit (ships cannot be classed as in orbit in sectors like Open Space)
  • The rules for ship disintegration have changed. Ships/objects in space now have a chance of disintegrating if the Main Computer is offline, no crew is on board and no contact exists with other online ships (Tractor Beam/Dock)
  • A function has been inserted to allow admins to withdraw an item server wide.
  • The NPC Item Superior Technology is now hardcoded. All NPC ships will automatically have this module installed.

Repaired:

Withdrawn:

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