Ionizer prototype

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* radiation immune for 30 minutes
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* Radiation immune for 30 minutes
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* needs shield energy (minimum 50% or 10)
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* Needs shield energy (minimum 50% or 10)
* -20% (minimum 10) ship energy
* -20% (minimum 10) ship energy
* Active: 1 Tick
* Active: 1 Tick
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| align="center" |<font color="red">Installation not possible</font>
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* Time: 4 [[Tick]]s
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'''Ionizer prototype'''
'''Ionizer prototype'''

Revision as of 23:04, 21 November 2011

STNE is a Strategy and Role Play Game. You can play here.

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List of Items



Ionizer prototype

?
Ionizer prototype

On Use
  • Radiation immune for 30 minutes
  • Needs shield energy (minimum 50% or 10)
  • -20% (minimum 10) ship energy
  • Active: 1 Tick

Will be bounded to the ship on first use.

On Installation
Installation not possible
Construction Costs


Ionizer prototype

This module ionizes the ships hull making the ship resistant against radiation for a short time using the shield energy and some of the ships energy. Since this is a prototype it is cheap to produce. But, the use of this module leads to a complete overload on the main energy circuit, causing it to break down after a short amount of time.

It may also cause a Grey Alert status on your vessel several hours after use. This status may only last a few hours.



Also See: