None
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Some people simply can not do anything right, others too little, and some wish to be a better person, always looking to the horizon. In this case, however, it is simply of a waste of talent!
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Geologist
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If you find someone who finds stones and rocks more interesting than his own wife, you've found a Geologist. Under no circumstance mention this when he's around, otherwise those stones might be thrown at you!
| - +4/8/12/14/17/19/21/22/24/26 Ore collecting Capacity, maximum +150% of the base Ore collecting Capacity
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Weapons Officer
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Without criticism there is no improvement, and without pressure there is no achievement. If you meet a Weapons Officer, forget both these principles as fast as possible, unless you don't care much for your life...
| - Up to +15/26/33/39/45/49/53/56/60/63% damage on shots fired. Battle Station
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Reactor Engineer
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When you hear a Reactor Engineer say the the words 'oops!' or 'uh-oh' before he flees the Engine room, it is time to follow the signs to the escape pods!
| - +12/24/34/42/50/56/61/66/70/74 Reactor power. Maximum 150% of the base Reactor power. Passive Ability
- Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy
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Doctor
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If you are in the bad position and need a Doctor, and he tries to calm you with words like, "This won't hurt a bit," he means by it, it wont hurt HIM to torture you.
| - Treat themselves against radiation poisoning immediately (Station not required)
- Treat crew and Avatars against radiation poisoning (damage reduction)
- Administers stimulants, for 0,3 Power per point, so long as he himself has 100 Power
- His stimulants prevent up to 50% of Power consumption of other occupations
- Prevents bleeding to death of severely injured Avatars, as long as he occupies a Station
- Tries to revive fataly wounded Avatars (4x chance to reduce 15 damage)
- Heals (heavily) injured Avatars for 0,3 Power per unit, maximum 50 per tick
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Management Officer
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Should you get to know somebody at the academy that's bored, has no special abilities, only average marks and an overbearing self-confidence, then greet those people friendly, they will probably become a Management Officer!
| - +0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Special docking port, up to a maximum of 150% of the base value. Passive Ability
- +0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Docking port, up to a maximum of 150% of the base value. Passive Ability
- +2/3/5/6/7/7/8/9/9/10 Additional crew job performance with his outstanding leadership talent.
- +0,1/0,2/0,3/0,4/0,4/0,5/0,5/0,5/0,6/0,7 Hangar Slots, up to a maximum of 150% of the base value. Half effectiveness on Carriers Passive Ability
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Defense Tactician
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The crew are often disturbed by these shifty, paranoid officers, with every creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!
| - Up to -18/31/40/47/53/59/63/67/71/74% Damage received from enemy fire. Battle Station
- 13/23/29/34/39/43/46/49/52/55%-Chance to activate the shields from taking damage to the ship.
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Transporter Engineer
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A Transporter Engineer usually has a self imposed belief that he is virtually the same as God, and has the necessity to prove his power at every opportunity, Illustrated best of all by the fate of admiral Archer's prize-winning beagle.
| - +90/180/252/314/369/418/454/488/519/545 storage space, a maximum of 150% of the base value. Passive Ability
- +3/5/7/9/11/12/13/14/15/16 Beam capacity, maximum 300% of the base beam capacity.
- 10% chance to interrupt an enemy beam operation.
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Tactical Officer
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If one was to rate the crew from a kindergarten age toddler to a professional adult, on a scale from 1-10. One finds that a Tactical Officer is in the negative result area. If he feels that the crew aren't taking an order seriously, he'll remain stubbornly in place, until it is finally carried out!
| - +8/15/21/27/31/35/38/41/44/47 maximum EPS through parallel circuitry in the energy conduits! Passive Ability
- -8/15/21/27/31/35/38/41/44/47 maximum Main Energy through parallel circuitry in the energy conduits! Passive Ability
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Deflector Engineer
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As soon as terrajoules of power are moving through the emitters, there is only hope that the deflector engineer knows what he is doing. Smaller calculation mistakes are always the talk if there isn't enough left from the starship to find out what really happened.
| - +13/25/35/44/52/58/63/68/72/76 Deflector. Passive Ability
- +3/6/9/11/13/14/16/17/18/19 Deflector/Tick. Passive Ability
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Collector engineer
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A Collector Engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumours!
| - +13/26/37/46/54/61/66/71/75/79 Bussard Collector Capacity, up to a maximum of +150% of the base value.
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Morale Officer
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To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topic is as interesting as the mating behaviour of Edusian snails!
| - Generates an average of 0,3/0,5/0,7/0,9/1,1/1,2/1,3/1,4/1,5/1,6 crew-members/tick
- Cooks 1/2/3/4/5/5/6/6/6/7 food / Tick
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Science Officer
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The Science Officer is often the only person who's actual able to understand the computer on a ship. With him, trying to have a conversation is absolutely pointless as he changes even a two word subject, into absolutely incomprehensible stuff!
| - -0,1/0,2/0,3/0,3/0,4/0,4/0,4/0,5/0,5/0,6 travel costs, minimum of 1 travel cost and 80% of the base travel cost ship type.
- +4/7/10/13/15/17/18/19/21/22% flight-range to a maximum of 130% of the base value.
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Maintenance Technician
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This crew member often looks unbelieving oil-smeared and is armed with either a hyper-spanner or plasma torch as they rage untiringly around the innards of the ship. On no account, NO account do you greet a Maintenance Technician as if it was the first and last time you've met him!
| - +4/8/12/14/17/19/21/22/24/26 Shields/Tick for every 1 warpcore, halved regeneration when active.
- +2/4/6/7/9/10/11/11/12/13 Hull/Tick for every 10 Warp core.
- Regain 20% of the energy used to fire, for every 1 Avatar performance per energy point, back as main energy.
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Security Officer
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The average Security Officer resembles a really good insurance advisor. But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little insurance!
| - 5/9/11/13/15/17/18/19/20/21% chance of sabotaging enemies during an attack.
- 15/26/33/39/45/49/53/56/60/63% chance an act of sabotage against the ship, during an attack, will be defended against.
- 10/17/22/26/30/33/35/38/40/42% increased damage in melee combat.
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Drone pilot
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One common feature of every Drone pilot is infantile behaviour. They refute this claim very forcefully at times, but having said that it seems that their quest to fly radio-controlled toys all day, is not too far fetched!
| - Maximum of 2 deception drones per battletick!
- 8/14/18/21/24/26/28/30/32/34%-Chance to defend an attack using deception drones!
- 7/12/16/19/21/23/25/27/28/30%-Chance to double the attack damage with attack drones!
- Maximum of 2 attack drones per battletick!
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Pilot
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The Pilot is rarely found anywhere other than the flight deck, where he is usually talking to his fighters personnel or AI, which , like the ship, carries, with virtually no exceptions, a female name. His most difficult decision now is, whom of the two to marry...
| - 15/26/33/39/45/49/53/56/60/63%-chance that your ship will escape a deadly attack completely
- +2/3/5/6/7/7/8/9/9/10 shield strength for the current ship, Passive Ability
- +1/1/2/2/3/3/3/3/3/4 Additional Crew carried due to H.E.L.P.I. the private relief A.I.
- 9/16/20/24/27/30/32/34/36/38%-Chance to cause double damage on the first attack, every battle tick. Battle Station
- If a fighter controlled by him is destroyed, he is transported to the ship of which the fighter was last docked, assuming it's in the same sector.
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