Depot

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Ship Comparison




42.gif
Depot
Classification
Type: Civilian Station
Category: Settler Station
Class: Space Station
General data
Slots: 1.5
Crew (Min/Max): 5/10
Reputation change if destroyed: -650
Required Hangar Slots: N/A
Energy/Flight data
EPS: 308
Main Energy: 617
Reactor yield: 67
Solar panels: No
Warp Core Capacity: 1800
Energy travel cost: N/A
Flight range: N/A
Logistical data
LRS range: 1
Cargo bay: 800
Beam capacity: 20
Integrity data
Hull strength: 200
Armor strength: 1
Shield strength: 20
Deflectors: 40 (4)
Evasion: -55%
Torpedo Capacity: 50
Weapons/Tactical Data

Phasers: 1x 6|6 -85% [1.5]

Special Functions
21 Docking Ports
Avatar/Item Data
Avatar Stations: 2
Battle Stations: 1
Item Slots: 1
Construction costs
Food: 0
Plasteel: 199
Iridium Ore: 0
Duranium: 210
Deuterium: 122
Antimatter: 0
Isolinear Chips: 0
Dilithium: 3
Tritanium: 0
Sorium: 0
Nitrium: 0
Plasma: 0
Construction time: 5 ticks
Research data
Requirements: Orbital Construction
Iso-chips cost: 40 Isos (+0 Isos)


The Depot is one of the first space stations a new settler will be able to build, only requiring orbital construction research costing 40 Isolinear Chips and with a relatively low build cost it can be built soon after starting the game.

While the Depot lacks significant defences or cargo space, it offers a large number of docking ports for a station its size making it ideal for setting up in deuterium nebulas for those who do not want to spend 10 slots on a storage base it allows the deuterium tankers to transport goods without energy costs to transports.

It can only be built by first building a Tug ship, and then converting it into a Depot.



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