DY-500
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DY-500 | |
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Classification | |
Type: | Civilian ship |
Category: | Settler ship |
Class: | Colonisation Ship |
General data | |
Slots: | 1 |
Crew (Min/Max): | 5/20 |
Reputation change if destroyed: | -1000 |
Required Hangar Slots: | Unknown |
Energy/Flight data | |
EPS: | 150 |
Main Energy: | 300 |
Reactor yield: | 60 |
Solar panels: | Yes |
Warp Core Capacity: | 1200 |
Energy travel cost: | 0.6 |
Flight range: | 60 |
Logistical data | |
LRS range: | 3 |
Cargo bay: | 700 |
Beam capacity: | 20 |
Integrity data | |
Hull strength: | 100 |
Armor strength: | 2 |
Shield strength: | 30 |
Deflectors: | 200 (7) |
Evasion: | 0% |
Torpedo Capacity: | 10 |
Weapons/Tactical Data | |
Phasers: 1x 4|4|0 -85% [1] | |
Special Functions | |
300 Bussard Collector Capacity (+1) Colonisation | |
Avatar/Item Data | |
Avatar Stations: | 2 |
Battle Stations: | 1 |
Item Slots: | 1 |
Construction costs | |
Food: | 0 |
Plasteel: | 104 |
Iridium Ore: | 0 |
Duranium: | 152 |
Deuterium: | 68 |
Antimatter: | 0 |
Isolinear Chips: | 0 |
Dilithium: | 0 |
Tritanium: | 0 |
Sorium: | 0 |
Nitrium: | 0 |
Plasma: | 0 |
Construction time: | 5 ticks |
Research data | |
Requirements: | None |
Iso-chips cost: | 0 Isos (+ Isos) |
The DY-500 Class is the first ship you recieve at the start of the game. It is essential for colonising planets and in some ways is the most important ship in the game. If the ship is destroyed the only way a new ship can be obtained is by requesting it from the Federation. DY-500 class ships cannot be bought/sold on the Talaxian Ship Auctions. It is only possible to have one DY-500 at a time.
Colonisation
To colonize an M-Class, moderate or water colony, you need the following on board:
20 Plasteel
This will create a Base Camp on the planet, you must beam down crew to begin populating the planet. Unfortunatly base camps cannot be built on other planet types or asteroids so therefore if you wish to colonize one of these you will need:
40 Plasteel
20 Duranium
This will create a Headquarters on the planet/asteroid
Note: The DY-500 comes with an item called Set Colonisation when requested from the federation. This allows you to colonise one planet or asteroid without the need for resources
Defences
The DY-500 is not designed as a military ship so therefore it only has limited defences, just enough to hold off fighters. When you first set up your colonies your DY-500 will be your most powerful ship until you build a Fighter Prototype. Compared to other civilian ships the DY-500 has a reasonable hull strength and its 2 Armor is a good defence from the weak phasers on other civilian type ships.
Other Uses
When the DY-500 is not being used for colonisation there are a number of other useful jobs it can do. Often when setting up your colonies the AntaresB and Whorfin class vessels that you are supplied with by the federation may not be enough to transport all of your goods with. The DY-500 is not as good as these specialist transport ships as it has a smaller cargo bay but its reasonable flight range and low flight cost can make it good for transporting goods long distances. Many colonists also like to use this ship class to collect deuterium, its 300 Bussard Collector Capacity when taking up only one slot make it the most efficient colonist deuterium colector avalible - even more efficient than credit ships like the Rigel. In a dense deuterium nebula the DY-500 can collect up to 360 deuterium per tick making it part of most colonists deuterium collection operations
Also See: