Starmap Legend
From STNE Wiki
(Difference between revisions)
Line 1: | Line 1: | ||
- | |||
- | |||
{{StellarMenu}} | {{StellarMenu}} | ||
{| | {| | ||
Line 9: | Line 7: | ||
!width=100px rowspan=2|Damage % | !width=100px rowspan=2|Damage % | ||
|- | |- | ||
- | !width= | + | !width=150px|On Entry |
- | !width= | + | !width=210px|Per Tick |
!width=240px|Battle Effects | !width=240px|Battle Effects | ||
|- | |- | ||
Line 100: | Line 98: | ||
|align=center|-30% Shield, Hull, and EMP damage for all weapons in sector | |align=center|-30% Shield, Hull, and EMP damage for all weapons in sector | ||
|align=center|60% | |align=center|60% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/50.gif | ||
+ | |align=center|[[Dyson Sphere]] | ||
+ | |align=center|[[File:Deuterium.gif|link=Deuterium]] | ||
+ | |align=center|- | ||
+ | |align=center|- | ||
+ | |align=center|- | ||
+ | |align=center|10% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/100.gif | ||
+ | |align=center|[[Sparse Deuterium Nebula]] | ||
+ | |align=center|[[File:Deuterium.gif|link=Deuterium]][[File:Deuterium.gif|link=Deuterium]][[File:Deuterium.gif|link=Deuterium]] | ||
+ | |align=center|Double Flight Costs | ||
+ | |align=center|- | ||
+ | |align=center|+10% Evasion | ||
+ | |align=center|25% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/101.gif | ||
+ | |align=center|[[Dense Deuterium Nebula]] | ||
+ | |align=center|[[File:Deuterium.gif|link=Deuterium]][[File:Deuterium.gif|link=Deuterium]][[File:Deuterium.gif|link=Deuterium]]<br>[[File:Deuterium.gif|link=Deuterium]][[File:Deuterium.gif|link=Deuterium]] | ||
+ | |align=center|Triple Flight Costs | ||
+ | |align=center|Failure of all shields and sensors | ||
+ | |align=center|+20% Evasion | ||
+ | |align=center|50% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/102.gif | ||
+ | |align=center|[[Metaphasic Nebula]] | ||
+ | |align=center|- | ||
+ | |align=center|Double Flight Costs | ||
+ | |align=center|[[Shields]] are charged at double rate. No assimilation is possible | ||
+ | |align=center|-10% Shield Damage | ||
+ | |align=center|20% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/103.gif | ||
+ | |align=center|[[Metrion Gas Nebula]] | ||
+ | |align=center|- | ||
+ | |align=center|Double Flight Costs | ||
+ | |align=center|- | ||
+ | |align=center|+10% Hull and Shield Damage | ||
+ | |align=center|20% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/104.gif | ||
+ | |align=center|[[Cerulean Nebula]] | ||
+ | |align=center|- | ||
+ | |align=center|5% of the ships Maximum Main Energy is Lost | ||
+ | |align=center|Main Computer shuts down if energy is unavailable (Ship cannot access energy from warp core reserves). | ||
+ | |align=center|- | ||
+ | |align=center|20% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/105.gif | ||
+ | |align=center|[[Radioactive Nebula]] | ||
+ | |align=center|- | ||
+ | |align=center|10-70% of the crew flees, minimum 1 crewman. All of the crew flees with shields down. | ||
+ | |align=center|10-70% of the crew flees, minimum 1 crewman. All of the crew flees with shields down. | ||
+ | |align=center|- | ||
+ | |align=center|20% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/200.gif | ||
+ | |align=center|[[Subspace Rift]] | ||
+ | |align=center|- | ||
+ | |align=center|<font color=red>'''WARNING: Total loss of the ship upon approach!'''</font> | ||
+ | |align=center|- | ||
+ | |align=center|- | ||
+ | |align=center|100% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/201.gif | ||
+ | |align=center|[[Quantum Singularity]] | ||
+ | |align=center|- | ||
+ | |align=center|Up to 50% hull damage. 10 Damage at least | ||
+ | |align=center|Up to 50% hull damage. 10 Damage at least | ||
+ | |align=center|- | ||
+ | |align=center|100% | ||
+ | |- | ||
+ | |align=center|http://game.en.stne.net/i/g/255.gif | ||
+ | |align=center|[[Open Space]] | ||
+ | |align=center|[[File:Deuterium.gif|link=Deuterium]] | ||
+ | |align=center|- | ||
+ | |align=center|- | ||
+ | |align=center|- | ||
+ | |align=center|10% | ||
|} | |} | ||
{{Note|The Starmap Legend can be found ingame at Database-->Starmap Legend}} | {{Note|The Starmap Legend can be found ingame at Database-->Starmap Legend}} | ||
[[Category:Stellar Cartography]] | [[Category:Stellar Cartography]] |
Revision as of 11:29, 6 September 2016
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
Stellar Cartography |
|
Features |
|
Click Here to go to the Political Map of the Galaxy |
Icon | Name | Collectable Resources | Effects | Damage % | ||
---|---|---|---|---|---|---|
On Entry | Per Tick | Battle Effects | ||||
Small Asteroid Field | Double Flight Costs | 1% Chance of Colliding with Asteroids | -2% Evasion | 40% | ||
Large Asteroid Field | Triple Flight Costs | 2% Chance of Colliding with Asteroids | -8% Evasion | 80% | ||
Moderate Planet | - | - | - | 10% | ||
Desert Planet | - | - | - | 10% | ||
Ice Planet | - | - | - | - | 10% | |
Standard Planet | - | - | - | 10% | ||
Water Planet | - | - | - | 10% | ||
Rock Planet | - | Triple Flight Costs | 2% Chance of Colliding with Asteroids | - | 10% | |
Ice Asteroid | - | Triple Flight Costs | 2% Chance of Colliding with Asteroids | -4% Evasion | 10% | |
Lava Planet | - | - | - | - | 10% | |
Neutron Star | - | Crew flees if shields are down! | Crew flees if shields are down! | -30% Shield, Hull, and EMP damage for all weapons in sector | 60% | |
Dyson Sphere | - | - | - | 10% | ||
Sparse Deuterium Nebula | Double Flight Costs | - | +10% Evasion | 25% | ||
Dense Deuterium Nebula | Triple Flight Costs | Failure of all shields and sensors | +20% Evasion | 50% | ||
Metaphasic Nebula | - | Double Flight Costs | Shields are charged at double rate. No assimilation is possible | -10% Shield Damage | 20% | |
Metrion Gas Nebula | - | Double Flight Costs | - | +10% Hull and Shield Damage | 20% | |
Cerulean Nebula | - | 5% of the ships Maximum Main Energy is Lost | Main Computer shuts down if energy is unavailable (Ship cannot access energy from warp core reserves). | - | 20% | |
Radioactive Nebula | - | 10-70% of the crew flees, minimum 1 crewman. All of the crew flees with shields down. | 10-70% of the crew flees, minimum 1 crewman. All of the crew flees with shields down. | - | 20% | |
Subspace Rift | - | WARNING: Total loss of the ship upon approach! | - | - | 100% | |
Quantum Singularity | - | Up to 50% hull damage. 10 Damage at least | Up to 50% hull damage. 10 Damage at least | - | 100% | |
Open Space | - | - | - | 10% |
Note: The Starmap Legend can be found ingame at Database-->Starmap Legend