Tug

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Revision as of 20:04, 16 April 2020

STNE is a Strategy and Role Play Game. You can play here.

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Ship Comparison




Tug.gif
Tug
Classification
Type: Civilian ship
Category: Settler ship
Class: Construction Ship
General data
Slots: 1
Crew (Min/Max): 5/5
Reputation change if destroyed: -200
Required Hangar Slots: Unknown
Energy/Flight data
EPS: 83
Main Energy: 167
Reactor yield: 24
Solar panels: No
Warp Core Capacity: 1200
Energy travel cost: 0.9
Flight range: 30
Logistical data
LRS range: 1
Cargo bay: 550
Beam capacity: 20
Integrity data
Hull strength: 45
Armor strength: 0
Shield strength: 15
Deflectors: 80 (3)
Evasion: 5%
Torpedo Capacity: 0
Weapons/Tactical Data

None

Special Functions
Wreck Extraction
Construction
4 Docking Ports
Avatar/Item Data
Avatar Stations: 2
Battle Stations: 1
Item Slots: 1
Construction costs
Food: 0
Plasteel: 55
Iridium Ore: 0
Duranium: 45
Deuterium: 74
Antimatter: 0
Isolinear Chips: 0
Dilithium: 3
Tritanium: 0
Sorium: 0
Nitrium: 0
Plasma: 0
Construction time: 5 ticks
Research data
Requirements: Orbital Construction
Iso-chips cost: 40 Isos (+0 Isos)


Tug

The Tug Class is designed soley for the purposes of Construction and Debris Extraction. It is able to repair wrecks, extract debris and is also able to build a variety of structures, from Small Subspace Gates to Disruptor Platforms - and with the use of the correct items can be expanded to enable LRS Buoys and EMP Mines to be built - making the tug a very useful and unique ship.

However it suffers from low flight range, no defensive capabilities and a relatively low reactor (considering it needs large amounts of energy for extraction) - meaning that for extraction purposes an Extraction Ship often works much better.



Also See:

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