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- | {{ | + | {{Quality review|Jacksfh|Information not up to date with latest game changes}} |
- | {{ItemsCategoryMenu}} | + | {{Menu}}{{ItemsCategoryMenu}} |
- | All Avatars cost a base | + | All Avatars cost a base 75 credits, that starts you with your base avatar template. From there, an avatar can be trained for an additional 100 credits an avatar may be trained in one ability. An avatar may only have 1 ability at a time but can be re-trained. |
Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once. | Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once. |
Revision as of 16:34, 18 September 2016
This page has been flagged by Jacksfh for a Quality Review. Please help us improve this article for the STNE community.
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STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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List of Items | NPC Items | Buildable Items | Credit Items | Vidiian Items | Syndicate Items | Easter Items | Avatars |
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All Avatars cost a base 75 credits, that starts you with your base avatar template. From there, an avatar can be trained for an additional 100 credits an avatar may be trained in one ability. An avatar may only have 1 ability at a time but can be re-trained.
Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once.
Once installed it takes some time for an avatar to get used to a ship, this takes 1 tick for a level 1.. +2 additional tick for each additional level, HOWEVER you will receive bonuses while it is leveling, a level 3 avatar for example will act as a level 1 after 1 tick, level 2 after 3, and level 3 after 5 ticks.
Avatar ability's:
None | 0 Credits |
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Some people simply can not do anything right, others too little, and some wish to be a better person, always looking to the horizon. In this case, however, it is simply of a waste of talent! |
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Geologist | 100 Credits |
If you find someone who's finding stones more interesting than his own wife then you've found a Geologist. No matter what, don't mention this when he's around, otherwise those stones might get cast at you! |
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Weapons Officer | 100 Credits |
Without criticism no improvement, without pressure no achievement. If you meet a Weapons Officer forget both these principles as fast a possible, unless you don't really care much about your life... |
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Reactor Engineer | 100 Credits |
When you hear from a Reactor Engineer the words 'oops' or 'oh-oh' before he flees the Engine room, it is time to follow the markings in the direction of escape pods |
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Medic | 100 Credits |
If you happen to be in the awkward situation to need a Medic and he calms you down with the words "this ain't gonna hurt", he usually means that it won't hurt HIM to see YOU suffer from his instruments of torture! |
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Management Officer | 100 Credits |
Should you get to know somebody on the academy bored, have no special abilities, only average marks and carry far too much self-confidence, you could find your self becoming a Management Officer! |
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Defense Tactician | 100 Credits |
The crew are often disturbed by these shifty, paranoid officer, with event creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements! |
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Transporter Engineer | 100 Credits |
Transporter Engineer usually have a self imposed belief they are virtually same as God, and have to prove the necessity of their power at every opportunity, Illustrates best of all the fate of admiral Archer's prize-winning beagle. |
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Tactical Officer | 100 Credits |
If one was to scale the crew from a kindergarten toddler to a Professionally adult, from 1-10. One finds Tactical Officer are in the negative figure area. If he feels that the crew aren't taking things seriously, he'll remain stubbornly in place, till it's finally is carried out! |
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Deflector Engineer | 100 Credits |
The Deflector harnesses theta joules of energy and stream it directly into the emitter, any yet only Deflector Engineer knows what they do there. One does not even the smallest calculation mistakes when using enough energy to crush a large spaceship... But what if that energy could be used in other ways... |
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Collector engineer | 100 Credits |
An Collector engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumors! |
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Morale Officer | 100 Credits |
To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topical is the mating behavior of snails! |
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Science Officer | 100 Credits |
The Science Officer is often the only person who's actual able to understand the computer on a ship. With him trying to have a conversation is absolutely pointlessly as they changes even a two words subject, into absolutely incomprehensible stuff! |
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Maintenance Technician | 100 Credits |
This crew member often look unbeievingly oil-smeared, armed with a hyper-spanners, or plasma touch, they rage untiringly by the innards of the ship. On no account, on no account do you greet them as if it is first and last time you've met him! |
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Security Officer | 100 Credits |
The average Security Officer suggest to a really good insurance advisor.But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little! |
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Drone pilot | 100 Credits |
One common feature of all Drone pilot is infantile behavior. They claim this even forcefully at times, but saying that is seems to be their quest to fly radio-controlled toys all day, is not too far fetched! |
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Animal Instinct | 100 Credits |
Animal is definitively the wrong word to use if one wants to describe certain intelligent races with tails and/or fur. A signal stupid jokes about it said in a absolute emergency could be used, leaving you foe in the presences of one of these wrathful Furries! |
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