Incubation Chamber
From STNE Wiki
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<B>Item-Type-ID:</b> 1589<br> | <B>Item-Type-ID:</b> 1589<br> | ||
- | <b>Active for: </b> 24h | + | <b>Active for: </b> 24h<br> |
+ | <b>Cool down for: </b> 24h<br> | ||
+ | <B>Charges:</b> -1<br> | ||
---- | ---- | ||
- | <B>Notes:</b> On use, this item binds to the ship and produces 1 new crew member | + | <B>Notes:</b> On use, this item binds to the ship and produces 1 new crew member after 24 hours. It then cools down for 24 hours. so in essence, you get 1 crew member from it every 48 hours. |
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Syndicat item (with effect)]] | [[Category:Syndicat item (with effect)]] |
Latest revision as of 11:32, 24 November 2011
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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List of Items |
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Incubation Chamber |
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When Used |
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On Installation |
Item cannot be installed |
Construction Costs |
None |
Can be found in the Debris Field of a Syndicat ship |
Incubation Chamber
An incubation chamber is a kind of artificial womb. In the chamber embryos can grow up to their full size and have ability to survive without needing a surrogate mother. The Borg use similar maturation chamber for drones.
In these chambers embryos can be grown into a new crew member. Amazingly, It only takes one day. However, at least one crew member must be present, which can operate the incubation chamber.
+1 Crew after a day
Item-Type-ID: 1589
Active for: 24h
Cool down for: 24h
Charges: -1
Notes: On use, this item binds to the ship and produces 1 new crew member after 24 hours. It then cools down for 24 hours. so in essence, you get 1 crew member from it every 48 hours.