Ionizer prototype
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| - | * | + | * Radiation immune for 30 minutes |
| - | * | + | * Needs shield energy (minimum 50% or 10) |
* -20% (minimum 10) ship energy | * -20% (minimum 10) ship energy | ||
* Active: 1 Tick | * Active: 1 Tick | ||
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| - | | | + | | align="center" |<font color="red">Installation not possible</font> |
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* Time: 4 [[Tick]]s | * Time: 4 [[Tick]]s | ||
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'''Ionizer prototype''' | '''Ionizer prototype''' | ||
Revision as of 23:04, 21 November 2011
STNE is a Strategy and Role Play Game. You can play here.
| Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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| List of Items |
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| Ionizer prototype |
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| On Use |
Will be bounded to the ship on first use. |
| On Installation |
| Installation not possible |
| Construction Costs |
Ionizer prototype
This module ionizes the ships hull making the ship resistant against radiation for a short time using the shield energy and some of the ships energy. Since this is a prototype it is cheap to produce. But, the use of this module leads to a complete overload on the main energy circuit, causing it to break down after a short amount of time.
It may also cause a Grey Alert status on your vessel several hours after use. This status may only last a few hours.
Also See: