Avatar

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All Avatars cost a base 100 credits,  that starts you with your base avatar template. From there, an avatar can be trained for an additional  100 credits an avatar may be trained in one ability.  An avatar may only have 1 ability at a time but can be re-trained.
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[[Avatar|Avatars]] are a special kind of [[Items|item]] which represent a character on a ship or station. Avatars can be used for RP purposes but can also be trained in a chosen area and, when assigned to a ship will improve the ship in that area.
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Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once.
+
Avatars are purchasable under [[My Account]], Spend, Buy Items. They cost 75 [[Credits|credits]] per avatar (56 during the discount period) these avatars can be trained to level 1 for free but any further level increases require [[Credits|credits]]. The maximum level an avatar can reach is level 10, it costs 2025 credits to train an avatar to level 10, on top of the credits to purchase it. Each player can have a maximum of 100 avatars.
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Once installed it takes some time for an avatar to get used to a ship, this takes 1 tick for a level 1..  +2 additional tick for each additional level, HOWEVER you will receive bonuses while it is leveling,  a level 3 avatar for example will act as a level 1 after 1 tick,  level 2 after 3, and level 3 after 5 ticks.
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==Avatar Costs==
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{| style="text-align:center;"
 +
!Level
 +
|width=30|1
 +
|width=30|2
 +
|width=30|3
 +
|width=30|4
 +
|width=30|5
 +
|width=30|6
 +
|width=30|7
 +
|width=30|8
 +
|width=30|9
 +
|width=30|10
 +
|-
 +
!Upgrade Cost
 +
|0
 +
|25
 +
|75
 +
|125
 +
|175
 +
|225
 +
|275
 +
|325
 +
|375
 +
|425
 +
|-
 +
!Cumulative Cost
 +
|0
 +
|25
 +
|100
 +
|225
 +
|400
 +
|625
 +
|900
 +
|1225
 +
|1600
 +
|2025
 +
|}
== Avatar ability's: ==
== Avatar ability's: ==
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'''Nothing:'''
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{| class="wikitable" width=100%
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0 Credits
+
|-
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-all avatars start at this Useful for diplomats
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! scope="col" width="150" | http://stne.net/img/admin/avatar/0.gif None
 +
! scope="col" width="200" |
 +
|-
 +
| <i>Some people simply can not do anything right, others too little, and some wish to be a better person, always looking to the horizon. In this case, however, it is simply of a waste of talent!</i>
 +
| <Ul><li><b>Senseless waste!</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/1.gif Geologist
 +
! scope="col" width="200" |
 +
|-
 +
| <i>If you find someone who finds stones and rocks more interesting than his own wife, you've found a Geologist. Under no circumstance mention this when he's around, otherwise those stones might be thrown at you!</i>
 +
| <Ul><li><b>+4/8/12/14/17/19/21/22/24/26 Ore collecting Capacity, maximum +150% of the base Ore collecting Capacity</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/2.gif Weapons Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>Without criticism there is no improvement, and without pressure there is no achievement. If you meet a Weapons Officer, forget both these principles as fast as possible, unless you don't care much for your life...</i>
 +
| <Ul><li><b>Up to +15/26/33/39/45/49/53/56/60/63% damage on shots fired. Battle Station</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/3.gif Reactor Engineer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>When you hear a Reactor Engineer say the the words 'oops!' or 'uh-oh' before he flees the Engine room, it is time to follow the signs to the escape pods!</i>
 +
| <Ul><li><b>+12/24/34/42/50/56/61/66/70/74 Reactor power. Maximum 150% of the base Reactor power. Passive Ability</b></li>
-
'''Geologist '''100 Credits
+
<li><b>Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy</b></li></Ul>
-
If you find someone who's finding stones more interesting than his own wife then you've found a Geologist. No matter what, don't mention this when he's around, otherwise those stones might get cast at you!
+
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/4.gif Doctor
 +
! scope="col" width="200" |
 +
|-
 +
| <i>If you are in the bad position and need a Doctor, and he tries to calm you with words like, "This won't hurt a bit," he means by it, it wont hurt HIM to torture you.</i>
 +
| <Ul><li><b>Treat themselves against radiation poisoning immediately (Station not required)</b></li>
 +
<li><b>Treat crew and Avatars against radiation poisoning (damage reduction)</b></li>
 +
<li><b>Administers stimulants, for 0,3 Power per point, so long as he himself has 100 Power</b></li>
 +
<li><b>His stimulants prevent up to 50% of Power consumption of other occupations</b></li>
 +
<li><b>Prevents bleeding to death of severely injured Avatars, as long as he occupies a Station</b></li>
 +
<li><b>Tries to revive fataly wounded Avatars (4x chance to reduce 15 damage)</b></li>
 +
<li><b>Heals (heavily) injured Avatars for 0,3 Power per unit, maximum 50 per tick</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/5.gif Management Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>Should you get to know somebody at the academy that's bored, has no special abilities, only average marks and an overbearing self-confidence, then greet those people friendly, they will probably become a Management Officer!</i>
 +
| <Ul><li><b>+0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Special docking port, up to a maximum of 150% of the base value. Passive Ability</b></li>
 +
<li><b>+0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Docking port, up to a maximum of 150% of the base value. Passive Ability</b></li>
 +
<li><b>+2/3/5/6/7/7/8/9/9/10 Additional crew job performance with his outstanding leadership talent.</b></li>
 +
<li><b>+0,1/0,2/0,3/0,4/0,4/0,5/0,5/0,5/0,6/0,7 Hangar Slots, up to a maximum of 150% of the base value. Half effectiveness on Carriers Passive Ability</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/6.gif Defense Tactician
 +
! scope="col" width="200" |
 +
|-
 +
| <i>The crew are often disturbed by these shifty, paranoid officers, with every creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!</i>
 +
| <Ul><li><b>Up to -18/31/40/47/53/59/63/67/71/74% Damage received from enemy fire. Battle Station</b></li>
 +
<li><b>13/23/29/34/39/43/46/49/52/55%-Chance to activate the shields from taking damage to the ship.</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/7.gif Transporter Engineer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>A Transporter Engineer usually has a self imposed belief that he is virtually the same as God, and has the necessity to prove his power at every opportunity, Illustrated best of all by the fate of admiral Archer's prize-winning beagle.</i>
 +
| <Ul><li><b>+90/180/252/314/369/418/454/488/519/545 storage space, a maximum of 150% of the base value. Passive Ability</b></li>
 +
<li><b>+3/5/7/9/11/12/13/14/15/16 Beam capacity, maximum 300% of the base beam capacity.</b></li>
 +
<li><b>10% chance to interrupt an enemy beam operation.</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/8.gif Tactical Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>If one was to rate the crew from a kindergarten age toddler to a professional adult, on a scale from 1-10. One finds that a Tactical Officer is in the negative result area. If he feels that the crew aren't taking an order seriously, he'll remain stubbornly in place, until it is finally carried out!</i>
 +
| <Ul><li><b>+8/15/21/27/31/35/38/41/44/47 maximum EPS through parallel circuitry in the energy conduits! Passive Ability</b></li>
 +
<li><b>-8/15/21/27/31/35/38/41/44/47 maximum Main Energy through parallel circuitry in the energy conduits! Passive Ability</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/9.gif Deflector Engineer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>As soon as terrajoules of power are moving through the emitters, there is only hope that the deflector engineer knows what he is doing. Smaller calculation mistakes are always the talk if there isn't enough left from the starship to find out what really happened.</i>
 +
| <Ul><li><b>+13/25/35/44/52/58/63/68/72/76 Deflector. Passive Ability</b></li>
 +
<li><b>+3/6/9/11/13/14/16/17/18/19 Deflector/Tick. Passive Ability</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/10.gif Collector engineer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>A Collector Engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumours!</i>
 +
| <Ul><li><b>+13/26/37/46/54/61/66/71/75/79 Bussard Collector Capacity, up to a maximum of +150% of the base value.</b></li>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/11.gif Morale Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topic is as interesting as the mating behaviour of Edusian snails!</i>
 +
| <Ul><li><b>Generates an average of 0,3/0,5/0,7/0,9/1,1/1,2/1,3/1,4/1,5/1,6 crew-members/tick</b></li>
-
    * +6/11/15/18/20 ore-collecting capacity
+
<li><b>Cooks 1/2/3/4/5/5/6/6/6/7 food / Tick</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/12.gif Science Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>The Science Officer is often the only person who's actual able to understand the computer on a ship. With him, trying to have a conversation is absolutely pointless as he changes even a two word subject, into absolutely incomprehensible stuff!</i>
 +
| <Ul><li><b>-0,1/0,2/0,3/0,3/0,4/0,4/0,4/0,5/0,5/0,6 travel costs, minimum of 1 travel cost and 80% of the base travel cost ship type.</b></li>
-
+
<li><b>+4/7/10/13/15/17/18/19/21/22% flight-range to a maximum of 130% of the base value.</b></li></Ul>
-
'''Weapons Officer''' 100 Credits
+
|-
-
Without criticism no improvement, without pressure no achievement. If you meet a Weapons Officer forget both these principles as fast a possible, unless you don't really care much about your life...
+
! scope="col" width="150" | http://stne.net/img/admin/avatar/13.gif Maintenance Technician
 +
! scope="col" width="200" |
 +
|-
 +
| <i>This crew member often looks unbelieving oil-smeared and is armed with either a hyper-spanner or plasma torch as they rage untiringly around the innards of the ship. On no account, NO account do you greet a Maintenance Technician as if it was the first and last time you've met him!</i>
 +
| <Ul><li><b>+4/8/12/14/17/19/21/22/24/26 Shields/Tick for every 1 warpcore, halved regeneration when active.</b></li>
 +
<li><b>+2/4/6/7/9/10/11/11/12/13 Hull/Tick for every 10 Warp core.</b></li>
 +
<li><b>Regain 20% of the energy used to fire, for every 1 Avatar performance per energy point, back as main energy.</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/14.gif Security Officer
 +
! scope="col" width="200" |
 +
|-
 +
| <i>The average Security Officer resembles a really good insurance advisor. But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little insurance!</i>
 +
| <Ul><li><b>5/9/11/13/15/17/18/19/20/21% chance of sabotaging enemies during an attack.</b></li>
 +
<li><b>15/26/33/39/45/49/53/56/60/63% chance an act of sabotage against the ship, during an attack, will be defended against.</b></li>
 +
<li><b>10/17/22/26/30/33/35/38/40/42% increased damage in melee combat.</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/15.gif Drone pilot
 +
! scope="col" width="200" |
 +
|-
 +
| <i>One common feature of every Drone pilot is infantile behaviour. They refute this claim very forcefully at times, but having said that it seems that their quest to fly radio-controlled toys all day, is not too far fetched!</i>
 +
|<Ul><li><b>Maximum of 2 deception drones per battletick!</b></li>
 +
<li><b>8/14/18/21/24/26/28/30/32/34%-Chance to defend an attack using deception drones!</b></li>
 +
<li><b>7/12/16/19/21/23/25/27/28/30%-Chance to double the attack damage with attack drones!</b></li>
 +
<li><b>Maximum of 2 attack drones per battletick!</b></li></Ul>
 +
|-
 +
! scope="col" width="150" | http://stne.net/img/admin/avatar/16.gif Pilot
 +
! scope="col" width="200" |
 +
|-
 +
| <i>The Pilot is rarely found anywhere other than the flight deck, where he is usually talking to his fighters personnel or AI, which , like the ship, carries, with virtually no exceptions, a female name. His most difficult decision now is, whom of the two to marry...</i>
 +
|<Ul><li><b>15/26/33/39/45/49/53/56/60/63%-chance that your ship will escape a deadly attack completely</b></li>
 +
<li><b>+2/3/5/6/7/7/8/9/9/10 shield strength for the current ship, Passive Ability</b></li>
 +
<li><b>+1/1/2/2/3/3/3/3/3/4 Additional Crew carried due to H.E.L.P.I. the private relief A.I.</b></li>
 +
<li><b>9/16/20/24/27/30/32/34/36/38%-Chance to cause double damage on the first attack, every battle tick. Battle Station</b></li>
 +
<li><b>If a fighter controlled by him is destroyed, he is transported to the ship of which the fighter was last docked, assuming it's in the same sector.</b></li></Ul>
 +
|}
-
    * Up to +18/27/34/38/55% damage to shots fired
+
[[Category: Items]]
-
 
+
-
+
-
'''Reactor Engineer '''100 Credits
+
-
When you hear from a Reactor Engineer the words 'oops' or 'oh-oh' before he flees the Engine room, it is time to follow the markings in the direction of escape pods
+
-
 
+
-
    * +7/13/17/21/23 Reactor power
+
-
    * Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy
+
-
 
+
-
+
-
'''Medic '''100 Credits
+
-
If you happen to be in the awkward situation to need a Medic and he calms you down with the words "this ain't gonna hurt", he usually means that it won't hurt HIM to see YOU suffer from his instruments of torture!
+
-
 
+
-
    * Reduces damage caused by radiation to the Crew/Avatars
+
-
    * Can sometimes prevent the death of an Avatar
+
-
 
+
-
 
+
-
'''Management Officer''' 100 Credits
+
-
Should you get to know somebody on the academy bored, have no special abilities, only average marks and carry far too much self-confidence, you could find your self becoming a Management Officer!
+
-
 
+
-
    * Reduces the base crew of the ship by 5/9/12/15/17
+
-
    * +10/18/24/29/33 Torpedo storage space, Passive ability
+
-
 
+
-
+
-
'''Defense Tactician''' 100 Credits
+
-
The crew are often disturbed by these shifty, paranoid officer, with event creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!
+
-
 
+
-
    * Up to -18/27/34/38/41% Damage received from hits
+
-
 
+
-
+
-
'''Transporter Engineer''' 100 Credits
+
-
Transporter Engineer usually have a self imposed belief they are virtually same as God, and have to prove the necessity of their power at every opportunity, Illustrates best of all the fate of admiral Archer's prize-winning beagle.
+
-
 
+
-
    * +180/315/432/522/585 Cargo space, maximum 150% base cargo, Passive ability
+
-
    * +5/9/12/15/17 Beam capacity of up to 200% of the normal beam capacity
+
-
 
+
-
+
-
'''Tactical Officer''' 100 Credits
+
-
If one was to scale the crew from a kindergarten toddler to a Professionally adult, from 1-10. One finds Tactical Officer are in the negative figure area. If he feels that the crew aren't taking things seriously, he'll remain stubbornly in place, till it's finally is carried out!
+
-
 
+
-
    * 8/12/15/17/25% chance of an attack to avoid completely
+
-
    * 8/12/15/17/25% chance for an immediate additional counter-attack
+
-
 
+
-
+
-
'''Deflector Engineer''' 100 Credits
+
-
The Deflector harnesses theta joules of energy and stream it directly into the emitter, any yet only Deflector Engineer knows what they do there. One does not even the smallest calculation mistakes when using enough energy to crush a large spaceship... But what if that energy could be used in other ways...
+
-
 
+
-
    * +25/44/60/73/82 Deflector, Passive ability
+
-
    * +6/11/15/18/20 Deflector/Tick
+
-
 
+
-
+
-
'''Collector engineer''' 100 Credits
+
-
An Collector engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumors!
+
-
 
+
-
    * +26/46/63/76/85 Bussard collector capacity
+
-
 
+
-
'''Morale Officer''' 100 Credits
+
-
To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topical is the mating behavior of snails!
+
-
 
+
-
    * Generates an average of 0.5 / 0,9 / 1,2 / 1,5 / 1,7 crew members per tick
+
-
    * Cook's 2/4/5/6/7 food / Tick
+
-
 
+
-
+
-
'''Science Officer''' 100 Credits
+
-
The Science Officer is often the only person who's actual able to understand the computer on a ship. With him trying to have a conversation is absolutely pointlessly as they changes even a two words subject, into absolutely incomprehensible stuff!
+
-
 
+
-
    * -0,4/0,7/1/1,2/1,3 Base flight cost, minimum possible flight costs is 1 or a minimum 75% of the normal flight costs for the ship class, witch ever is higher applies.
+
-
    * +0,3/0,6/0,8/0,9/1 Docking ports, Passive ability
+
-
 
+
-
+
-
'''Maintenance Technician''' 100 Credits
+
-
This crew member often look unbeievingly oil-smeared, armed with a hyper-spanners, or plasma touch, they rage untiringly by the innards of the ship. On no account, on no account do you greet them as if it is first and last time you've met him!
+
-
 
+
-
    * +8/14/20 / 24 / 26 shield / Tick for 1 EPS but with half the regeneration if active / ionized
+
-
    * -4/7/10/12/13 hull heating / Tick
+
-
    * +4/7/10 / 12/13 hull / Tick costing 1 EPS and 2 Duranium
+
-
    * +1/2/3/4/5 Weapon heating for each weapon, including torpedoes
+
-
 
+
-
+
-
'''Security Officer''' 100 Credits
+
-
The average Security Officer suggest to a really good insurance advisor.But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little!
+
-
 
+
-
    * Avatar can use each ability for an additional heavy weapon attack
+
-
    * +0.3 / 0.6 / 0.8 / 0.9 / 1 special docking port, Passive ability
+
-
 
+
-
+
-
'''Drone pilot''' 100 Credits
+
-
One common feature of all Drone pilot is infantile behavior. They claim this even forcefully at times, but saying that is seems to be their quest to fly radio-controlled toys all day, is not too far fetched!
+
-
 
+
-
    * Can use drones to perform different tasks
+
-
    * 14/21/26/30/32%-Chance to defend an attack using deception drones, works only in active attacks!
+
-
    * Maximum of 1/2/3/4/5 attack drones per battletick!
+
-
    * 18/27/34/38/41%-Chance to double the attack damage with attack drones, works only in active attacks!
+
-
 
+
-
+
-
'''Animal Instinct''' 100 Credits
+
-
Animal is definitively the wrong word to use if one wants to describe certain intelligent races with tails and/or fur. A signal stupid jokes about it said in a absolute emergency could be used, leaving you foe in the presences of one of these wrathful Furries!
+
-
 
+
-
    * This avatar may be able to escape death, situations which for others would spell certain death!
+
-
    * An Avatar with this ability can attack without weapons
+

Latest revision as of 12:43, 8 May 2020

STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index
List of Items | NPC Items | Buildable Items | Credit Items | Vidiian Items | Syndicate Items | Easter Items | Avatars

Avatars are a special kind of item which represent a character on a ship or station. Avatars can be used for RP purposes but can also be trained in a chosen area and, when assigned to a ship will improve the ship in that area.

Avatars are purchasable under My Account, Spend, Buy Items. They cost 75 credits per avatar (56 during the discount period) these avatars can be trained to level 1 for free but any further level increases require credits. The maximum level an avatar can reach is level 10, it costs 2025 credits to train an avatar to level 10, on top of the credits to purchase it. Each player can have a maximum of 100 avatars.

Avatar Costs

Level 1 2 3 4 5 6 7 8 9 10
Upgrade Cost 0 25 75 125 175 225 275 325 375 425
Cumulative Cost 0 25 100 225 400 625 900 1225 1600 2025

Avatar ability's:

0.gif None
Some people simply can not do anything right, others too little, and some wish to be a better person, always looking to the horizon. In this case, however, it is simply of a waste of talent!
  • Senseless waste!
1.gif Geologist
If you find someone who finds stones and rocks more interesting than his own wife, you've found a Geologist. Under no circumstance mention this when he's around, otherwise those stones might be thrown at you!
  • +4/8/12/14/17/19/21/22/24/26 Ore collecting Capacity, maximum +150% of the base Ore collecting Capacity
2.gif Weapons Officer
Without criticism there is no improvement, and without pressure there is no achievement. If you meet a Weapons Officer, forget both these principles as fast as possible, unless you don't care much for your life...
  • Up to +15/26/33/39/45/49/53/56/60/63% damage on shots fired. Battle Station
3.gif Reactor Engineer
When you hear a Reactor Engineer say the the words 'oops!' or 'uh-oh' before he flees the Engine room, it is time to follow the signs to the escape pods!
  • +12/24/34/42/50/56/61/66/70/74 Reactor power. Maximum 150% of the base Reactor power. Passive Ability
  • Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy
4.gif Doctor
If you are in the bad position and need a Doctor, and he tries to calm you with words like, "This won't hurt a bit," he means by it, it wont hurt HIM to torture you.
  • Treat themselves against radiation poisoning immediately (Station not required)
  • Treat crew and Avatars against radiation poisoning (damage reduction)
  • Administers stimulants, for 0,3 Power per point, so long as he himself has 100 Power
  • His stimulants prevent up to 50% of Power consumption of other occupations
  • Prevents bleeding to death of severely injured Avatars, as long as he occupies a Station
  • Tries to revive fataly wounded Avatars (4x chance to reduce 15 damage)
  • Heals (heavily) injured Avatars for 0,3 Power per unit, maximum 50 per tick
5.gif Management Officer
Should you get to know somebody at the academy that's bored, has no special abilities, only average marks and an overbearing self-confidence, then greet those people friendly, they will probably become a Management Officer!
  • +0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Special docking port, up to a maximum of 150% of the base value. Passive Ability
  • +0,2/0,4/0,5/0,7/0,8/0,9/0,9/1/1,1/1,2 Docking port, up to a maximum of 150% of the base value. Passive Ability
  • +2/3/5/6/7/7/8/9/9/10 Additional crew job performance with his outstanding leadership talent.
  • +0,1/0,2/0,3/0,4/0,4/0,5/0,5/0,5/0,6/0,7 Hangar Slots, up to a maximum of 150% of the base value. Half effectiveness on Carriers Passive Ability
6.gif Defense Tactician
The crew are often disturbed by these shifty, paranoid officers, with every creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!
  • Up to -18/31/40/47/53/59/63/67/71/74% Damage received from enemy fire. Battle Station
  • 13/23/29/34/39/43/46/49/52/55%-Chance to activate the shields from taking damage to the ship.
7.gif Transporter Engineer
A Transporter Engineer usually has a self imposed belief that he is virtually the same as God, and has the necessity to prove his power at every opportunity, Illustrated best of all by the fate of admiral Archer's prize-winning beagle.
  • +90/180/252/314/369/418/454/488/519/545 storage space, a maximum of 150% of the base value. Passive Ability
  • +3/5/7/9/11/12/13/14/15/16 Beam capacity, maximum 300% of the base beam capacity.
  • 10% chance to interrupt an enemy beam operation.
8.gif Tactical Officer
If one was to rate the crew from a kindergarten age toddler to a professional adult, on a scale from 1-10. One finds that a Tactical Officer is in the negative result area. If he feels that the crew aren't taking an order seriously, he'll remain stubbornly in place, until it is finally carried out!
  • +8/15/21/27/31/35/38/41/44/47 maximum EPS through parallel circuitry in the energy conduits! Passive Ability
  • -8/15/21/27/31/35/38/41/44/47 maximum Main Energy through parallel circuitry in the energy conduits! Passive Ability
9.gif Deflector Engineer
As soon as terrajoules of power are moving through the emitters, there is only hope that the deflector engineer knows what he is doing. Smaller calculation mistakes are always the talk if there isn't enough left from the starship to find out what really happened.
  • +13/25/35/44/52/58/63/68/72/76 Deflector. Passive Ability
  • +3/6/9/11/13/14/16/17/18/19 Deflector/Tick. Passive Ability
10.gif Collector engineer
A Collector Engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumours!
  • +13/26/37/46/54/61/66/71/75/79 Bussard Collector Capacity, up to a maximum of +150% of the base value.
11.gif Morale Officer
To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topic is as interesting as the mating behaviour of Edusian snails!
  • Generates an average of 0,3/0,5/0,7/0,9/1,1/1,2/1,3/1,4/1,5/1,6 crew-members/tick
  • Cooks 1/2/3/4/5/5/6/6/6/7 food / Tick
12.gif Science Officer
The Science Officer is often the only person who's actual able to understand the computer on a ship. With him, trying to have a conversation is absolutely pointless as he changes even a two word subject, into absolutely incomprehensible stuff!
  • -0,1/0,2/0,3/0,3/0,4/0,4/0,4/0,5/0,5/0,6 travel costs, minimum of 1 travel cost and 80% of the base travel cost ship type.
  • +4/7/10/13/15/17/18/19/21/22% flight-range to a maximum of 130% of the base value.
13.gif Maintenance Technician
This crew member often looks unbelieving oil-smeared and is armed with either a hyper-spanner or plasma torch as they rage untiringly around the innards of the ship. On no account, NO account do you greet a Maintenance Technician as if it was the first and last time you've met him!
  • +4/8/12/14/17/19/21/22/24/26 Shields/Tick for every 1 warpcore, halved regeneration when active.
  • +2/4/6/7/9/10/11/11/12/13 Hull/Tick for every 10 Warp core.
  • Regain 20% of the energy used to fire, for every 1 Avatar performance per energy point, back as main energy.
14.gif Security Officer
The average Security Officer resembles a really good insurance advisor. But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little insurance!
  • 5/9/11/13/15/17/18/19/20/21% chance of sabotaging enemies during an attack.
  • 15/26/33/39/45/49/53/56/60/63% chance an act of sabotage against the ship, during an attack, will be defended against.
  • 10/17/22/26/30/33/35/38/40/42% increased damage in melee combat.
15.gif Drone pilot
One common feature of every Drone pilot is infantile behaviour. They refute this claim very forcefully at times, but having said that it seems that their quest to fly radio-controlled toys all day, is not too far fetched!
  • Maximum of 2 deception drones per battletick!
  • 8/14/18/21/24/26/28/30/32/34%-Chance to defend an attack using deception drones!
  • 7/12/16/19/21/23/25/27/28/30%-Chance to double the attack damage with attack drones!
  • Maximum of 2 attack drones per battletick!
16.gif Pilot
The Pilot is rarely found anywhere other than the flight deck, where he is usually talking to his fighters personnel or AI, which , like the ship, carries, with virtually no exceptions, a female name. His most difficult decision now is, whom of the two to marry...
  • 15/26/33/39/45/49/53/56/60/63%-chance that your ship will escape a deadly attack completely
  • +2/3/5/6/7/7/8/9/9/10 shield strength for the current ship, Passive Ability
  • +1/1/2/2/3/3/3/3/3/4 Additional Crew carried due to H.E.L.P.I. the private relief A.I.
  • 9/16/20/24/27/30/32/34/36/38%-Chance to cause double damage on the first attack, every battle tick. Battle Station
  • If a fighter controlled by him is destroyed, he is transported to the ship of which the fighter was last docked, assuming it's in the same sector.
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