Aither
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- | + | {{Infobox-Ships | |
- | + | | Name=Aither | |
- | | | + | | Ship image=http://img.stne.net/s/65.gif |
- | + | | Ship type=[[:Category:Military Ships|Military Ship]] | |
- | + | | Ship category=[[:Category:Settler Ships|Settler ship]] | |
- | | | + | | Ship class=[[:Category:Carriers|Light Carrier]] |
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- | + | | Slots=7 | |
- | | | + | | Minimum crew=60 |
- | | | + | | Maximum crew=90 |
- | |- | + | | Reputation change=-250 |
- | | | + | | Req Hangar Slots=7 |
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- | + | | EPS=721 | |
- | | | + | | Main Energy=1442 |
- | + | | Reactor=207 | |
- | + | | Solar panels=Yes | |
- | + | | Core capacity=12000 | |
- | + | | Travel cost=4.2 | |
- | + | | Flight range=55 | |
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- | + | | LRS range=2 | |
- | + | | Cargo bay=1500 | |
- | + | | Beam capacity=20 | |
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- | + | | Hull=600 | |
- | + | | Armor=8 | |
- | + | | Shields=600 | |
- | + | | Deflectors=300 (30) | |
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- | + | | Weapons=[[EMP Torpedoes|EMP Torpedo]]: 2x 28{{!}}0{{!}}28 [3.5]<br>[[Phasers|Phaser]]: 2x 8{{!}}8 -85% [3.5]<br>[[Photon Torpedoes|Photon Torpedo]]: 2x 10{{!}}10 [3.5]<br>[[Plasma Torpedoes|Plasma Torpedo]]: 2x 24{{!}}24 [3.5]<br>[[Quantum Torpedoes|Quantum Torpedo]]: 2x 28{{!}}28 [3.5]<br>[[Polaron Torpedoes|Polaron Torpedo]]: 2x 0{{!}}10 [3.5]<br>[[Nemesis Torpedoes|Nemesis Torpedo]]: 2x 30{{!}}0 [3.5] | |
- | + | | Torpedo Capacity=500 | |
- | | | + | | Evasion=-27% |
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- | | | + | | Special Functions=Carrier<br>14 [[Docking Ports]]<br>1 [[Special Docking Spaces|Special Docking Space]]<br>1.75 [[Hangar|Hangar Slots]]<br>[[Hangar Construction]] |
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- | | | + | | Avatar Stations=6 |
- | | | + | | Battle Stations=4 |
- | | | + | | Item Slots=2 |
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- | | | + | | Food cost=0 |
- | + | | Plasteel cost=512 | |
- | | | + | | Iridium Ore cost=0 |
- | | | + | | Duranium cost=737 |
- | | | + | | Deuterium cost=372 |
- | | | + | | Antimatter cost=56 |
- | | | + | | Isolinear Chips cost=28 |
- | | | + | | Dilithium cost=88 |
- | + | | Tritanium cost=163 | |
- | | | + | | Sorium cost=0 |
- | | | + | | Nitrium cost=0 |
- | | | + | | Plasma cost=0 |
- | | | + | | Construction time=26 |
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- | | | + | | Research requirements=[[Aither Construction]] |
- | | | + | | Isos-Direct=200 |
- | | | + | | Isos-Indirect=480 |
- | | | + | }}The colonists' basic military capital ship, the Aither class light carrier has moderate defenses for a ship of its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armour are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments. In the modern age, it is not uncommon to see fleets of four to eight Aithers alongside NPC-Auction ships and colonist Iowas. Their flight range of 55 allows them to cruise across vast distances and deliver a killer blow with a swarm of fighters. |
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- | The colonists' basic military capital ship, the Aither | + | |
See also: | See also: | ||
Line 95: | Line 66: | ||
[[Category:Settler Ships]] | [[Category:Settler Ships]] | ||
[[Category:Military ships]] | [[Category:Military ships]] | ||
+ | [[Category:Carriers]] |
Latest revision as of 09:51, 18 March 2024
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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Aither | |
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Classification | |
Type: | Military Ship |
Category: | Settler ship |
Class: | Light Carrier |
General data | |
Slots: | 7 |
Crew (Min/Max): | 60/90 |
Reputation change if destroyed: | -250 |
Required Hangar Slots: | 7 |
Energy/Flight data | |
EPS: | 721 |
Main Energy: | 1442 |
Reactor yield: | 207 |
Solar panels: | Yes |
Warp Core Capacity: | 12000 |
Energy travel cost: | 4.2 |
Flight range: | 55 |
Logistical data | |
LRS range: | 2 |
Cargo bay: | 1500 |
Beam capacity: | 20 |
Integrity data | |
Hull strength: | 600 |
Armor strength: | 8 |
Shield strength: | 600 |
Deflectors: | 300 (30) |
Evasion: | -27% |
Torpedo Capacity: | 500 |
Weapons/Tactical Data | |
EMP Torpedo: 2x 28|0|28 [3.5] | |
Special Functions | |
Carrier 14 Docking Ports 1 Special Docking Space 1.75 Hangar Slots Hangar Construction | |
Avatar/Item Data | |
Avatar Stations: | 6 |
Battle Stations: | 4 |
Item Slots: | 2 |
Construction costs | |
Food: | 0 |
Plasteel: | 512 |
Iridium Ore: | 0 |
Duranium: | 737 |
Deuterium: | 372 |
Antimatter: | 56 |
Isolinear Chips: | 28 |
Dilithium: | 88 |
Tritanium: | 163 |
Sorium: | 0 |
Nitrium: | 0 |
Plasma: | 0 |
Construction time: | 26 ticks |
Research data | |
Requirements: | Aither Construction |
Iso-chips cost: | 200 Isos (+480 Isos) |
The colonists' basic military capital ship, the Aither class light carrier has moderate defenses for a ship of its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armour are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments. In the modern age, it is not uncommon to see fleets of four to eight Aithers alongside NPC-Auction ships and colonist Iowas. Their flight range of 55 allows them to cruise across vast distances and deliver a killer blow with a swarm of fighters.
See also: