Guide:Quick Start Guide/Colony Construction

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STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

Quick Start Guide
Advancing to Level 8

Getting Started
Colony Construction
Ship Overview
Preparing to Advance
Level 6 - Expansion
Level 8 - What Now?


Other Useful Guides

Understanding the Game Interface
Changing Your Player Name
Finding the Right Alliance
Starting Research
Diplomacy
Combat Basics
Fueling Ships
Protecting your Assets
Trading on the GTN
Basic Fleet Management
Deuterium Collection
Ore Collection
Station/Gate Construction
Wreck Extraction/Repair


Welcome to "SpaceTrek: The New Empire"!


You just colonized your first planet, a Standard Type M Planet. This is your home-colony - each settler can only colonize 1 planet of this type. Later on you will be allowed to colonize other, different planets and asteroids: Moderate-, Water-, Desert-, Ice-, Lava- and Rock-Planets and also 3 kinds of asteroid fields.

You are now on colonisation level 2. Your aim is to increase your level constantly up to the maximum of level 8. With each new level, you get access to new buildings and sometimes also new ships. To increase your colonization level, you have to increase your "Reputation within your Empire"(internal reputation). Your internal Reputation will increase according to your Population, the number of Natural Preserves you create, and the number of environmentalists you employ. The higher your internal reputation, the easier you will find it to keep your population happy and your workers working productively. The "Reputation across the Galaxy" (external reputation) is not important just yet.

Aims:

  • Produce more food and increase the available living space, to attract more workers for further buildings.
  • Expand your energy production to be able to supply more buildings.
  • Increase your internal reputation to be able to increase your colonization level.
  • Design a story about your character (Roleplay)
  • Explore your environment and get to know your neighbours.
  • Read the SCN-Main-Channel to get an overview over the galaxy.


A fresh start (Resetting)

When you first start start out, you will inevitably make mistakes as you learn how to build your colonies. Don't worry about it - if you don't like what you've done, you can start again very easily, and as often as you want. If you select "Preferences" --> "Reset account" then your account will be set back to Colonization level 0, and you can start again, avoiding the mistakes you made last time. Most players will reset at least once early on. So don't be afraid to experiment as you read through this guide and learn the game.


Ship overview

But first things first. Let's take a look at your ship and your colony. Go to the main menu, and click on "Ships" to go to the Ship Overview screen:

My Ships help_o.gif
Standard Energy Combat Goods Other
Class Name NCC Sector energie.gif 6.gif work.gif 2.gif
1.gif My Colony Ship ###### 503 50 123 12 15

You start the game with a single DY-500 class "Colony ship". Your ship overview shows you where your ship is: in this example, the ship is in Sector 514|503. Your ships start just above your home colony. After the location, you can also see other key pieces of information about your ship. From left to right, these are: the amount of energy the ship has: 50, the amount of deuterium on board (fuel): 123, the number of crew on board: 12, and the amount of food on board: 15. A colony ship can carry up to 20 people, and it allows you create new colonies elsewhere, and 'beam' down goods and people to get them started. "Beaming" down is a well-known mode of transport used in the science-fiction series Star Trek, and it uses energy. Your colony ship can beam 20 goods or 4 crew per unit of energy, to and from the colony.

Remember that on every 'tick' ship crews and colony inhabitants consume food, and ships burn fuel. (Ticks occur at 12, 15, 18, 21 and 23:30 UK time). Every 5 crew on a ship, or inhabitants on a colony will eat 1 unit of food (rounded up - in this case, 12 crew will eat 3 food per tick). And the reactor on your Colony ship will convert deuterium to energy at a rate of 1 fuel to 1 energy. A Colony ship's reactor can generate up to 10 energy per tick, and its solar cells can generate up to 4 energy more if in orbit of a planet. Always make sure your ships and colonies have enough food and deuterium aboard. If there is no fuel, the reactor will not generate energy. If there is no food, energy will be used to run the replicators (1 energy per food needed). But if the ship has no replicators (or no energy to run them) then the crew will abandon ship!

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