Battle Tick

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The actions of shipping can trigger reactions of other ships called a battletick.
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{{Menu}}
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A battletick always consists of an action and the subsequent reaction.
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The following can trigger a battletick:  
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'''Battle Ticks''' are fundamental part of the [[Combat System]] within [[STNE]] - for any combat to take place a battle tick must be initiated. Each battle tick consists of an action triggering the battle tick, and the subsequent reaction (if any) of other ships in the sector. Battle ticks are indicated within logs by the http://game.en.stne.net/i/b/fire.gif symbol.
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* Ships in a sector or an orbit  
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* Enable SRS
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===Triggering a Battle Tick===
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* Raise or charge the shields
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Battle ticks are triggered by the actions of a ship or fleet. The following situations will trigger a battletick:
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* Dock/undock from stations
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* Discharging the backup battery
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* Entering a sector or orbit (unless the ship is a [[:Category:Probes|probe]] or has a [[Cloaking Device]] active)
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* Beam goods from ships
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* Raising Shields
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* Any attack as the response to one of the above fails, depends on the alert and diplomatic relations.
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* Docking/Undocking
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* Activating the Main Computer
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* Activating the Weapons Systems
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* Beaming goods from a ship
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* Activating a System Blockade
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* Activating a Tractor Beam
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* Using the Recall command on a [[:Category:Carriers|carrier ship]] to recall all fighters
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* Any offensive action (firing weapons on a ship or planet)
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These actions will always initiate a battle tick, however, depending on the diplomatic relationship and alert condition of other ships in the sector, there may not be a response.
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===Battle Tick Response===
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Whether there is a response depends upon the alert condition of other ships in the sector, and the diplomatic relationship of the owners of those ships towards the player who triggered the Battle Tick. Possible responses include:
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* Undocking
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* Raising Shields
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* A Hangar Alert causing ships within a hangar to be deployed
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* Defensive Weapons Fire
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{{Seealso}}
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* [[Combat System]]
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* [[Alert]]
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* [[Diplomacy]]
[[Category:Combat]]
[[Category:Combat]]

Latest revision as of 19:33, 27 April 2020

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Battle Ticks are fundamental part of the Combat System within STNE - for any combat to take place a battle tick must be initiated. Each battle tick consists of an action triggering the battle tick, and the subsequent reaction (if any) of other ships in the sector. Battle ticks are indicated within logs by the fire.gif symbol.

Triggering a Battle Tick

Battle ticks are triggered by the actions of a ship or fleet. The following situations will trigger a battletick:

  • Entering a sector or orbit (unless the ship is a probe or has a Cloaking Device active)
  • Raising Shields
  • Docking/Undocking
  • Activating the Main Computer
  • Activating the Weapons Systems
  • Beaming goods from a ship
  • Activating a System Blockade
  • Activating a Tractor Beam
  • Using the Recall command on a carrier ship to recall all fighters
  • Any offensive action (firing weapons on a ship or planet)

These actions will always initiate a battle tick, however, depending on the diplomatic relationship and alert condition of other ships in the sector, there may not be a response.

Battle Tick Response

Whether there is a response depends upon the alert condition of other ships in the sector, and the diplomatic relationship of the owners of those ships towards the player who triggered the Battle Tick. Possible responses include:

  • Undocking
  • Raising Shields
  • A Hangar Alert causing ships within a hangar to be deployed
  • Defensive Weapons Fire


Also See:

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