Base Camp

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|          Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]]
|          Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]]
|  Maintenance Cost = -
|  Maintenance Cost = -
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|    General Effect = 5 [[Colonial EPS|EPS Tanks]]<br>5 [[Living Space]]<br>10 [[Attractiveness]]<br>150 [[Storage Room]]
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|    General Effect = 5 [[EPS Tanks]]<br>5 [[Living Space]]<br>10 [[Attractiveness]]<br>150 [[Storage Room]]
|  Construction Time = 0
|  Construction Time = 0
}}
}}
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'''The Base Camp''' provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.
'''The Base Camp''' provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.
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Base camps can be upgraded to a [[Colony Headquarters]] for an additional 20 [[plasteel]], these are harder to destroy, and provide 5 additional living space along with increasing [[Beam Protection Points]], [[Colonial EPS|EPS Tanks]] and [[Attractiveness]].
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Base camps can be upgraded to a [[Colony Headquarters]] for an additional 20 [[plasteel]], these are harder to destroy, and provide 5 additional living space along with increasing [[Beam Protection Points]], [[EPS Tanks]] and [[Attractiveness]].
{{Note|The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.}}
{{Note|The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.}}

Latest revision as of 09:57, 1 July 2020

STNE is a Strategy and Role Play Game. You can play here.

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Base Camp
0.gif
Terrain
Grassland.gif
Colonization level
2
Research required
-
Integrity
100|5
Construction Cost
20 Plasteel
Produces
5 Energy
3 Food
3 Plasteel
[Beaming]
100 Beam Protection Points
Maintenance Cost
-
General Effect
5 EPS Tanks
5 Living Space
10 Attractiveness
150 Storage Room
Construction Time
0 tick(s)


The construction of a base camp is the first step in the process of colonising a standard, moderate or water planet. Base Camps are built from orbit using a colonisation ship (usually a DY-500), the ship must have the 20 plasteel required to build the base camp or a Colonisation Set module. For more information on the colonisation process see Colonization.

The Base Camp provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.

Base camps can be upgraded to a Colony Headquarters for an additional 20 plasteel, these are harder to destroy, and provide 5 additional living space along with increasing Beam Protection Points, EPS Tanks and Attractiveness.


Note: The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.



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