Base Camp

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{| Border = "1" cellspacing = "0" style = "float;right;margin-left"
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{{Infobox-Buildings
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!| Base Camp  
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|               Name = Base Camp
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|     Building Image = [[File:0.gif|link=]]
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| Align="center" | [[File:http://game.en.stne.net/i/n/2/1/0.gif]] <br>
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|     Terrain Image = [[File:Grassland.gif|link=Grassland]]
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| Colonization Level = 2
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!|[[Terrain]]
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|           Research = -
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|         Integrity = <nowiki>100|5</nowiki>
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| Construction Cost = 20 [[Plasteel]]
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* [[Meadow]] <br>
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|           Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]]
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|   Maintenance Cost = -
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!| Colonization Required Level  
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|     General Effect = 5 [[EPS Tanks]]<br>5 [[Living Space]]<br>10 [[Attractiveness]]<br>150 [[Storage Room]]
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| Construction Time = 0
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| Align = "center" | 2  
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}}
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The construction of a '''base camp''' is the first step in the process of colonising a [[Standard planet (Class-M)|standard]], [[Moderate Planet (Class-F)|moderate]] or [[Water Planet (Class-N)|water]] planet. Base Camps are built from orbit using a colonisation ship (usually a [[DY-500|DY-500]]), the ship must have the 20 [[plasteel]] required to build the base camp or a [[Colonisation Set]] module.  For more information on the colonisation process see [[Colonization]].
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!| Necessary research
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| Align = "center" | -  
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!| Integrity  
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| Align = "center" | 40 / 5
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!| Construction costs
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* 5 [[Energy]] <br>  
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* 20 [[Plasteel]] <br>  
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!| Produces
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| Align = "center" | 5 [[EPS-Tanks]] <br>  
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5 [[Living Space]] <br>  
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10 [[Attractiveness]] <br>  
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150 [[Storage room]] <br>
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!| Maintenance Expense
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| Align = "center" | -
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!| Permanent effect
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| Align = "center" | 1 [[energy]] <br>
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[ [[Beaming]]] <br>
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[ [[Energy Transfer]]] <br>
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100 [[Beam protection]] <br>
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!| Construction
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| Align = "center" | Built by a [[DY-500]] <br> from low orbit.  
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'''The Base Camp''' provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.
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Base camps can be upgraded to a [[Colony Headquarters]] for an additional 20 [[plasteel]], these are harder to destroy, and provide 5 additional living space along with increasing [[Beam Protection Points]], [[EPS Tanks]] and [[Attractiveness]].
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{{Note|The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.}}
{{Seealso}}  
{{Seealso}}  
* [[Headquarters]] <br>  
* [[Headquarters]] <br>  
* [[Colony Headquarters]] <br>  
* [[Colony Headquarters]] <br>  
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* [[Building]]  
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* [[Buildings]]  
[[Category: Buildings]]  
[[Category: Buildings]]  
[[Category: Level 2 Building]]
[[Category: Level 2 Building]]

Latest revision as of 09:57, 1 July 2020

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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index
Base Camp
0.gif
Terrain
Grassland.gif
Colonization level
2
Research required
-
Integrity
100|5
Construction Cost
20 Plasteel
Produces
5 Energy
3 Food
3 Plasteel
[Beaming]
100 Beam Protection Points
Maintenance Cost
-
General Effect
5 EPS Tanks
5 Living Space
10 Attractiveness
150 Storage Room
Construction Time
0 tick(s)


The construction of a base camp is the first step in the process of colonising a standard, moderate or water planet. Base Camps are built from orbit using a colonisation ship (usually a DY-500), the ship must have the 20 plasteel required to build the base camp or a Colonisation Set module. For more information on the colonisation process see Colonization.

The Base Camp provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.

Base camps can be upgraded to a Colony Headquarters for an additional 20 plasteel, these are harder to destroy, and provide 5 additional living space along with increasing Beam Protection Points, EPS Tanks and Attractiveness.


Note: The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.



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