Grognir
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Grognir | |
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Classification | |
Type: | Civilian Ship |
Category: | Talaxian Ship |
Class: | Deuterium Tanker |
General data | |
Slots: | 2 |
Crew (Min/Max): | 8/10 |
Reputation change if destroyed: | -450 |
Required Hangar Slots: | 2 |
Energy/Flight data | |
EPS: | 135 |
Main Energy: | 270 |
Reactor yield: | 38 |
Solar panels: | No |
Warp Core Capacity: | 2400 |
Energy travel cost: | 1.2 |
Flight range: | 36 |
Logistical data | |
LRS range: | 2 |
Cargo bay: | 800 |
Beam capacity: | 10 |
Integrity/Tactical data | |
Hull strength: | 70 |
Armor strength: | 3 |
Shield strength: | 20 |
Deflectors: | None |
Evasion: | 0% |
Torpedo Capacity: | 0 |
Weapons Data | |
Phaser: 2x 4|4 -85% [1] | |
Special Functions | |
180 Bussard Collectors (+2) | |
Construction costs | |
124 Plasteel 124 Duranium 26 Deuterium 29 Plasma | |
Construction time: | 6 ticks |
Can only be Purchased on the Talaxian Ship Auctions |
The Grognir class ship is a Deuterium Tanker with a singular role and minimal defenses. Deuterium Tankers are very important to the very survival of your colonies and to powering your ships. Deuterium is an essential resource needed to charge warp engines. The Grognir cannot be built by colonists and can only be purchased on the Talaxian Ship Auctions