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STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index
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Bugfixes:

  • NeoPegasus can now use items with cooldowns again
  • Aborting construction in planetary shipyards won't overfill storage anymore
  • Doubled EPS cost in cerulean nebulae
  • Ship slot calculations after taking over a wreck
  • Chat-reload only happened when a previous command worked
  • When a player that has been deleted was in log-filters, one couldn't access logs anymore
  • If a ship's construction is aborted and storage space isn't sufficient to store the resources, only a portion will be returned. Negative storage through this method is no longer possible


Features:

  • If a ship is removed from auctions, the highest bidder will receieve a log entry
  • Returned resources from aborted ship construction are no longer reduced by construction progress


Scripts:

  • Renaming a ship now has to be done through CMyShip.Action.SetName. Previously a ship could be renamed without any checks or validation.


Game mechanics:

  • If you wanted to send a message, the tag had to match the server language. Now messages to players can use "Spieler", "Player", or "Jugador" independently of server language. For alliances "Allianz", "Alliance", or "Alianza".
  • The Community-page can now no longer be translated, its contents will be taken directly from the database.
  • Videos and audio tracks embedded in character or ship messages can now only run at 50% volume. IMPORTANT: video/audio messages have to be RP-relevant, and must not be intentionally intrusive or annoying. Violation of this rule will be punished by deletion of the message and a warning. (other punishment is at the admins' discretion.)
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