Main Screen/News/Archive/2020/08.02.2020 - 15:00
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STNE is a Strategy and Role Play Game. You can play here.
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Bugfixes:
- NeoPegasus can now use items with cooldowns again
- Aborting construction in planetary shipyards won't overfill storage anymore
- Doubled EPS cost in cerulean nebulae
- Ship slot calculations after taking over a wreck
- Chat-reload only happened when a previous command worked
- When a player that has been deleted was in log-filters, one couldn't access logs anymore
- If a ship's construction is aborted and storage space isn't sufficient to store the resources, only a portion will be returned. Negative storage through this method is no longer possible
Features:
- If a ship is removed from auctions, the highest bidder will receieve a log entry
- Returned resources from aborted ship construction are no longer reduced by construction progress
Scripts:
- Renaming a ship now has to be done through CMyShip.Action.SetName. Previously a ship could be renamed without any checks or validation.
Game mechanics:
- If you wanted to send a message, the tag had to match the server language. Now messages to players can use "Spieler", "Player", or "Jugador" independently of server language. For alliances "Allianz", "Alliance", or "Alianza".
- The Community-page can now no longer be translated, its contents will be taken directly from the database.
- Videos and audio tracks embedded in character or ship messages can now only run at 50% volume. IMPORTANT: video/audio messages have to be RP-relevant, and must not be intentionally intrusive or annoying. Violation of this rule will be punished by deletion of the message and a warning. (other punishment is at the admins' discretion.)