Base Camp
From STNE Wiki
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Base Camp |
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Terrain |
Colonization level |
2 |
Research required |
- |
Integrity |
100|5 |
Construction Cost |
20 Plasteel |
Produces |
5 Energy 3 Food 3 Plasteel [Beaming] 100 Beam Protection Points |
Maintenance Cost |
- |
General Effect |
5 EPS Tanks 5 Living Space 10 Attractiveness 150 Storage Room |
Construction Time |
0 tick(s) |
The construction of a base camp is the first step in the process of colonising a standard, moderate or water planet. Base Camps are built from orbit using a colonisation ship (usually a DY-500), the ship must have the 20 plasteel required to build the base camp or a Colonisation Set module. For more information on the colonisation process see Colonization.
The Base Camp provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.
Base camps can be upgraded to a Colony Headquarters for an additional 20 plasteel, these are harder to destroy, and provide 5 additional living space along with increasing Beam Protection Points, EPS Tanks and Attractiveness.
Note: The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.
Also See: