Base Camp
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- | { | + | {{Infobox-Buildings |
- | + | | Name = Base Camp | |
- | | | + | | Building Image = [[File:0.gif|link=]] |
- | + | | Terrain Image = [[File:Grassland.gif|link=Grassland]] | |
- | | | + | | Colonization Level = 2 |
- | + | | Research = - | |
- | | | + | | Integrity = <nowiki>100|5</nowiki> |
- | + | | Construction Cost = 20 [[Plasteel]] | |
- | + | | Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]] | |
- | + | | Maintenance Cost = - | |
- | + | | General Effect = 5 [[EPS Tanks]]<br>5 [[Living Space]]<br>10 [[Attractiveness]]<br>150 [[Storage Room]] | |
- | + | | Construction Time = 0 | |
- | + | }} | |
- | | | + | The construction of a '''base camp''' is the first step in the process of colonising a [[Standard planet (Class-M)|standard]], [[Moderate Planet (Class-F)|moderate]] or [[Water Planet (Class-N)|water]] planet. Base Camps are built from orbit using a colonisation ship (usually a [[DY-500|DY-500]]), the ship must have the 20 [[plasteel]] required to build the base camp or a [[Colonisation Set]] module. For more information on the colonisation process see [[Colonization]]. |
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- | 5 [[Living Space]] <br> | + | |
- | 10 [[Attractiveness]] <br> | + | |
- | 150 [[Storage | + | |
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+ | '''The Base Camp''' provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders. | ||
+ | Base camps can be upgraded to a [[Colony Headquarters]] for an additional 20 [[plasteel]], these are harder to destroy, and provide 5 additional living space along with increasing [[Beam Protection Points]], [[EPS Tanks]] and [[Attractiveness]]. | ||
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+ | {{Note|The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.}} | ||
{{Seealso}} | {{Seealso}} | ||
* [[Headquarters]] <br> | * [[Headquarters]] <br> | ||
* [[Colony Headquarters]] <br> | * [[Colony Headquarters]] <br> | ||
- | * [[ | + | * [[Buildings]] |
[[Category: Buildings]] | [[Category: Buildings]] | ||
[[Category: Level 2 Building]] | [[Category: Level 2 Building]] |
Latest revision as of 09:57, 1 July 2020
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Base Camp |
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Terrain |
Colonization level |
2 |
Research required |
- |
Integrity |
100|5 |
Construction Cost |
20 Plasteel |
Produces |
5 Energy 3 Food 3 Plasteel [Beaming] 100 Beam Protection Points |
Maintenance Cost |
- |
General Effect |
5 EPS Tanks 5 Living Space 10 Attractiveness 150 Storage Room |
Construction Time |
0 tick(s) |
The construction of a base camp is the first step in the process of colonising a standard, moderate or water planet. Base Camps are built from orbit using a colonisation ship (usually a DY-500), the ship must have the 20 plasteel required to build the base camp or a Colonisation Set module. For more information on the colonisation process see Colonization.
The Base Camp provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.
Base camps can be upgraded to a Colony Headquarters for an additional 20 plasteel, these are harder to destroy, and provide 5 additional living space along with increasing Beam Protection Points, EPS Tanks and Attractiveness.
Note: The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.
Also See: