Main Screen/News/Archive/2012/12.04.2012 - 04:34

From STNE Wiki

Jump to: navigation, search

STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index
News Archive Overview | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020

Fixes, Advanced Notice of Game Changes

There were a few things fixed and changed:

  • Problems with docking and co-piloting for prototype vessels (NX) have been fixed.
  • Now when the auction is complete the ship's ID (including the NX identification if applicable) will be found in the ship list and when viewing the ship.
  • Some problems with NX vessels fighting was repaired. No one noticed this, as there were no fights of this kind...


The following game changes are expected in the coming days:

  • In certain situations, it was possible to build proto shipyards in orbit. This is corrected in the next patch.
  • Protoshipyards placed in orbit, large portals in the wrong areas and bases placed in orbit with other bases are invalidly placed and will be deactivated.
  • EPS and reserves will together become "Main Power." Since EPS is actually a term for power lines and not power, in the future this will be the load limit of the energy grid.
  • The new EPS will heat up on every usage of energy.
  • In the course of these changes, the need for deflectors, weapon heating, and possibly flight range is eliminated.
  • To regulate the function of the EPS and energy transfers, heatings will be redesigned to show the final effect, although this will be less restrictive as was originally planned.
  • Approximate EPS performance limit of a ship will be about twice as high as the current EPS.
  • The aim of all this change is to bring more choices for you to use ships tactically into play. Ships which, for example, should only fly (freighter) benefit by being able to fly on average as before.
  • The calculation of the flight cost is adjusted to the new limits and make movements generally less expensive.
  • The logic of the tickworker will be improved. The main computer will get a small AI to aid you with some small things.
  • Among other things, it is no longer necessary to manually start the main computer or in the case of an "away mission" (ship crew leaves) have it shutdown. It is, however, possible to manually turn it off!
  • On 15/04/2012 at 19:00 there will be a small round of testing for the above functions. As usual, the meeting will take place in Skype, but with "Proximi" (aka Proximo).
Personal tools