Unemployed Population

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It is relatively difficult to have exactly as many colonists as [[Worker (Regular)|workers]] needed.  Thus, a colony will often have a 'surplus' population of unemployed colonists.  It is therefore recommended that  [[Nature Preserve]]s be created in order to provide the unemployed with productive work as [[Environmentalist]]sOther positions such as [[Scientist]]s, [[Holodeck Operator]]s, and [[Soldier]]s are other potential uses for the unemployed.  It always depends upon the particular needs of a colony.
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It is relatively difficult to have exactly as many colonists as [[Worker (Regular)|workers]] needed.  Thus, a colony will often have a 'surplus' population of unemployed colonists.  It is therefore recommended that  [[Nature Preserve]]s be created in order to provide the unemployed with productive work as [[Environmentalists]].  Assigning the '''unemployed''' as [[Scientists]], [[Holodeck Operators]], and [[Soldiers]] are other potential uses for the '''unemployed'''.  It always depends upon the particular needs of a colony.
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* [[Environmentalist]]
 
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* [[Scientist]]
 
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* [[Holodeck Operator]]
 
* [[Worker (Regular)]]
* [[Worker (Regular)]]
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* [[Soldier]]
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* [[Holodeck Operators]]
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* [[Environmentalists]]
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* [[Scientists]]
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* [[Soldiers]]
[[Category:Population]]
[[Category:Population]]

Revision as of 03:05, 1 December 2010

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Population listed as unemployed (free.gif) provide no current benefit to a colony, yet still consume food.

It is relatively difficult to have exactly as many colonists as workers needed. Thus, a colony will often have a 'surplus' population of unemployed colonists. It is therefore recommended that Nature Preserves be created in order to provide the unemployed with productive work as Environmentalists. Assigning the unemployed as Scientists, Holodeck Operators, and Soldiers are other potential uses for the unemployed. It always depends upon the particular needs of a colony.


Also See: