Phaser Cannon

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{{Infobox-Buildings
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|              Name = Phaser Cannon
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|    Building Image = [[File:PCanon.gif]]
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|      Terrain Image = [[File:Space.gif]]
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| Colonization Level = 5
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|          Research = None
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|          Integrity = <nowiki>3500|6</nowiki>
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|  Construction Cost = 80 [[Plasteel]]<br>40 [[Duranium]]<br>120 [[Deuterium]]
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|          Produces = -
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|  Maintenance Cost = 1 [[Energy]]
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|    General Effect = Colony Defence<br><nowiki>50×25|30</nowiki> [[Phaser]]
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|  Construction Time = 10
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}}
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{| border="1" cellspacing="0" style="float:right;margin-left:0.5em"
 
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!| Phaser Cannon
 
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| align="center" | [[File:PCanon.gif]] <br>
 
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!|[[Terrain]]
 
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* [[Space]]<br>
 
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!|Colonization Level
 
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| align="center" | 5
 
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!|Integrity
 
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| align="center" | 5000/6
 
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!|Construction costs
 
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* 60 [[Energy]] <br>
 
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* 80 [[Plasteel]] <br>
 
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* 40 [[Duranium]] <br>
 
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* 120 [[Deuterium]] <br>
 
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!|Produces
 
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| align="center" | [24x40 Phaser]<br>
 
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!|Maintenance expense
 
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* 1 [[Energy]] <br>
 
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!|General effect
 
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| align="center" | [[Colony Defence]] <br>
 
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24x40 [[Phaser]] <br>
 
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!|Construction time
 
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| align="center" | 10 [[tick|ticks]]
 
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A [[Phaser Cannon]] (also called a "Noob Canon") is an essential part of your colony's defense.  Each empire can only build a single [[Phaser Cannon|phaser cannon]], and it can only be built on a regular, [[Class-M]] planet.
A [[Phaser Cannon]] (also called a "Noob Canon") is an essential part of your colony's defense.  Each empire can only build a single [[Phaser Cannon|phaser cannon]], and it can only be built on a regular, [[Class-M]] planet.
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If your colony is attacked, fire your [[Phaser Cannon|phaser cannon]] back at the attacking ship(s). The [[Energy|energy]] it requires will usually be taken from its own [[Emergency Fusion Chamber|fusion chamber]].  If it has no [[Energy|energy]] onboard, it will attempt to take what it requires from the colony's [[EPS]] reserve.  [[Phaser Cannon|Phaser cannon's]] fire a salvo of 24 rounds, with each round carrying a level 40 [[Phaser|phaser]] power.
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If your colony is attacked, fire your [[Phaser Cannon|phaser cannon]] back at the attacking ship(s). The [[Energy|energy]] it requires will usually be taken from its own [[Emergency Fusion Chamber|fusion chamber]].  If it has no [[Energy|energy]] onboard, it will attempt to take what it requires from the colony's [[EPS]] reserve.  [[Phaser Cannon|Phaser cannon's]] fire a salvo of 50 rounds, with each round causing either 35 damage to shields or 25 to a ships hull.
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Each [[Phaser Cannon|phaser cannon]] round uses 4 [[Energy|energy]] units.  Thus, a full salvo requires 96 [[Energy|energy]] units.  A [[Phaser Cannon|phaser cannon's]] [[Emergency Fusion Chamber|fusion chamber]] can be reloaded by selecting the [[Phaser Cannon|phaser cannon's]] [[Emergency Fusion Chamber|"Emergency Fusion Chamber"]] option from its drop-down menu.  Up to 100 units of [[Deuteriium]] can be injected into its chamber in this manner.
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Each [[Phaser Cannon|phaser cannon]] round uses 2 [[Energy|energy]] units.  Thus, a full salvo requires 100 [[Energy|energy]] units.  A [[Phaser Cannon|phaser cannon's]] [[Emergency Fusion Chamber|fusion chamber]] can be reloaded by selecting the [[Phaser Cannon|phaser cannon's]] [[Emergency Fusion Chamber|"Emergency Fusion Chamber"]] option from its drop-down menu.  Up to 100 units of [[Deuteriium]] can be injected into its chamber in this manner.
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Revision as of 19:57, 20 April 2013

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Phaser Cannon
PCanon.gif
Terrain
Space.gif
Colonization level
5
Research required
None
Integrity
3500|6
Construction Cost
80 Plasteel
40 Duranium
120 Deuterium
Produces
-
Maintenance Cost
1 Energy
General Effect
Colony Defence
50×25|30 Phaser
Construction Time
10 tick(s)


A Phaser Cannon (also called a "Noob Canon") is an essential part of your colony's defense. Each empire can only build a single phaser cannon, and it can only be built on a regular, Class-M planet.

If your colony is attacked, fire your phaser cannon back at the attacking ship(s). The energy it requires will usually be taken from its own fusion chamber. If it has no energy onboard, it will attempt to take what it requires from the colony's EPS reserve. Phaser cannon's fire a salvo of 50 rounds, with each round causing either 35 damage to shields or 25 to a ships hull.

Each phaser cannon round uses 2 energy units. Thus, a full salvo requires 100 energy units. A phaser cannon's fusion chamber can be reloaded by selecting the phaser cannon's "Emergency Fusion Chamber" option from its drop-down menu. Up to 100 units of Deuteriium can be injected into its chamber in this manner.


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