Phasers

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Weapons Overview


phaser.gif Energy Weapons
Phasers
Disruptors
Antiproton Cannons
Hyper Thermal Charge
Energy Pulse Beams
Pulse Phaser
Disruptor Beam
Polaron Beam
Weapon of Mass Destruction
Electromagnetic Cannon
Electromagnetic Pulse
Ion Disruptor
Duranium Vaporizer


19.gif Torpedoes 20.gif
Photon Torpedoes
Plasma Torpedoes
Quantum Torpedoes
Polaron Torpedoes
Nemesis Torpedoes
EMP Torpedoes
AM Torpedoes

Phasers
Basic Damage Ranges (Can Vary)
Hull: 8-15
Shields: 8-15
Electromagnetic: N/A
Ships equipped with this weapon:
Standard Miss Chance -85%
Can attack colonies Yes

Phasers are a type of energy-beam weapon, common on both military and civilian vessels. Phasers are the primary weapons of the United Federation of Planets, though they are also in use in the Ferengi Alliance. Phasers use energy from a ship's EPS to inflict damage upon another vessel, or a colony.

Benefits

Phasers - unlike most other weapons - have a very low miss chance. While there is a small chance that ships with a particularly high evasion can avoid phaser shots, it rarely occurs. This makes phasers especially useful for combating fighters, which have extremely high evasion.

Phasers can also attack colony surfaces, whereas disruptors cannot. Torpedoes are the more common colony bombarding weapon, however, as they do much more damage.

Downfalls

Phasers are much weaker than disruptors or military-grade torpedoes. When comparing a vessel with phasers to a vessel of similar slots with disruptors, the disruptor-using vessel is generally twice as strong.

Research

Phasers do not require research to use; they are automatically researched for you when your account is created.

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