Aither

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Ship Comparison




Aither
65.gif

Aither

Data
Classification: Military Ship
Classification: Carrier
Properties
Slots: 7
Minimum Crew: 60
Maximum Crew: 90
Hull 600
Armor: 4
Shields 600
Deflector 207
EPS Limit 288
Reserve Batteries 1442
Reactor Performance 207 {}
Core Capacity 12000
Flight Cost 5,25
Cargo Capacity 1500
Beam Capacity 20
Phaser 2x8
Disruptor None
Disruptor Heating n/a
Torpedos 500
Torpedo Tubes 2
Torpedo Dodge -27%
Replicator Yes
Warp Drive None
Solar Cells Yes
Bussard Collectors None
LRS Range 2
Docking Spaces 14
Tractor Beam Blocker None
Construction Costs
25 Ticks
83 Energy
639 Plasteel
921 Duranium
465 Deuterium
70 Antimatter
35 Isolinear Chips
110 Dilithium
203 Tritanium



The colonists' basic military capital ship, the Aither-class light carrier has moderate defenses for a ship of its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armour are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments. In the modern age, it is not uncommon to see fleets of four to eight Aithers alongside NPC-Auction ships and colonist Iowas. Their flight range of 55 allows them to cruise across vast distances and deliver a killer blow with a swarm of fighters.

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