Main Screen/News/Archive/2011/07.11.2011 - 20:59
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STNE is a Strategy and Role Play Game. You can play here.
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Patchnotes, Bugfixes
- Items only compete against each other if their effect is permanently active or remains permanently active after installation. Temporary effects or those that become active after activation are not affected!
- The tritanium kit, for example, does not compete with any items and can therefore always be installed.
- Already installed items are not affected by these last 2 rules, so they will continue to work even if they violate the new laws!
- A problem with some ships that can build things but did not display the corresponding button has been fixed.
- Special storage has been removed from STNE!
- Script engine: AmountSpecial (AmountSpecial) now always returns 0 and has no effect
- A small validation error when using deflector as a construction resource has been fixed
- SRS now shows 30 ships in the sector by default and tries to show each player and ship only once if possible (pre-alpha)
- SRS also displays all of its own or co-ships with fleet commands to make handling easier
- The SRS shorten function can now be switched on and off permanently. Switching off the function (show all) is only displayed in a sector where this also makes sense to prevent incorrect settings.