Main Screen/News/Archive/2017/29.01.2017 - 13:04
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29.01.2017 - 13:04
Parts of the update are from Patch 31.12.2016
Bugfixes:
- Spelling mistakes corrected (German only).
- If a ship is removed from a fleet even though it is in several fleets, the ship's fleet settings are no longer reset.
- A ship can only be added in shipbuilding once the shipyard has been built.
- The filter variables (for fleets) ship classes have been fixed and more ships have been added.
- Transferring in-game credits (not account credits ... you get these when you withdraw account credits via the commodity exchange) no longer costs an additional fee. These are only deducted if you withdraw credits from your account.
Features:
- Add/Remove Copilots now gives a log to the corresponding player.
- Building controls and shipyard controls were expanded. Buildings under construction are marked. Likewise buildings which are located in/on an orbital field.
- Ship definition two more properties can be added: is_in_portallimit and can_use_deflectorlink
Game Technology:
- There is now an item base code "EventPortal". The structure is similar to that of the SulibanPortal item. It is a bit more restricted, but allows the portals (and their destination) to be freely distributed. This makes it possible to connect several portals to another portal (a kind of wormhole).
- Supply Station(20607) and trading base(20606) now count in the portal slots.