Phaser Cannon
From STNE Wiki
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
Phaser Cannon |
---|
|
Terrain |
Colonization Level |
5 |
Integrity |
5000/6 |
Construction costs |
Produces |
[24x40 Phaser] |
Maintenance expense |
|
General effect |
Colony Defence 24x40 Phaser |
Construction time |
10 ticks |
A Phaser Cannon (also called a "Noob Canon") is an essential part of your colony's defense. Each empire can only build a single phaser cannon, and it can only be built on a regular, Class-M planet.
If your colony is attacked, fire your phaser cannon back at the attacking ship(s). The energy it requires will usually be taken from its own fusion chamber. If it has no energy onboard, it will attempt to take what it requires from the colony's EPS reserve. Phaser cannon's fire a salvo of 24 rounds, with each round carrying a level 40 phaser power.
Each phaser cannon round uses 4 energy units. Thus, a full salvo requires 96 energy units. A phaser cannon's fusion chamber can be reloaded by selecting the phaser cannon's "Emergency Fusion Chamber" option from its drop-down menu. Up to 100 units of Deuteriium can be injected into its chamber in this manner.
Also See: