Guide:Starting Research

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Revision as of 18:17, 5 July 2020

STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

Quick Start Guide
Advancing to Level 8


Basic Guides

Understanding the Game Interface
Changing Your Player Name
Finding the Right Alliance
Starting Research
Diplomacy
Combat Basics
Fueling Ships
Protecting your Assets
Trading on the GTN
Basic Fleet Management
Deuterium Collection
Ore Collection
Station/Gate Construction
Wreck Extraction/Repair


Advanced Guides
Subspace Tracking
Scripting Basics
Advanced Combat

After reaching level 8 research is one of the best things to help you advance quickly. This guide will walk you through the available research and advise on the best options.

As you may already know, this 9.gif is an Isolinear Chip. These chips (commonly referred to as Isos) are required to research anything so now you probably have two questions - "How do I make them?" and "Where do I make them?".

0.gif Research Centre
This is a research centre, these can only be built on grass and cost just 60 Plasteel and 5 Duranium to build. It is probably best if you build this on either your M class planet or your moderate class planet. Each tick this will require 5 Workers and consumes 6 Energy, 5 Plasteel, 2 Iridium Ore, 2 Duranium and 2 Deuterium, but will make 1 valuable Isolinear Chip!

Each research centre can also support 5 scientists, each of these scientists will make 0.1 Isos each tick, meaning every 2 ticks the centre will produce 3 Isolinear Chips. To assign scientists go to the colony, click on settings, type 5 into the scientists box and then click assign - you will of course need 5 unemployed people to assign as scientists.

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