Shield Tower
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Revision as of 08:23, 21 July 2016
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Shield Tower |
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Terrain |
Colonization level |
8 |
Research required |
Shield Tower Construction |
Integrity |
120 |
Construction Cost |
20 Plasteel 10 Duranium |
Produces |
[3x3 Shield] |
Maintenance Cost |
2 Energy |
General Effect |
- |
Construction Time |
2 tick(s) |
Shield towers generate a shield around their surrounding buildings. The shield must be charged before use.
When at maximum strength the shield generated by the tower can withstand 3000 damage - 1000 Plasma is required to charge the shield to this level meaning each unit of plasma charges the shield by 3 units.
The coverage of the shield is limited to the buildings adjacent to it. The shield does not protect against Polaron Explosions.
Shield Tower Function
In the following image each individual shield tower protects the green fields around it. The red fields are where the shield towers overlap, in this situation only ONE shield tower will protect them. If the shield protecting the red fields collapses, the second shield tower does not come into affect for those fields until after the next tick - leaving the fields unprotected for the remainder of the tick. It is not known how the tower which protects the overlapping fields is selected.
Note: Orbit Fields CANNOT be protected by shield towers