Warp Core (Ship Component)
From STNE Wiki
m |
|||
Line 1: | Line 1: | ||
+ | {{menu}} | ||
+ | |||
All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled with | All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled with | ||
: | : | ||
Line 4: | Line 6: | ||
* A combination of 1 [[Dilithium]] http://game.en.stne.net/i/w/11.gif, 2 [[Antimatter]] http://game.en.stne.net/i/w/11.gif and 2 [[Deuterium]] http://game.en.stne.net/i/w/6.gif = 50 Warp Fuel | * A combination of 1 [[Dilithium]] http://game.en.stne.net/i/w/11.gif, 2 [[Antimatter]] http://game.en.stne.net/i/w/11.gif and 2 [[Deuterium]] http://game.en.stne.net/i/w/6.gif = 50 Warp Fuel | ||
- | * 1 Unit of [[Plasma]] http://game.en.stne.net/i/w/18.gif = | + | * 1 Unit of [[Plasma]] http://game.en.stne.net/i/w/18.gif = 6 Warp Fuel |
* 2 Units of [[Deuterium]] http://game.en.stne.net/i/w/6.gif = 1 Warp Fuel | * 2 Units of [[Deuterium]] http://game.en.stne.net/i/w/6.gif = 1 Warp Fuel |
Revision as of 22:00, 22 October 2013
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
---|
All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled with
- A combination of 1 Dilithium , 2 Antimatter and 2 Deuterium = 50 Warp Fuel
- 1 Unit of Plasma = 6 Warp Fuel
- 2 Units of Deuterium = 1 Warp Fuel
At the moment, there is no other way to energize a lone ship, other then using the Warp core. Solar panels give minor effects, but this will only supply probes and small scout ships - larger vessels like Iowas, Atrias, Elstars, Amaterasu's will not get enough energy from solar pannels alone
Your ship will then use the warp core, once activated, to fuel itself, through the reactor. Repair energy, shield charging, and other ship features like system blockades, will go directly from Warp core, and not affect EPS generation.
NOTE: Activated shields DO affect EPS generation.
Some ships can hold a lot of Warp core - The Amaterasu for example, may hold up to 30,000 Warp core units, and this is enough energy to see it on a long trip from one corner of the galaxy to another. Scout ships, like the Flaxian gold, can hold up to 7,000 Warp core in some places, where the flight cost is 0.4, and the Flight range 90. Where this is a exception, other ships like the Nova have similar statisics, with only 3,000 Warp core. Because of this, Scout ships can go very far for extended time periods, further then other ships like the warship types.
One of the best way a ship can successfully travel infinitively without Warp core refill, is using bussard collectors - Ships like the Atria, can collect 9,000 Deuterium in one go(once a day), thats 4,500 Warp core, for 1,100 Energy - Your actually making 3,400 Warp core per day with that set up.
Probes and Fighters can draw warp power from vessels to which they are docked.
Important: For activation, 20% of the Basis-Crew is needed
Important: Activation causes a Battletick
Information: If there is no fuel, the Warp Core will be activated automatically, also, if the expected energy consumption is higher than the energy production without Warp Core.