Aither
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- | The colonists' basic military capital ship, the Aither-class light carrier has moderate defenses for a ship its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armor are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments | + | The colonists' basic military capital ship, the Aither-class light carrier has moderate defenses for a ship its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armor are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments. |
See also: | See also: |
Revision as of 01:14, 20 January 2013
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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25 Ticks 83 Energy 639 Plasteel 921 Duranium 465 Deuterium 70 Antimatter 35 Isolinear Chips 110 Dilithium 203 Tritanium |
The colonists' basic military capital ship, the Aither-class light carrier has moderate defenses for a ship its size. During the early colonist era, the Aither proved to be a symbol of might and power. However, its impressive shield grid and armor are set back by its mediocre weapons array. Although an Aither can easily triumph over the most basic militaries, it is generally ineffective against anyone with more than a few light frigates. The Aither makes up for this shortcoming with its ability to carry 14 fighters as escort. However, its lack of disruptors, weak phaser output and the susceptibility of its fighter escorts to corvettes leave it prey to more sophisticated fleets. While it is capable of planetary bombardment, it does not last very long against dedicated orbital defenses. Regardless of these weaknesses, the Aither remains a popular choice of capital ship for new colonial governments.
See also: