Listening Post

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Revision as of 18:24, 23 November 2011

STNE is a Strategy and Role Play Game. You can play here.

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Ship Comparison




Listening Post
45.gif

Listening Post

Data
Classification: Millirary Ship
Listening Post
Classification: Station
Properties
Slots: 1.5
Minimum Crew: 5
Maximum Crew: 7
Hull 70
Armor: 0
Shields 10
EPS Limit 15
Reserve Batteries 15
Reactor Performance 9 {}
Core Capacity 1000
Flight Cost n/a
Cargo Capacity 100
Beam Capacity 10
Phaser n/a
Disruptor n/a
Disruptor Heating n/a
Torpedos n/a
Torpedo Tubes n/a
Replicator yes
Warp Drive n/a
Solar Cells n/a
Bussard Collectors None
LRS Range 7
Tractor Beam Blocker Yes
Construction Costs
222 Energy
263 Plasteel
273 Duranium
108 Deuterium
24 Isolinear Chips
11 Dilithium
18 Tritanium

Listening Post

While this is a good ship to build along your borders to watch for incoming attack or trespassers, it can also be a handy set-up to keep an eye on your Enemies. Lacking both Offensive and Defensive capabilities, the Listening Post is only a cheap build to keep an eye out. The Listening Post allows tracking of ship signatures, giving it a distinct advantage over the LRS-Buoy, however, the Listening Post is more expensive, as well as using up a Tug.



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