Farm
From STNE Wiki
(Difference between revisions)
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| Colonization Level = 2 | | Colonization Level = 2 | ||
| Technology = - | | Technology = - | ||
- | | Integrity = 50|1 | + | | Integrity = <nowiki>50|1</nowiki> |
| Construction Cost = 5 [[Plasteel]] | | Construction Cost = 5 [[Plasteel]] | ||
| Produces = 2 [[Food]]<br><font size=1>(3 [[Food]] with a [[Weather Control Station]])<br> | | Produces = 2 [[Food]]<br><font size=1>(3 [[Food]] with a [[Weather Control Station]])<br> |
Latest revision as of 13:08, 29 July 2016
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Farm |
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Terrain |
Colonization level |
2 |
Research required |
- |
Integrity |
50|1 |
Construction Cost |
5 Plasteel |
Produces |
2 Food (3 Food with a Weather Control Station) |
Maintenance Cost |
4 Workers 1 Energy |
General Effect |
4 Living space 2 Attractiveness |
Construction Time |
1 tick(s) |
Farms are the cheapest and simplest food production building. Farms can be built on any grassland field for only 5 plasteel each and produce 2 food per tick. The productivity can be improved to 3 food per tick using a Weather Control Station. Farms also contain rooms for the workers to spend the night.
Farms are generally preferable to algae farms due to the fact they provide living space for their workers and cost slightly less. However in most cases advanced colonists use hydroponic domes rather than farms although due to their low energy cost and the fact they provide living space there are still some situations in which well designed colonies make use of farms.
Also See: