Base Camp
From STNE Wiki
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* [[Headquarters]] <br> | * [[Headquarters]] <br> | ||
* [[Colony Headquarters]] <br> | * [[Colony Headquarters]] <br> | ||
- | * [[ | + | * [[Buildings]] |
[[Category: Buildings]] | [[Category: Buildings]] | ||
[[Category: Level 2 Building]] | [[Category: Level 2 Building]] |
Revision as of 04:26, 6 August 2010
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Base Camp |
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|
Terrain |
Colonization Required Level |
2 |
Necessary research |
- |
Integrity |
40 / 5 |
Construction costs |
Produces |
5 EPS-Tanks 5 Living Space |
Maintenance Expense |
- |
Permanent effect |
1 energy [ Beam ] |
Construction |
Built by a DY-500 from low orbit. |
If you Colonize a standard, moderate and Water planet, You will build a Base Camp. This will be build on a Grassland of your choice, provided that on your Colonisation ship there are the necessary resources. The Base Camp of your colony has the basic technical and civilian facilities such as Living Space for five residents, low energy production, but also a transporter room to beam and a little storage space, which is protected in part by Beam protection.
The base camp, however, produced no food, so that the food mustbe supplied by other buildings, such as farms, or Hydroponic Dome.
The base camp can be expanded to Colony Headquarters, it is important to note that the Building features like Beaming or Energy Transfer or disabled for the duration of the renovation.
Attention: Base Camp and Colony Headquarters can only be build on standard, moderate and Water planet
Also See: